If you wanted to add a twist, you could have the nymphs want the spirit dead for different reasons. Perhaps the nymphs are actually some kind of succubi or shapeshifter and the spirit guards against their being released into the rest of the world. That way, the portal might lead to a prison plane or plane of evil (e.g. Carceri or Baator for you D&D folks out there) and is just a handy way of getting rid of the heros so the "nymphs" can escape into the world unhindered. Also, that makes the girl Echo a plant for the "nymphs". Maybe she's some kind of sorceress who cast that dream on the heros. She "happens" to overhear them talking about it and "happens" to find a chapter about the place they saw in a book somewhere.
I think the adventure is fine as is, but it's not so much my style. So for those of us who prefer a few more twists, there's one idea. Otherwise, it's better than some of the stuff I've seen here, so keep it up, Skyblue. Go to Comment
This is an interesting character, I love the background on all the stuff he's done. Reading the comments about him looking/sounding like a barbarian, I'm struck by the idea that if *we* think he's a barbarian, maybe other people would too. Like if he's asked by some king to save the kingdom and the nobles who haven't heard of him or don't believe his stories look down on him for his common clothing and appearance.
BTW, I just have to correct a few things hopfrog said about barbarians: the romans considered anyone who wasn't roman to be barbarian. Our word "barbarian" stems from the Latin "barbam", which means beard, and you can tell why they gave them that name. Go to Comment
Very simple gag but a great one, since it can be used multiple times over, even in the same adventure. Great for tribal natives gone restless and humanoids, but anyone can have set this up. Just what the header says, a simple bag over a stick stuck in the ground or floor.
As GM you can place the bag on a stick anywhere, in a floor crack the heroes have passed before, outdoors in a clearing or path, or at the edge of the PCs' encampment the following morning, what have you. Place anything on the stick - a coiled yellow viper angered by the bag removal, mini crossbow w/poison, transdermal hallucinatory drug dusted on the bag, yellow mold colony, an NPC ally's head, a weapon, scroll tube or satchel, what have you.
The idea is to build tension and/or stall for time/distract the party. Provided it's used properly, you'll be amazed at how paranoid players will get from this simple gag.