This is a nice solid anchoring piece that really gives a lot of background to the milleau of futuristic data devices. Dimensions and "feel" is spelled out quite clearly and make you actually think of how it will all fit in your hands, how you can use it. Nicely done.
The only things I would enjoy is some more background on why signal strength is a factor, and how current blackberries relate to the functions of these devices. See, I done have a blackberry to know. Go to Comment
Considering you're cutting and pasting directly from copy written material, don't you think you might at least want to mention the authors name some? I like Cyber Punk as much as the next person, moreso the supplement with the silver plague (having liquid metal arms like the 2nd Terminator just rocks) but I thought the idea here was more presenting original ideas rather than just another listing of source material from a game... Go to Comment
Before anyone starts commenting on the actual 'reality' of this, please just consider this a science fiction submission, loosely based on real concepts, not presented as fact, nor possibility. You know, like the Star Trek original series communicators. Interesting and almost plausible. Go to Comment
Well, the DM's hand is pretty heavy here, but they aren't losing thier money. Specifically, they can't use any of thier money to get out of this jam. Good to spring on parties with so much money they always try cash first. After this curse is lifted though, they'll still have all thier loot. Go to Comment
These ash grey cigar shaped objects are not made of leaves of any sort, but actually sections of tentacles from a creature from a Plane of Air, called Mendatites, that have been preserved by smoking them to dry them. The woods and herbs used to preserve them give them thier flavors when consumed.
Because of their nature, they can be eaten much like meat jerky, although not very tasty, and eating them will not allow ther effects to function.
When smoked, the smoke from the cigar becomes prehensile, able to be shaped as the smoker desires, to create smoke sculptures, messages in the air, and even exert minor force. The smokey tendrils can only lift the smallest of objects, large coins can present a challenge for it to move. The smoke is every bit as vunerable to breeze as real smoke, and any smoke that is no longer in contact with the cigar is just smoke. Go to Comment
Gossamer Euphoria - Take pretty much every addictive substance known, shake, and add one silly goose feather (a la Piers Anthony).
One character drank their whole drink in one swallow. He spent the rest of the night swinging from chandalier to chandalier. Thing was, the bar didn't *have* any chandaliers, but they would appear when he reached out for them and dissappear when he let go. Go to Comment
The players see a small shrine to the local nature deity just of the trail. Before they even approach it, they can smell the foul stench of rotting meat. If they inspect the shrine, they can see it has been desecrated by rotting organs in the last few days. There is no mistaking it for an obscure ritual, the organs are thrown everywhere, not left in specific places as in sacrifice.
If the players try to clean the shrine, they will soon find it has been boobytrapped to fling sharp splinters covered in the rotting gore in every direction. While only doing a few points of damage, they injured players will likely take sick soon unless they get medical attention. Go to Comment
As the players travel along the trail, they notice a bear in the woods, following thier moves. It does not make any agressive moves, but neither does it leave. As daylight fades, the players need to decide what to do. Is it a spirit guide, or gaurdian to the forest; is it a lycanthrope, or being controlled by evil spirits; or is it just a curious bear? Go to Comment
Are you a ghoul on the go and worry about keeping your dental hygene sharp? Then try new Smiling Dan's tooth file! Has both rough and fine faces to put the best flesh ripping points you can get on the market. Go to Comment
The PCs come to a branching of corridors with three hallways. One hallway appears to have silently swinging pendulum axes (silent image), a second appears to be empty (invisible pendulum axes) and the third appears to also have silently swinging pendulum axes (real axes with silence)
Flavor - enhance the natural flavors of the food being consumed.
Mask Flavor - Subdues the natural flavors of the food being consumed. Good for those pepper eating contests.
Alter Flavor - Makes a subtle change to the flavor of the food being consumed, so gruel could taste more like oatmeal with apples and cinnimon, hard tack could taste more like a flaky pastery, or conversly, some offending persons steak could taste more like it was marinated in the privies. The caster must have knowledge of the flavor being imitated, though...
Booger - Make the illusion of a slimy booger just on the edge of hanging out of the targets nose.
Gooseflesh - Gives target goosebumps. Great for those campfire stories.
Smudge - Creates a small blurry mark on the surface of an object.
Naughty - Creates a brief mental image in targets mind of something obscene and uncivilized. Examples: French kissing your mom, Seeing grandma naked, rubbing your naked body with produce, etc. They arn't compelled to act, but simply get the small flash that may or may not influence them.
Break quill - Weakens the tips of feather quills to cause them to snap. Will not work on especially exotic feathers, like the kind used in scribing scrolls, or any other type of quill, like metal or bone.
Tinitus - Creates a ringing in the targets ear that makes things a bit more difficult to hear. Picasso suffered from chronic tinitus, which drove him mad and was one of the reasons he cut off his ear. Go to Comment
I would also make dispell magic not work on permanate items, but still have the ability to prematurely end temporary enchantments.
This idea could also me a way to set up the differences in spiritual and arcane magic. Since arcane magic was fashioned my the will of mortal hands, it would be restriced to only one form, by artifacts, or rather relics, formed by the gods could have multiple instances, but is only present by the god's will, and if anyone should try to missuse it's power they would face the wrath of that god and likely drive it to let the relic cease to exist.
Another possible way to explain the single form of magic would be to make the permancy spell consume the casters life/spirit/essence. Since there can only ever be one person's soul with that person's point of view and memories, even identical twins wouldn't be able to form the same item since they have led seperate lives. This would cut down on the number of adventurers wanting to tinker around with making thier own artifacts and drive the price of creating them sky high. They'd best just deal with what they can find. Some people (wizard orphans) might shun artifacts in general, as they know very well that that wand of magic missiles was someone's parent/lover/sibling.
Where do items with charges fall in all this? They can only be used a limited number of times, so they aren't neccessarily permanate, but they can be recharged, so in a way, they are. Would these be permanancy spells gone wrong, or some dark and forbidden form of permanancy that consumes the soul of someone besides the caster? Or just regular items? If they ARE artifacts, shouldn't they be changed to a limited number of time a day to use them rather than charges? Go to Comment
I like most of the music from the Castlevania: Symphony of the night for PS1. If you have the game, ono of the fan sites has a utility to grab the music from it and some other PS1 games. Crystal Teardrops is absolutly a great track for dungeon crawling, since thats where it's used in Castlevaina. Go to Comment
I haven't played hero, so I am unaware on how thier system is balanced. For a system to build up the costs of making an item with more spells attached, look into the Fibaconi sequence. For a poor explaination, it's basically the next number in the sequence is the sum of the previous two.
So start with 1, then 1 again (1+0=1), then 2 (1+1=2) then 3 (1+2=3) then 5, (2+3=5) and so on getting very expensive very quick. The sequence starts looking like this:
0 1 1 2 3 5 8 13 21 34 55 89 ...
Since the lower levels are rather cheap, making things with a couple of nifty bits is easy, but trying to make something all encompasing is ridiculous.
Did you want more ideas for base spells or number systems? Go to Comment
Castoria was once a thriving and prosperous nation, a rich trade center for the surrounding lands. This all changed when, on one fateful night nearly a century ago, the Mist of Eternity rolled in and surrounded the land, obscuring more of the outside world as days and nights passed.
By the time the Mist blocked out the sun, a new light shone during what was assumed to be daytime: The Starpoint Spire, a mysterious place atop Castoria's highest peak in the northern-central region. Some say that there is some sort of building atop the mountain shining the dim "sunlight" onto the land, but it is only ever too bright or too dark to fully make out any structure, not to mention the mountain's immense height.
Not a month after the Spire's light lit up, the stars fell. Flaming rocks and debris from far-flung edges of space plummeted downward onto the eastern region of Castoria. Once the shower subsided, a strange energy from within the fallen stars transformed the eastern lands in what are now known as The Voidwastes, a barren gray land littered with craters and strange alien creatures (these can vary, but I had Pathfinder's Akatas in mind).
To the south, strange mechanism of eldritch origin are again at work after aeons of rest in the Ruins of Kchuthngnl, an ancient city of non-human creation that is estimated by scholars to be no less that five millennia old.
To the west, the once peaceful and serene forest, now known as The Plagued Woods, has been experiencing corruptions of the wildlife and humanoids living there. Some humans have reported creatures that appear not unlike a halfling, except that they can open their mouths to massive proportions to swallow creatures the size of an ogre.
When adventurers and citizens alike try to make an escape from Castoria, they are never seen again, and it is utterly unknown whether they found hopeful sanctuary or agonizing death withing the Mist's depths.
What is unknown to all residents of Castoria is that all of these events occurred because of the actions of a secret but powerful cult loyal to the Elder Gods who call the space between the planes their abhorrent home. The cult still lives on, larger than ever, and their plan is for the alien horrors to incubate and thrive within the dome of mist that now envelops Castoria, so that when the Elder Gods return as the cult's prophecy foretells, they will have an army of blasphemous creation at their disposal that they will use to make war with and enslave the denizens of the Material Plane.