Very nice backstory, and whoever voted one is too much a coward to show thier face.
I am only giving this a four. It is a trap. No, really. It's a trap. Its a big honking sword with great expectations attached to it's legend, but there is no reason beyond reputation anyone would want to possess this blade.
Perhaps a little to powerful, in the negative sense, as there's no way the character can be playable when their courage is dead.
Good item with a rich and detail dialog of it's origins and the origins of it's powers. Good read, good post, good work. Go to Comment
Seven sentances, not counting run ons, no description of powers, just a short spear you can't break that does ... "stuff".
I *need* negative numbers. Really.
To be constructive as I can this late ... Wow. You need to actually post a submission, this one is empty. What's it do? Why did you mention elves? How's that luck bit work? What's the curse and why is it there?
Look at other high ranked items, unless they're swords that belch magma like a supersoaker, to get an idea of what we expect from a submission.
Thanks for posting, I hope you use this as a starting point to make better and more detailed submissions in the future. Go to Comment
How is a curse that occasionally makes you fight with a decrotive sap untill combat is over, powerful? It's an annoyance, something to roleplay around and through, almost comedic, but if the roleplayer is getting into the atrifact possesion part where they ~want~ to use it, then it can lead to some great roleplay.
Too orignal? TOO ORIGINAL?!?! Well hell, why don't I just start posting up "Sword +3 - It's a sword, plus 3" ?!?! If you like stupid huge swords and bags of holding, stick to your GM manual and don't look for new ideas! Strolens as all ABOUT new ideas. If they're not orignal, they're not worth posting. Even old idead can be made new, with the right twist:
Really big sword:
Bag of holding:
See me saying they're the same person? That is what Ancient was debunking. Finger does seem to have a gross disparity in the qualities of his posts, but he is apparently not the same person as Eyebiter. My bad.
I still think this sword is Munchkin, but I've let the flame war die, even with flame bait like platnium hubcap necklaces are getting posted. Go to Comment
I agree with Monument, and I don't like his "cut and paste a puzzle off the internet" style. Two of Finger's submission are garbage, utter crap, and then there's this one, atriculate and thought out. Either it's cut and pasted, or he's got split personalities where one has an iq of 180, and the other 18.
Finger and Eyebiter sure post an awful lot alike too.
To keep the constructive critisim up:
There's is no downside to this curse. That makes it not a curse. Period. They will want to use the sword that rips magma up from the earth. Duh, that's why they picked the damn thing up.
Munchkin. How the hell are you arguing a sword that rips magma up from the earth with no ill effects ISN'T Munchkin?
Backstories, their nice, they're good when they're there, but they aren't nessecary. They help if it's a unique item, so we can get a fuller and more complete feel for them, but when it's something like canteen stones, you don't really need a backstory when you have a canteen. A sword that rips magma up from the earth, well, we'd like an explination.
Big sword, fancy graphics. Yup. Final Fantasy. Didn't know the name of the sword till you mentioned it, but I'm not a fanboy. Tolkien's ring was the original, as they often are for most all fantasy, and this item has the same effect as the ring.
And of course they have different qualities, but if you weld the one ring on Cloud's sword, badaboom, you still don't have as cheesy a sword as this.
"self righteous, rude ingrates"? Check my ratings on my submissions, quit voting on your own with different accounts, and shush. Go to Comment
@ Moon, they're not always the bad guys. I think Dragonstorm, the collectible card roleplaying game, is still in print. ALL the good guys (except the orc) are shapeshifters. The bad guys are necromancers. And there's the werewolf game.
This plot is a hard one to "get right". It introduces the PC's to a concept that stands what they know on it's head: Sympathetic Lycanthropy. They have the best chance of figuring out the truth by talking to the castle workers and freinds of Rikka, as she became a werewolf with no wounds or even ever going on a hunt.
The queen doesn't HAVE to be doomed. You could say that the king is only contagious on or around the full moon. Volker got exposed redressing the wounds a last time, Jarvis sparred with him that afternoon, and Rikka ... inturrupted a moment. (I think there's a scene like that in one of the "American werewolf in ..." movies)
The king would just have to manage and limit his exposure to other people at certain times of the month then, and it would become a kingdoms dirty little secret. Now, wether or not this trait is dominate or even passable to his children ... well, it almost leads into another plot. Go to Comment
People that live in cities no longer have any contact with the gods. There was a pact between the gods, humans, and animals. We could talk to the gods and the trees were the witness' to the pact. When the trees started getting cut down to make cities the pact was broken by the destruction of the witness'. So now only those that live with nature can speak to the gods and/or animals. Some trees grow tall creating darkness that scares men and they are not able to go near them. If they could they could again speak to the gods.
Ideas ( System ) | December 31, 2001 |