While it is not the best idea to put ECW gear on mech, there are many cases where one of these on an assault mech can go a long way.Assault mechs are the only ones that can carry these as their size is to big for lesser mechs. Go to Comment
4/5 High scores on utility, a bit lower in art, a lot of these strung together would make a great law enforcement game, would have preferred that you stuck to medievalish setting for them, but overall pretty good Go to Comment
4/5 Last few of your subs seem a little....underdeveloped....not cooked all the way through.... This one is a little better baked but still needs a little more, still, nice effort and very usable Go to Comment
The Yugzhee, or "hedgehog-people", guard a great, secret treasure inside their giant burrowed lair. The mysterious Wall of Keys, a 12'x10', foot-thick, cold-iron, "wall", upon which, on iron hooks, hang 100 ornate iron keys of all shapes and sizes. Each key opens some heretofore un-openable barrier, door, or gate, in the particular game world of choice.
The PCs have come upon a great boon, except for the fact that the keys cease to function properly if separated from the iron wall for more than a few minutes. Higher level characters will be able to figure out how to take the wall "with them" via magic. Lower level characters will have to get creative.