I generally don't give points for just kills, completing objective, etc... My players develop very detailed characters and go to great lengths to describe that character's personality and motivations. I reward the player based on his ability to play the character he/she developed. If the character would fight rather that talk his way out of a situation then I would reward him with points if he played that way. We play GURPS however. The system lends itself more toward detailed character personalities. Go to Comment
Theric's firewater could be a very utilitarian tool for the creative adventurer. It could be used as a smokeless cook fire (without the fire), and all an clever smith would need is a small anvil and a hammer and you have a portable smithy. Go to Comment
Interesting. Gets the ole' idea box working. What if a semblance somehow regained his former memories of life but still felt hopelessly compelled to fulfill his master's nefarious goal, and that goal somehow conflicted with who the semblance was in life. Yes, very interesting. Go to Comment
77. Hiccups that last eternally and are impossible to cure.
78. You can only eat and derive nourishment from raw pine cones. Every thing else cause "bodily regection."
79. You have constant allergy/sinus problems for the rest of your life.
80. An town crier that no one else can see or hear constantly announces your business both public and private.
81. Same as 80, but everyone can see and hear him. Go to Comment
The local band of 'nasties' (goblins / orcs / whatever) lives in relative peace with the local population.
Along come the PCs and go through their usual heroic monster bashing routine, wiping out the nasties and pinching all their stuff, then continue on their way.
Problem is, they don't kill ALL he nasties. The survivors want revenge and, after spending a few months recovering, start to take it in their own inimitable style (which is not unlike that of the PCs come to think of it).
Next time the PCs are in the area they find themselves VERY unpopular with the townsfolk.