I think this is an extremely interesting character with a great deal of utility as an NPC. A miriad of uses come to mind just offhand and the proposed adventure is a good one. Nice job! Go to Comment
I think they're impressive, Mourn. A non-aerial, predatorial firefly essentially, with excellent detail about their life habits and such. Great job! Go to Comment
I like it. Very properly written(in a religious style) and interesting. I would be eager to read more of this world, if you ever wrote more. Go to Comment
I like it. I've always enjoyed various future-seeing devices and plots, but this one has a nice twist. The price to use it makes its use horrifically limited unless you have good medical care to keep you alive.
I also appreciate the point made by manfred: if you act to change the future, you have no idea what the actual results will be.... Go to Comment
Who are the light mages of Ulitha? Who was their king? Why did he need something like this and how did they learn to create it? Does it have any drawbacks? Go to Comment
I agree with Scras. There's not really anything here other than the basic description, which is threadbare and ambiguous. Try adding (a lot of) detail. Go to Comment
Yeah, in my post, those are definately brackets around the parts that are "linked". If anyone knows how to get the brackets to actually appear in there instead of them being translated by the posting script, let me know. Go to Comment
I like it very much. Quite a powerful item, but not without several drawbacks(some quite serious), so it seems to balance out. I enjoy the history and legacy of Alaric. Would definately enjoy using it in my own game. Go to Comment
I like it very much. Sounds like it has a slight hint of socialist economy, but it sounds as though it works well for the town. My only question would be what they do when someone decides they don't want to work any more, and just collect their portion of the town's profits. Go to Comment
VERY well detailed. I love the historical significance and the parallellism with real-world medical practices and knowledge-garnering. This tome is a good way of pushing your players into a bit of conflict that may not otherwise be of any interest to them (magic/faith vs technology/medicine), or which might come across as corny or forced(suddenly inventing a steam engine or other technological marvel with no real background to it). I will be on the lookout for a good time to spring this on my players. Go to Comment
I like their ambiguous nature. The real and more-or-less harmless (so long as you leave it alone) creature with a reputation for much much more. A nice addition to any good fishing village. Go to Comment
I like them. Makes me think of the concept behind "The Lost World", as written by Michael Crichton (before Hollywood got at it). Somewhat hidden island of deadly creatures, posing a potential catastrophe if they were to ever find a way off the island. Go to Comment
Dungeons (Other) (Style)