Strolen\s Citadel content. 
The Castle (A.K.A. Dreamweaver's Revenge)
Plots  (Duty)   (Single-Storyline)
Agar's comment on 2002-12-09 10:28 PM
Ok I need some points of clarity: Are the PC's seeing nightmares while they are awake? Do the PC's sleep and then wake with the wounds they got in their nightmare?

Seems like a quite deadly challenge with all the absolutly death inflicting traps everywhere. Nothing I'd want to take a character I'm fond of into. Go to Comment
The Castle (A.K.A. Dreamweaver's Revenge)
Plots  (Duty)   (Single-Storyline)
Agar's comment on 2002-12-19 05:02 PM
Ever notice how disaster follows the PC's? Perhaps the Druid has also or his grove was the tragic victim of an angry dragon persuing the PC's. Remember, Druid's represent nature more than goodness, and nature waits to take you back and turn you into dirt, no matter how good or bad you've been. Go to Comment
The Dreamweaver Affair
Plots  (Mystical)   (Side-Quest)
Agar's comment on 2002-11-26 02:00 AM
There's an implied gist of what those spells do, something suitable can be made up to fit the campaign or moment.

An interesting problem for the players to overcome could be that the dream killer could be very far away indeed, but then would it be a wizard in the employ of a rival nation's politician, or could it be a politician themself?

Hmmm. Intrigue ensues.

Or perhaps a closer to home intrigue, say a "seer" or other mystic who is flexing her muscles for favors. Nobles consult her, she says "I'll get back to you after I counsult my dreams", she decides whether or not she wants them to do whatever and tells them either its kosher or "I see you dying in my dreams". If the players are present at one of these seances (sp?) they might gain a valuable clue, or make themselves a target. Go to Comment
The Dreamweaver Affair
Plots  (Mystical)   (Side-Quest)
Agar's comment on 2002-12-19 04:58 PM
Absolutly right, dreams can't hurt you. In the real world. Probally the point of the spell being imagical/i and falling outside known laws.

As for when the target sleeps, the spell may be triggered by the person sleeping or the caster can use some diviniation or the classic crystal ball to keep tabs on the target. The crystal ball would make a nice smoking gun for the players to discover when the caster is revealed. "Why exactly is the Baron tuned to you cyrstal ball, Madam?"

Of course, these details can vary from dm to dm depending on who's runnning it, which makes the plot that much more versitile. Go to Comment
Tablets of Passage
Systems  (Mercantile)   (General)
Agar's comment on 2002-11-20 11:26 PM
An excellent way to tie in all sorts of adventures for the players to wander about the land. Perhaps some of the adventures, like checking receipts, could be used for lower level characters, then they could build up till someday when the players are the tablet bearers themselves. Go to Comment
Deck of Fate
Items  (Other)   (Magical)
Agar's comment on 2003-03-18 05:49 PM
If the spades were indeed swords, by all means yes, although that might alter some of the results to a more military aspect, and change the clubs, which look like clovers to a more druidic or natural aspect.

However, as the deck stands, the spades represent a garden spade, and represents the lower, working classes.

If you want to alter the suits of the decks for more of a fighter druid feel, you are welcome to do so. Whatever works for your game. :) Go to Comment
Deck of Fate
Items  (Other)   (Magical)
Agar's comment on 2003-09-23 02:39 AM
Just have a deck prepared ahead of time, missing the appropriate suits or whatnot, and print out a copy of the results for the hands. Read through the results ahead of time as well and make some notes as to what you think would work for your players in your campaign.

As for cheating, assuming it was even possible, it would likely anger a god of chance or fate, and then the player would be in a world of hurt. If nothing else, have the "cheating" spell misfire and the hand results in an unfavorable result. The still get to win the hand, but the negative effect targets them. Go to Comment
NPCs  (Minor)   (Criminal/Espionage)
Agar's comment on 2002-11-21 02:10 PM
Given how hard it is to get a full house with only three suits, with the full house yeilding a building or such, and how easy it is to get three of a kind, Chance may have a few places that are his to claim, but the properties may fall under the shadow of some ticked off noble. Go to Comment
Marek's Bear Skin
Items  (Clothes)   (Magical)
Agar's comment on 2004-07-23 03:16 AM
In the spirit of Capt Penguin:

Bumpity-Bump-Bump-Bump! Go to Comment
Last Torch Standing
Items  (Other)   (Magical)
Agar's comment on 2002-11-02 02:54 PM
These torches are a sweet idea. Perhaps there are a good number of torches scatter across the lands being used as prisons for water elementals that were defeated by a fire elemental. Once reunited, they could make a bid for their freedom and try to defeat him. Go to Comment
Blades of Majesty
Items  (Melee Weapons)   (Campaign Defining)
Agar's comment on 2002-11-02 03:04 PM
Could be something interesting to be delivered by the characters. One kingdom's gift to another as a symbol of alliance in defense against another. The motive behind the gift being to drive a neutral country to war on it's neighbor. The challenge would be for the players to resist any of the blades manipulations while in transit. Go to Comment
NPCs  (Minor)   (Criminal/Espionage)
Agar's comment on 2003-01-13 04:17 PM
Ahh, the old debate on nature vrs nurture.

Maybe a different twist. Perhaps a noble she scammed has had an exchange with her and ended up liking her spirit. Now he wants to get to know her more, but she isn't having it. Maybe he hires the PC's to play detective on her past. If he has a high enough position, he might be able to squash some of her family's behaviors. But how can he win her over? Go to Comment
Ring of Iron
Items  (Jewelry)   (Magical)
Agar's comment on 2002-11-02 04:32 PM
I can only ponder what would happen if a priest wearing this ring tried to turn undead. Could be like something out of poltergeist, with the spinning head and all. 8) Go to Comment
Items  (Melee Weapons)   (Magical)
Agar's comment on 2004-03-04 03:19 PM
Answer to your first question: How does a bullet know your chest is squishy? It doesn't, it just blows straight through. The cold forging of the blade lead the sword to be anti magic, not some embedded inteligence.

The local cleric, magician and blacksmith thing is a little bland, I can only think that they were there to test thier magics against the blade to check it's effectiveness.

Now this idea could be expanded to another level. Take your typical, poorly equipped savages. Do they have forged and tempered weapons? No. So if the defense of a nation or nations has been given over to powerful magic users or enchantments rather than a standing army, the horde of savages and thier anti-magic gear stands little opposition. Enter PCs to save the lands. Go to Comment
Nojgh Fangswarn
NPCs  (Major)   (Criminal/Espionage)
Agar's comment on 2003-01-20 02:38 PM
Maybe he wants to find that great serpent that eats his own tail. He could be useing an image of it for his cult and now want the real thing. Maybe has some belief that the venom or something will make him and/or his followers immortal.

Also, maybe he's not alone in his cult leadership. he might have found a Naga female to be quite attractive and they are married now. Can't be a Naga on being cuddlely when then can snuggle all around you... Go to Comment
Lost children...
Plots  (Discovery)   (Single-Storyline)
Agar's comment on 2002-11-12 09:18 PM
There's nothing like a good ethical conflict to really screw a player's day. I love it. I'm nice and don't like to have my players accedentially kill kids, so I might provide them with and out to recognize this earlier, like they get attacked on the way to the tower and the monsters "war cries" sound like mommy and dada. But that kind of escape really only puts them in a difficult position, because they they would have to try to subdue and capture every single creature they fight. Difficult as that may be, at least the characters would be on ethically sound ground.

Given that the kids apparently must be brainwashed or mind controlled some how (I don't see them wanting to go back to their homes and bring their freinds and siblings in for touture and disfigurment likely) I don't think one of them would help the players out by opening their cage. Something must have gone wrong with any thing that helps them, for example a mentally challenged kid, one too old to be used, one very new so the "treatment" hasn't fully taken effect.

The whole plot is great and leaves them a much bigger task than they thought they would have no matter how they approach it. Go to Comment
Gathering of Gypsies
Plots  (Duty)   (Encounter)
Agar's comment on 2003-05-26 03:14 PM
Good plot. The question is: Why did the town, complete with wealthy citizens, spring up in under 5 years?

I would think that it would have to be a boom town, something on that spot has suddenly been made quite valuable and people rushed to the site to make thier fortunes. Maybe a vein of gold or silver was found, maybe some useful and hard to find magical component was found, maybe there is just something about that area that provides some benifical effect, like healing, or immunity to hangovers, what ever the reason, something was found and someone else decided to capitalize on it.

So what do the gypsies think of how this town is using the spot they've used since time out of memory? For example, if the spot give immunity to hangovers, that would be a great spot for gypsies to get together and talk shop, trade, and party hearty. If they come back and find vinyards, potato fields, rice patties and anything else you can grow and turn into a liqour, the first time, they probally like the availabilty of alchohol and the town loves how much they buy. But, if the magic starts to fade, because it's being used year round for year after year, the next gathering, ten years after the town sprung up, the townspeople may find themselves confronted with a bunch of hungover, pissed off gypsies spreading curses.

If the PC's are there for the celebrations and the aftermath, will they be able to sort out whose right and wrong, and will they be able to find a solution? Go to Comment
Cold's Will
Items  (Materials)   (Magical)
Agar's comment on 2002-11-02 05:36 PM
A great substance to have on any scale. Imagine arrowheads, solid razors in flight, liquid metal in the wound. On a massive scale, a bridge with an oil resivoir, to allow for escape. The bridge could be recovered after the building was reclaimed. Go to Comment
Mea, Dea. Fea
Items  (Melee Weapons)   (Sentient)
Agar's comment on 2002-11-02 05:28 PM
Great idea! Now I want to work on more personalities to fill a d20. Anything worth doing is worth taking too far. 8) Go to Comment
Plots  (Discovery)   (Side-Quest)
Agar's comment on 2003-01-25 08:31 PM
Maybe instead of a cure, the players can find a treatment. Instead of being an uncontrolable beast when the moon comes out, you can be a drowzy, snuggly beast from your medication.

But, if your freinds can't accept you for who (or what) you are, go do your own thing. Go to Comment
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       By: Iain

A large forest which is the site of a research monastery dedicated to Silence. In the course of developing new spells, the monks frequently deaden all sound in huge areas of the forest, an extremely eerie experience for anyone passing through.

Ideas  ( Locations ) | December 21, 2004 | View | UpVote 2xp