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Aetherschreiber
Items  (Tools)   (Non-Magical)
Anteaus's comment on 2005-06-09 07:38 PM
well that is the point..it being hard to use/carry but just imagine giving the bad guys a few of these...and let them always know where the players are... Go to Comment
Lucint's Blood Amulet
Items  (Jewelry)   (Cursed)
Anteaus's comment on 2005-06-11 11:36 AM
Good post. I love the excerpts from the records and it is a very good and interesting item. Good Work. Go to Comment
Aquaverso
Items  (Materials)   (Non-Magical)
Anteaus's comment on 2005-06-09 08:18 AM
accually try the translation again CP and you will really get water repulser.....And the Mercury needs vibrations to work right? But you have to have the right vibrations all the time, so if you make the Mercury only able to collect one vibration (say the vibration that repulses water)by making it in an alloy with the birck, and modifying it in the crystal sphere, it will only "hear" one sound and so only do one thing...no matter what noises are made, or not made, there is enough back ground noise to make it work (however it can be augmented by producing the right sound) Go to Comment
Aquaverso
Items  (Materials)   (Non-Magical)
Anteaus's comment on 2005-06-09 06:26 PM
look...i know that it means that...but that is what 15 different translation sevices on the net gave me for repel...so please find a better one, and I will change the name Go to Comment
Aquaverso
Items  (Materials)   (Non-Magical)
Anteaus's comment on 2005-06-27 09:04 PM
Mass is not everything, area has alot to do with it. And if you would bother to check the physics of it all, you would find that, like a hovercraft, it will inprove the spead of the vessel a great deal. Go to Comment
Philosopher's Mercury
Items  (Materials)   (Non-Magical)
Anteaus's comment on 2005-06-08 10:35 AM
Yeah, Um so I forgot to say anything about that...Um look at it now...I think I aswered your questions Go to Comment
Philosopher's Mercury
Items  (Materials)   (Non-Magical)
Anteaus's comment on 2005-06-09 09:16 AM
DL- ok in answer to the first Query, yes, to both, the sound is what shapes the effect, and the impurities in the alloy allow only some sounds.....think of the impurities as a filter for the sound. And some have made songs that can create powerful, and hiden items, simply by singing the song in the presance of pure Philosopher's Mercury.

Also it is very hard, and very dangerious to make, and simply cannot be found on just any market. And I didn't call it magical, because with magical items there is a temptation to say "Hey, It's magic, it just works." And this should follow more laws and rules (at least it does in my world) Go to Comment
Phillip Thornblood
NPCs  (Minor)   (Mystical)
Anteaus's comment on 2005-03-26 12:33 PM
Thanks this is want I wanted, maybe I should have put it in the Flesh it Out thread, but some of the stuff I tried to post, didn't show, editing now... Go to Comment
Phillip Thornblood
NPCs  (Minor)   (Mystical)
Anteaus's comment on 2005-03-26 08:30 PM
Thank you all for the encouragement and the very helpful criticism, I would love it if you could continue to help me with this one, so my others will be better, so please keep it coming. Thanks Go to Comment
Phillip Thornblood
NPCs  (Minor)   (Mystical)
Anteaus's comment on 2005-03-27 02:23 PM
Added more, and changed some minor things, still working on it. Go to Comment
Gator Hunt
Plots  (Hired)   (Single-Storyline)
Anteaus's comment on 2005-06-22 08:12 PM
Now this is a good, realistic plot. And it can easily be changed....Me Likes! Go to Comment
Castle Seamus
Locations  (Fortification)   (Water)
Anteaus's comment on 2005-03-28 08:42 AM
Yea, it needs some work...what is its history, why did the sea gods get angry with the village, what was it doing there in the first place, what have the merfolk done to it, what do they use it for, what does it look like, etc?

I like the start, and am going to try to use it in my gameworld, but more from you would be great. Go to Comment
Hums-to-Gods-in-Darkness
NPCs  (Major)   (Mystical)
Anteaus's comment on 2005-06-09 09:07 AM
very good i like it alot, and it will very easly tie in with my story, I am stealing this one too, and probly not changing a thing. Go to Comment
The Floating Island of Toril
Locations  (Other)   (City)
Anteaus's comment on 2005-06-11 04:28 PM
I like the idea, and might just commandeer this for my stuff, but where is this associated thread you speak of MoonHunter? Go to Comment
Sphinx
Items  (Other)   (Magical)
Anteaus's comment on 2005-03-16 04:51 AM
I love this item but I was wondering how you could make it harder to bypass after "killing" it? Thanks, Great item. Go to Comment
Sadaren
Locations  (Other)   (Regional)
Anteaus's comment on 2005-06-22 08:08 PM
This a good adaptable setting, I like it. I personally enjoy the plots that go with, and the fact the you can easily change the depth of the story/campiagn. Go to Comment
Canteen Stones
Items  (Other)   (Magical)
Anteaus's comment on 2005-03-27 02:03 PM
Very nice little item you have got there, I like it alot. Go to Comment
The City of Caulderon
Locations  (City)   (Other)
Anteaus's comment on 2005-06-09 08:48 AM
Love the Setting and am planning on starting to use it in one of my campiagns, this is a great start for a fantasict set of adventures and locations, as well as no end of item...that is it...I am stealing it!!!! Bahahahahaha!!!!! Go to Comment
Venus Mantrap Seeds
Lifeforms  (Flora)   (Any)
Anteaus's comment on 2005-03-28 08:57 AM
I like it alot, and the stats are helpful to me so that I can accurately convert and use it. Good stuff man. (or woman) Go to Comment
Bag of Other People's Stuff
Items  (Other)   (Magical)
Anteaus's comment on 2005-03-27 02:51 PM
Indeed this is a fun item. Go to Comment
Total Comments:
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