Not really sure how a sub from 2006 wound up back on the front page as a new submission, but it's handy for world building, giving a GM some solid concepts with which to added various myths and religions to their game world with less effort. Go to Comment
It's more from Evelyn's perspective her animal life is already pretty clearly defined by her Life As series of books so she covers pieces in her biography her readers wouldn't otherwise know, which in this case is her human experiences.
part 10 covers more of her animal experiences, as will future pieces here and there.
I like the idea of a chapter purely from her animal perspective, I'll have to add that in at a future chapter, thanks for the suggestion! Go to Comment
On route from Geli to Nekrass the characters meet a peasant boy on the road. He's wandering in the direction from which they've just come. If this seems a little bit incongruous, they may wish to ask him a few questions. He's perfectly willing to talk: he's called Lamish and he's run away because he knows he is the heir to the throne of Geli and his parents didn't believe him. How far is his home? About five weeks walk from here. How much has he eaten? Nothing. Has he drunk? Only from the filthy roadside ditches. In short, it's a wonder he is still alive. And yet he seems perfectly healthy.
Is he a thief, waiting for travellers to trick? Is he lying because there's something more sinister under all of this? Is he telling the truth? And anyway, what should the characters do? Do you take him to Geli? Do you try to find his parents? Or leave him to make his own way?