This is I think a great question, and in the systems that I have set up to deal with this there are no "permanent" magical items because of that... instead the items are all powered by things:
One might be by the faith of sentient being in their god, but if the religion dies so does the item, unless it is reborn... also some magical items where not permanent but the power of the legend around gave the item permanent power as long as the story was believed and retold (everyone around here knows about the Sword of Truth) taking power from belief and shaping it through the magic item.
Another is taking the power from lay lines, ambient magic, ambient life or pulling it from another realm altogether. This requires some form of collection device which may or may not be a part of the magic item itself. A sword that kills grass and bugs, or take the death of a small animal to work. Or a staff that is tied to an alter, destroy the alter and the staff is useless. (These are my favorite methods)
Something else that might do it is to imprison the soul of sentient being in the item to give its power. That should be permanent. Go to Comment
It is a great start for a rich historical setting, but I agree with Scrasmax, why is it not bigger? It could be the center of the world if you go by how much wealth there is. What is its secret? What hidden past has keep it free from ocupation and at the same time keep it small? Go to Comment
I like this idea a lot, and have over time struggled with it so here are my one-and-a-half cents.
manfred- Necromancy would need some kind of life force or energy for it to work right? Or else why would there be all of the dead animals and the like around a necromancer's lair? And the more life the "sacrifice" have (like a kid would have all of its life-force, as opposed to an old man whose life is almost over) the more you could get out of it.
There would also be a great need to understand, and have written into the spell, where the energies or forces are going to come from. You have to know and "tell" the spell whose are is going to break, or where the life-force is going to come from (once again I can't help but think of rabbits!) in order for the healing spell to work. This would create a high demand for spell components to be used for the source of the energy (E=MC^2) and all most all spells would need to be custom made, or at the very least, modified for use. Go to Comment
Along those lines, the arcane population could have its own system, and what about the different guilds? In my world the magic users often are the ones with the octal system, and I have one of the major multi-national religoins us a base 12 system (N.B. Most of this only aplies to the OLD maps and the like...but only a few of the oldest people in a the guild/temple/school know that.) Go to Comment
In my mind it would have to go with the spell effect....but that is just me...
I like the idea alot, and what about other creatures, not really elementals, that feed off of the rifts? Big beasty ones, that will tear everything to peices, and just grow stronger the more it feeds... Go to Comment
Good Item. I like the history of the Artifact, and the fact that it is well balanced. One thing that I would like to know is how well putting the Shard in the breastplate accualty worked in containing the maddness that aflicted the shaman? And in any case, after a few wearings of the breastplate, would not the pain caused by it drive the wearer mad. Go to Comment
Wow...this is something else....I like it alot, and it will be very helpful in my undead campaign. Great description and good plot hooks, but something more about where it comes from would be nice, the "sommoned from the pit of hell" is ok, but could be much better. Like made by such-and-so a necromacer to aid in the creation of an army, or given to such-and-so a person who wished for strength from a genie or somesuch thing Go to Comment