Not really sure how a sub from 2006 wound up back on the front page as a new submission, but it's handy for world building, giving a GM some solid concepts with which to added various myths and religions to their game world with less effort. Go to Comment
It's more from Evelyn's perspective her animal life is already pretty clearly defined by her Life As series of books so she covers pieces in her biography her readers wouldn't otherwise know, which in this case is her human experiences.
part 10 covers more of her animal experiences, as will future pieces here and there.
I like the idea of a chapter purely from her animal perspective, I'll have to add that in at a future chapter, thanks for the suggestion! Go to Comment
As the PCs travel the road, right after a bend they hear a sharp whistle and call: "Heeey, not so lazy, move your asses!" It is a large man that calls, and there are unwilling workers that listen. A small company, 10-15 men work on the road, push boulders aside, dig up roots from under the road, etc. The large man that shouted turns to you, smiles fast and mutters something under his breath, sounds like cursing some lazy worker. "Where does the road bring you from, travellers?" And does a little small-talk.
And what is really happening? A group of bandits is 'adapting' the road for shady purposes. The road will not be wider, but tighter, with enough cover around (and a few traps perhaps), and will become an ideal spot for ambushing travellers or entire caravans. The bandit leader wants them all to appear harmless. The 'lazy worker' he cursed was actually a guard that should give warning before any travellers come around (fallen asleep). Not surprisingly, the boss may decide for an ambush even now.