Not really sure how a sub from 2006 wound up back on the front page as a new submission, but it's handy for world building, giving a GM some solid concepts with which to added various myths and religions to their game world with less effort. Go to Comment
It's more from Evelyn's perspective her animal life is already pretty clearly defined by her Life As series of books so she covers pieces in her biography her readers wouldn't otherwise know, which in this case is her human experiences.
part 10 covers more of her animal experiences, as will future pieces here and there.
I like the idea of a chapter purely from her animal perspective, I'll have to add that in at a future chapter, thanks for the suggestion! Go to Comment
In the far reaches of a long-lost wilderness, there stands a forgotten town inhabited only by children. Though they appear normal enough, their eyes burn with madness, and they speak in a foreign, archaic tongue. Nearly a millenia ago, a powerful spell had gone awry, or maybe it had succeeded - in any case, it ended up blessing, or cursing, an entire generation of children with agelessness. However, as the centuries passed, the children's parents grew old and died, the buildings of the town crumbled to earth, and even the civilization itself faded into history, becoming lost to time. All that remained were the children, driven mad by the psychological toll of living for hundreds of years beyond their age. In time, most children died, killed off by fighting amongst themselves, while many others were driven to suicide. Only a small handful remain, and they are a strange people indeed.