I generally don't give points for just kills, completing objective, etc... My players develop very detailed characters and go to great lengths to describe that character's personality and motivations. I reward the player based on his ability to play the character he/she developed. If the character would fight rather that talk his way out of a situation then I would reward him with points if he played that way. We play GURPS however. The system lends itself more toward detailed character personalities. Go to Comment
Theric's firewater could be a very utilitarian tool for the creative adventurer. It could be used as a smokeless cook fire (without the fire), and all an clever smith would need is a small anvil and a hammer and you have a portable smithy. Go to Comment
Interesting. Gets the ole' idea box working. What if a semblance somehow regained his former memories of life but still felt hopelessly compelled to fulfill his master's nefarious goal, and that goal somehow conflicted with who the semblance was in life. Yes, very interesting. Go to Comment
This sounds like a good way to destroy the sanity of characters and players alike (maybe GM too). I especially appreciate the visual aides. Go to Comment
Lifeforms (Intelligent Species) (Forest/ Jungle)