Strolen\s Citadel content. 
Star Chasers
Locations  (TransWorld)   (Any)
Aramax's comment on 2015-02-27 07:14 AM
Nice spin on "To Boldly go.........". The great thing about games like this is your gming poss is limitless. Wanna do a game bases on language? pop your alien civ right in.
You could also plop in some kind of Prime Directive. 3.5/5 Go to Comment
Ballad of the Malconvoker
Locations  (Area)   (Plains)
Aramax's comment on 2015-02-25 07:18 AM
Only voted Go to Comment
World of Bronze
Locations  (World)   (Any)
Aramax's comment on 2015-02-25 06:55 AM
Sort of the Forgotten Realms of he ancient world.Other than Runequest ,the bronze age is pretty much an unused concept, nice to see somebody working with it.A little bare bones but def usable.3.5/5 Go to Comment
Downington Sphere
Items  (Other)   (Campaign Defining)
Aramax's comment on 2015-02-24 05:40 AM
4.5/5 VERY NICE Go to Comment
Perimeter Pod
Items  (Ranged Weapons)   (Combat)
Aramax's comment on 2015-02-27 08:10 AM
ECM Pod, available in all sizes these electronic countermeasures are launched to counter the electronics of a static defense. Some carry EMP devices and simply blow up, others launch chaff. The vast majority scramble the electrons of ground based misssle and ak ak. Go to Comment
Perimeter Pod
Items  (Ranged Weapons)   (Combat)
Aramax's comment on 2015-02-27 08:11 AM
Nice addition 4/5 Go to Comment
TRANSFORMERS RPG: Part 2
Articles  (Rules and Advice)   (Gaming - Genre)
Aramax's comment on 2015-02-19 08:08 AM
Part duex is as good as part one. Love the use of d12s(such an under rated die!). Prob some good stuff for me to steal on this one for my Battletech game( Especially programming). Look forward to a part 3 with optional rules(hint hint) 4/5 Go to Comment
TRANSFORMERS RPG: Part 1
Articles  (Rules and Advice)   (Gaming - Genre)
Aramax's comment on 2015-02-19 07:58 AM
Nice, like the combat system, not sure if it's a good idea to allow them to be cities thou, but it is helpless in city form. although I don't think its 'cartoon accurate" but a hit location rule would be nice(part2 ?). Some sort of morale rule for the Deceptacons seems to be in order for them to get all cowardly and run away. Nice one 4/5 Go to Comment
TRANSFORMERS RPG: Part 1
Articles  (Rules and Advice)   (Gaming - Genre)
Aramax's comment on 2015-02-19 12:52 PM
It was clear and made sense Go to Comment
TRANSFORMERS RPG: Part 1
Articles  (Rules and Advice)   (Gaming - Genre)
Aramax's comment on 2015-02-19 06:31 PM
yea that works, I wasnt thinking about it that way Go to Comment
Sunshine!
Items  (Books and Scrolls)   (Campaign Defining)
Aramax's comment on 2015-02-17 05:10 AM
Remember
1 We can use this on only a limited number of areas, it doesn't need to be everywhere
2 While I feel it fits perfectly,We don't have to use it at all Go to Comment
Daughters of Kalleum
Society/ Organizations  (Ethnic/Cultural)   (World Wide)
Aramax's comment on 2015-02-13 12:28 PM
Truly and completely LOLs (wish I could up vote you again!) Go to Comment
BND Movement and sub-culture
Society/ Organizations  (Artistic/Performance)   (World Wide)
Aramax's comment on 2015-02-13 05:14 AM
My basic concept here was:mixing Hippies(group sex and drugs) beatniks (experimental homosexuality and gear) and Rock and roll. Removed 100 word thing to please Sheldon(all praise Sheldon).led is poor choice of words.will change. Go to Comment
BND Movement and sub-culture
Society/ Organizations  (Artistic/Performance)   (World Wide)
Aramax's comment on 2015-02-13 05:31 AM
I tweaked per your suggestions. These latest couple of additions to Mystic's setting were very short of purpose. while I could easily expand them, I was looking at the practicalities of word count in a source book or the main rules. Adding cool flesh that for the most part should be just side notes to a setting. The other piece I am currently working on is for what I hope to be one of the major baddies, and am putting a lot more into that. Go to Comment
BND Movement and sub-culture
Society/ Organizations  (Artistic/Performance)   (World Wide)
Aramax's comment on 2015-02-13 05:38 AM
specificly, I was thinking of the side page notes in GURPS sourcebooks Go to Comment
BND Movement and sub-culture
Society/ Organizations  (Artistic/Performance)   (World Wide)
Aramax's comment on 2015-02-13 12:21 PM
oops will fix Go to Comment
Dwarfs of Damor
Lifeforms  (Intelligent Species)   (Mountains)
Aramax's comment on 2015-02-10 08:34 AM
Seems like I've read something similar to this before? I agree w/ MM ,its def enuf to stand on its own as a 3.5/5. Go to Comment
Dwarfs of Damor
Lifeforms  (Intelligent Species)   (Mountains)
Aramax's comment on 2015-02-11 07:32 AM
Don't sweat this, I wasn't implying anything anyway, lots of peeps "rediscover' the same concept. My memory is terrible so Im mot sure if Im even right. Go to Comment
Pilgrim
Locations  (City)   (Plains)
Aramax's comment on 2015-02-10 08:28 AM
Superb! Love the dragon best! The prison is also awesome! The_____ is amaz....Ok I'll just stop here. 5/5 Go to Comment
Pilgrim
Locations  (City)   (Plains)
Aramax's comment on 2015-02-13 07:49 AM
THE BATH HOUSE

A huge blue and white marble building
The baths are co-ed and truly decadent. But the steam room is where all the excitement is. On first entering steam room the overwhelming heat will be stifling. But as you stay in the steam ,you will have the urge to add more and more heat and the smiling attendant will be happy to oblige.The room becomes more and more steam filled until you can barely see the hand in front of your face.Then shapes will form in the mist, some more solid than others. Historical figures will come from the past and think you are among their closest friends.
They will tell tales of the old days and give clues to further mysteries of the city. They will be oblivious to the pc's true identities Go to Comment
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