Could be useful if the players need to contact someone on the spiritual plane or some spiritual figure far away from them. Might also be useful to fake a death. Noble or other target could use the bowl, then observe the party presenting his lifeless body to the person who hired the assassin (possibly the party themselves!). After seeing the proof themselves, even the most doubting of persons would know who wanted them dead. Go to Comment
This fairy has a poor sense of personal property. Which is understandable given she's a forest spirit. Does the sun own the light that falls on the trees? Can the grass buy out the trees and make them move? How much rent should the birds pay for thier nests? Life in the forest is mainly about letting things be because they are for the good of all.
Now, if the players can get the fairy to understand that they want to be able to trade things and throw things away, what will happen when the fairy goes back home? Maybe it will chase out every living thing that can't do anything for her, become a little green tryanical despot. Maybe she decides that she has been providing the forest a service and now thinks she can get a better deal somewhere else. She might start wandering to find somewhere she can ply her trade for the compensation she wants.
What exactly was the lesson the sprite was supposed to learn? Also, consider the possibility that the sprite can't read, or at least can't read the scrolls the mage had. The sprite could become a companion, at least for the trip to the bottom of the gorge, for some time.
What killed the mage? Yes, there's undead at the bottom of the gorge, but are they really so powerful or numerous to have overwhelmed the mage? There could be a more nefarious force that killed the mage - A magic poor area. The victim mage blundered into the undead and tryed to use his spells to destroy them, only to find his magic unavailable. Even simple skeletons and zombies could overpower a magicless mage. Go to Comment
Getting pressganged is no fun at all. This might be a good way to wake a party up to how they've been treating some NPC's. If they've been a bullying, swaggering bunch and been cocky because you've given them a few too many toys, this is a perfect opprtunity to strip them of thier booty and crush thier egos.
When the ship gets to a port, they are used to the new help trying to make a break for it and expect it. Maybe they drug the newbies untill they are away. At that first port would be the best time for the captin to sell of or gamble away the PC's most abused or exploited possesions.
Save their most neccesary things so they can continue to adventure when they break out, but if a wizard had a particually over-powering spell in his book, I doubt it will be able to be memorized as well after being used as a placemat while the captin had some barbeque ribs.
This shouldn't be the end of thier carrers, but it should be a setback that makes them use what they've learned instead of what they've plundered. Go to Comment
This is a nicely generic class item. Something useful, but not too powerful for the players to have. I would have liked some more background on the initials and any stories related to this item. Good work, though. Go to Comment
Kinda reminds me of russian world war two tactics. You fight the enemy or your "countrymen" will shoot you. What's to keep you here fighting for the city, though? It could be as simple a thing as they are "gaurding" your family in the local jail, but that requires a well-established character. Maybe they know something you don't yet.
Assuming a walled city, perhaps it has been surronded and only the scouts from the city guard are aware of it. With the attacking forces still a good distance away, but blocking all exits, some people may try to escape before the fighting. The city gaurd could be preventing an exodus into the brutal arms of the barbarians by forcibly inducting everyone.
What ever the reason for the gaurd's actions, the fight will soon be on. Go to Comment
A lich chilling next to an unsupposing village. Kinda like the nightmare cave near yoda's place. My biggest question here is why only a cleric? I mean, a mage made the place, couldn't another mage shore up the defenses or add some more? Could a theif add some mundane mechanical traps to the affair to provide a new first line of defense? Couldn't some warriors stand watch over it?
My guess at an answer to this is that the repeated attempts at grave robbing have put small cracks in the defenses of the mausoleum and some small influence of the lich can now get out. Possibily animating the dead surronding him and attacking the town. With only limited influence, the lich could only animate a handful at a time, but if they're destroyed, he's surronded by ammo. Since the traps where magical in nature, he couldn't just have a zombie start hacking away at the walls to free him, so the attacks on the town are to see if he can bait some powerful suckers, err adventures, into coming to the town's rescue by leveling the graveyard. And since all adventuring parties have this honorable vow of poverty, they wouldn't be interested in the richly appointed crpyt, no, no, no.
"Odd how those undead never rose up again when the party was next to the mausoleum, isn't it? We must have moved from the fighting section of the adventure to the mage's work. After that will probally be some traps for the thief. Boy, have we sure got the DM figured out. We'll just have the cleric use all his spells to heal us while we wait for the mage to finish."
Try not to give away the plot with too much diabolical laughter. Go to Comment
Somebody needs either a new set of gloves or Johnny Cockrin.
You have money, but it's hot. Passage is relitivly easy, but your are wanted. Your allies have abandined you, and now all your enemies get a cash bonus for offing you, instead of a hanging. And there's a rock in your shoe.
Think your day was bad already? Read the fine print. Thought that reward was a bit high for burglary? Maybe that's because you have some extras added on. More things missing, someone kidnapped/killed, a woman blaming her indescretions on you "forcing" herself on you (a convienient way to cover an unexpected pregnancy), something more than you did may have been pinned on you. How are you gonna clear your name when you are part guilty? Go to Comment
Ok, given time to consider the possibilities for new plot lines, this would be a great way to make the players look to someone to point them in right direction. But that bashing bunnies trick will likely not work twice... Go to Comment
Hmm yes, forgotten mine. Well, is it just there's a shortage of holes in the ground that has everyone worked up over it or could this be like the Dutchman's mine? A mine that was found by one guy in some naturally hidden backwater place where everyone overlooks, a motherload vien of precious metal, more than anyone could work out in a life time. But the Dutchman had distrust instilled in him so much, he never told anyone where it was.
Maybe some of the decendants of the miner who created the abandoned mine would like to lay claim to their inheiritance now that it's been found. Of course they could offer the players ridiculous sums of money that is in the mine they will be helping to clear out. And also, the mine in question could be an entirely different mine altogether, but how will anyone know that for a fact untill iafter/i the mine is empty? Go to Comment
Bit of a paradox there. Strong yet weak. Ok, but how is it strong and how is it weak?
Weak from it's fight with the necromancer and possibaly it's journey to this place is good, but is there anything specific about it weaknesses that could be helpful? Can only be hit by magical weapons isn't a very weak defense, unless it can't heal the damage because of it's weakened state.
Strong in what way? Since the Wagons and travelers seem to be vanishing, does it have a disintegreation attack? What is it doing that makes an entire caravan disapppear without anyone raising an alarm or any animals panicing?
Seems like a way to make a powerful foe more approachable by lower level characters. While one or more of them may get crushed by the creature, they won't have an overly difficult time of dispatching it. I don't think defeating a weakened creature should have all the benifits of one at full power and would only reward reduced experience and such. Go to Comment
The Yugzhee, or "hedgehog-people", guard a great, secret treasure inside their giant burrowed lair. The mysterious Wall of Keys, a 12'x10', foot-thick, cold-iron, "wall", upon which, on iron hooks, hang 100 ornate iron keys of all shapes and sizes. Each key opens some heretofore un-openable barrier, door, or gate, in the particular game world of choice.
The PCs have come upon a great boon, except for the fact that the keys cease to function properly if separated from the iron wall for more than a few minutes. Higher level characters will be able to figure out how to take the wall "with them" via magic. Lower level characters will have to get creative.