Strolen\s Citadel content. 
Luck Points
Systems  (Technical/ Mechanical)   (General)
Aralias's comment on 2013-10-08 10:41 AM
I love this. This is a good way to reward players while at same time limit the character power inflation caused by extra xp and special items. I am implementing this immediately. Go to Comment
Volcano Trees
Lifeforms  (Flora)   (Mountains)
Aralias's comment on 2013-10-08 10:48 AM
This could easily be some sort of sci fi alien plant as well. It actually sounds quite plausible from a biological standpoint. Go to Comment
Plots  (Crisis)   (Single-Storyline)
Aralias's comment on 2013-05-01 11:00 AM
Amazingly illistrative and sickeningly terrifying... Very well done. Go to Comment
But they're only minions...
Articles  (Character)   (Game Mastering)
Aralias's comment on 2013-03-23 12:13 PM
I generally don't give points for just kills, completing objective, etc... My players develop very detailed characters and go to great lengths to describe that character's personality and motivations. I reward the player based on his ability to play the character he/she developed. If the character would fight rather that talk his way out of a situation then I would reward him with points if he played that way. We play GURPS however. The system lends itself more toward detailed character personalities. Go to Comment
Aralias's comment on 2013-02-22 11:03 AM
Theric's firewater could be a very utilitarian tool for the creative adventurer. It could be used as a smokeless cook fire (without the fire), and all an clever smith would need is a small anvil and a hammer and you have a portable smithy.
Go to Comment
Griven Smartstaff, Scholar of Small Proportions
NPCs  (Minor)   (Knowledge/Lore)
Aralias's comment on 2013-02-18 07:00 PM
Neat npc. Seems like an excelent tool for advancing the plot. I forsee his last words being "What does THIS lever do?" Go to Comment
The Semblance
Lifeforms  (Constructed)   (Any)
Aralias's comment on 2012-12-04 07:38 PM
Interesting. Gets the ole' idea box working. What if a semblance somehow regained his former memories of life but still felt hopelessly compelled to fulfill his master's nefarious goal, and that goal somehow conflicted with who the semblance was in life. Yes, very interesting. Go to Comment
Non-Euclidean Architecture: Part 2
Systems  (Architectural)   (Specific)
Aralias's comment on 2012-11-30 06:52 PM
This sounds like a good way to destroy the sanity of characters and players alike (maybe GM too). I especially appreciate the visual aides. Go to Comment
The Leech and the Mud-Puddle
Articles  (Fiction)   (Gaming - In General)
Aralias's comment on 2012-12-01 08:39 AM
Great little story! It reads just like something out of Aesops fables. Go to Comment
30 Bad Things
Articles  (Humor/ Editorial)   (Game Mastering)
Aralias's comment on 2013-11-06 11:44 AM
77. Hiccups that last eternally and are impossible to cure.
78. You can only eat and derive nourishment from raw pine cones. Every thing else cause "bodily regection."
79. You have constant allergy/sinus problems for the rest of your life.
80. An town crier that no one else can see or hear constantly announces your business both public and private.
81. Same as 80, but everyone can see and hear him. Go to Comment
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       By: MysticMoon

A small, enchanted chest, 2 feet on a side. It is of some dark wood with fantastical images graved upon it. Worn leather straps act as hinges and a simple toggle keeps it closed. Anything placed within it, with the lid closed, becomes accessible to anyone with one of the other 5 identical chests. Once it is taken out of any one of the 6, the chest is empty again. Perfect for passing messages or small items between widespread groups, such as ships at sea and their ports of call or generals on the field of battle.

Ideas  ( Items ) | June 24, 2012 | View | UpVote 6xp