The first time the afflicted tells a lie, a little imp pops into existence over his shoulder and corrects him, blurting out the truth for anyone in earshot. Thereafter, any attempts to be subtle, diplomatic, or even falsely polite are foiled, as the imp blurts out whatever the character is thinking but not saying.
Curse of Curses (Got this one from Reaper Man)
Everytime the afflicted swears, it materialises as a little creature above his head. The viler the curse, the more bizarre the creature it becomes. These creatures follow the afflicted around like ducklings follow their mother, settlign on his head and shoulders whenever he stops moving. Go to Comment
Nymphs and Satyrs at Play: an illustrated guide to the social interactions of two reclusive woodland species
Although the tome was put forth as a guide for cryptoanthropologists (people who study magical sentient races), most of the copies in existence are currently in the possession of adolescent male wizards, regardless of their field of academic study. To be sure, the author was very thorough in his documentation of the aforementioned "social interactions", but the main features in this book are hundreds of pages of detailed illustrations of both species, alone and together in various postures and positions to demonstrate their energetic social interations
Despite the fact that he suffered a mental breakdown shortly after returning from his research trip, the author went on to publish another book, entitled Nymphs and Satyrs: the Author's Cut, which is currently banned in nine duchies. Go to Comment
In a long-lost age, a party of adventurers are frozen into stone by the stare of some gorgon-like creature. An unscrupulous rogue, coming across the frozen party several centuries later, decides to haul off two of the statues to decorate his den. Upon his death, an artisan friend of his claims a statue and sells it to a rich merchant, passing it off as his own work. Years later, the merchant gilds the statue in bronze and re-sells it at a much higher price. After passing through the art markets for many decades, the statue ends up in the hallways of a mage academy. Imagine the chaos and confusion when a young mage's spell happens to break the curse of stone, returning the adventurer to life several centuries after his petrification! Is he interrogated by historians? Driven mad by the change of times? Or does he set off on a quest to find and liberate his other frozen party-members?