On an aside note, the fruit fly lives for just one day, house flys live a bit longer, about 29 days.
If I used this idea, I would make the user invest twice as much hit points as the bug has normally, or 2d4, whichever is higher, but they get to control where it goes. If the bug is killed, they would have to heal the hit points naturally, if they have it return to them before it dies, and crumbles to ash, they would get back half the hit points and have to heal the rest naturally. Go to Comment
There's no such thing as a free lunch. I can imagine a mute being considered an embodiment of the silent reverance god and being the only one who sees the theives trying to make off with the bell.
How does one steal a bell that big anyway? Hi jacking the wagon and loading it on a barge seems like the fastest getaway to me. This would be made easier for the thieves by posing as some of the pilgrims and that would give the pc's a chance to look back on what should have been obvious to them after they've lost the bell. Go to Comment
Wow. Could you share some of whatever you're smoking?
The wasp thing is not a bad idea, but it is definately a strange one. I remember I had great fun role-playing a dog in a chatroom over several months, so roleplaying an animal could be quite fun, if done well.
First thing, how do they communicate? Telepathy is a cheap cop-out, they just talk like normal and it doesn't add anything to the adventure. You could possibly have them communicate with pheremones (scents) as I remember something about that being how they actually communicate. Cinnominy scents for anger, flowery for attraction, and so on. Set up a little set of guidelines so the players will be able to interpret what the other players are trying to say.
Another possibility would be to have the wasps be Giant Wasps and, through some mage's experiments, can talk now. They could be refugees of the destruction of their home and ask the players for help. This way is more traditional, but still an interesting exposure to an alien way of life. Go to Comment
Is a nice whimsical dragon for throwing a red herring on the players. Thier knee-jerk reaction to a sudden and mysterious winter decending on the land will be to seek the forces of ultimate evil at the center of the storm. I can only wonder at their puzzlement when they reach the village at the storm's center and find snow men and sled races.
I am curious on how snowflake handles the disagreement of the farmer whose crops she freezes, merchants whose goods are snow bound, and other unwanted side effects of winter. Pay them for thier troubles out of her horde? Eat the grumblers? This would be an interesting and unusual puzzle for the players to clear up. Go to Comment
Find a distant offspring or even the decendant of a bastard child of one of the former rulers that is a decent enough and wise enough to run the country as it ought to be. Find a suitable replacment. Ari doesn't HATE her country, right? She just hates her position. Then the quest becomes to find and authenticate the successor, and protect them from anyone trying to eliminate them. That could prove harder than originally thought, if the ministers hire some of the lower elements of the crime world and arrange some accidents. Go to Comment
The commander's head was taken to the city as a war prize. Maybe, over time, the relic of this great victory was moved as the centers of power in the nation moved. If they can find the head, perhaps they can see the army under the command of the grateful and now re-headed commander, or maybe it will move under it's own control now that the original commander has been restored. Go to Comment
Another plot idea: The skipping trail effect was powered by the wizards presence and is fading now that most of the wizards have been killed by a summoning gone wrong. The remaining wizards are weakened by their battle and need to players to kill/capture the summoned creature. Perhaps they give the players some weapons to aid the players. The summoned creature has been been weakened in his battle with the wizards as well, but is headed towards some source of power to rejuvenate himeself. Let the chase scene begin! Go to Comment
I wonder how the cultists handle talk of the upcoming mass suicide? They should realize that all thier efforts to drive any mention of the mountains from thought is making those mountains the center of thier focus and hamstringing any hope of it being forgotten. The only way for them to actually erase it from memory would be to destroy all mention and then kill everyone who knew about it.
Perhaps more than just being mentioned in the binding of a deity, perhaps the mountains ARE the deity. Mining would be next to out of the question, unless the diety did or still can instruct them to aid themselves with the buried riches. Go to Comment
Perhaps someone else is missing as well. Another parishioner or maybe a beggar that was the frequent recipient of the church's goodwill. Maybe the preist had a moment of weakness and the beggar was actually his son, a dark secret from a man that is only a mortal.
Could be that some thugs have kidnapped another church-goer or the possible son and held them for ransom. The priest, believing that the church fellowship would understand using the donations to save a life, took the money to the thugs. But the thugs didn't hold up their end. Either they still have the hostage to buy themselves safe passage, or they killed the hostage and now the priest is after them to bring the theives to justice, or they killed them both.
Now the players just have to find the truth and prove it before violence tears the city apart. Go to Comment
Interesting idea: These things were made for groups, maybe even regiments. Where are the other helms? If the players get ahold of a couple of these, they might work fing for a while, but perhaps after a short time, they start hearing things that they think is the other wearer, but the other wearer is unaware of.
For example, say there's a set of eight and the players have two. They're jaunting about enjoyint there new toy when one hears "Traitor." whispered from the other. Some time after that, one hears "Coward." then the other hears "Theif." The words could become threats and become louder and louder untill the players either ditch the helms or discover the source of the noise.
The two helms that survived were worn by a couple of gaurdsmen that betrayed their fellows and led them into an ambush. The spirits of the dead gaurdsmen now want revenge, and foucused on the helms because that was the last place they heard their betrayers from. Go to Comment
Might be a jumping off point for an adventure, but how much call is there for itching dust? Perhaps if there was a national prank day, similar to April's fool, and the priesthood desperatly needed a supply of the powder and other assorted gags to consecrate the day, it could launch a bizzare and silly treasure hunt. Could be a way to appease a chaos god and spare the world from him making an appearance to show the people how to really laugh.
"Let's see. We've braved the dark forest to gather the itching thistles, fought the blue bees to get thier tounge coloring honey, and crawled through the abandoned mines to the the spark stones for the shocking rings, we still need to travel to the Stench Swamp to catch Farting Frogs and then down to the sea to catch some Black Slime Seals to make black soap." Go to Comment
This item sounds like it has to be made by the player to be of any use. If it can even be found at all in a treasure, how effective can it be? This sort of action sounds better suited to something temporary, otherwise it's power will negate itself. Like the old "has anyone seen my cloak of invisibility anywhere" gag. Go to Comment
This guy could be very useful in reminding a party whose ethics are sliping that they are supposed to be the good guys. The loan of a horse for an injured traveler, beggars alms, lending a shoulder to help an elderly pedler, these could all become much more in depth events by adding this character to the campaign. Perhaps he could even be helping the fates by giving snippets of advice to them to help them on their quest. "Avoid the forest trail" and such. Go to Comment
Having a monopoly on a faster, safer way to travel, I don't imagine he would be very forthcoming about how he's doing what he's doing. "Oh, I just get up in the morning and go whichever way my nose is pointing." He could act as a sort of specalized guide at times, if need or possibly reward were great enough. Go to Comment
This group of cannibals seems rather wasteful for someone who eats people. Why do they eat people? It doesn't seem like they are trying to gain the strength of a defeated foe, farmers at the end of a day are rather tired and not a worthy opponent.
Maybe they just like the taste. If they didn't have any other source of meat for a while, maybe that drove some of the past generations to cannibalism and now it's a way of life. If they could be convinced to eat some chicken maybe they'd go "Hey, this tastes just like Bob!" and the spree is ended.
Of course, they could just be evil. Find 'em and chop 'em up. Go to Comment
I like this, but I am partial to overly hot women. 8) This is like Jessica Rabbit with pointy ears! Romantic involvment is always a great way to trip up a parties best laid plans. The party is planning to sneak up on the ork camp for a raid when one of the players sees the girl he took back to the inn getting dragged into the camp. How does the party deal with a non combatant tag along? Go to Comment
A PC Conjurer or summoner, basically any mage whose sole purpose in life is summoning creatures to aid in battles and various situations, is cursed with a hex, and needs to find a way to undo the curse...before he goes mad, or his fellow PCs throw him out of the party, or worse.
Everything he/she summons, never goes away. So you'll have to figure out what the heck to do with that dire bear or fire elemental once it's done fighting the orcs for you. Eventually a caravan of bizarre creatures either annoyingly ends up following the summoner around, or they go off to cause mayhem elsewhere. Bad news for the poor spell-caster regardless.