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Weapon at hand
Items  (Melee Weapons)   (Combat)
Agar's comment on 2003-08-28 11:43 AM
There are quite a few illusion spells that take care of sounds, one a simple as to make the impact of the metal sound like an impact of wood would almost be weak enough to call a cantrip. If it's on all the time, in a sword fight the weapon will sound like a club. Disconcerting, but accurate. Go to Comment
Weapon at hand
Items  (Melee Weapons)   (Combat)
Agar's comment on 2004-07-24 11:47 AM
Far be it from me to bump only my own items... Go to Comment
Culbert's Wedding Band
Items  (Jewelry)   (Magical)
Agar's comment on 2003-03-07 02:18 AM
I think a perceived power that would make the wearer keep the ring on would be good food. Maybe while just wearing the ring, food tastes better, ale smoother, and so on and maybe even have some acutal healing effects, one or two hit points to go along with eating. Worse, the effect may be for everyone in the presense of the ring wearer.

Then, couple those effects with the delusions/ illusions. The new flame is quite a cook, making food that tastes like they had when they were kids, even occasionaly making thier favorites. These meals may make them feel better as well, but they are just another part of the illusion and the character isn't actually eating anything at all.

With everything tasting great and minor healing properties, the players will be hard pressed to notice anything amiss. Go to Comment
Siel'zar
Items  (Wand/Staff/ Arcane)   (Villanous)
Agar's comment on 2003-02-26 11:43 PM
Sounds like somebody needs a way to breech the wall first to even get to it.

Beyond that detail, I like the idea. The staff may be able to sense something outside the wall and may let the players enter so it can delay them and even provide them with safe areas to recover in untill it can work it's influence over them as well. Go to Comment
The Golem Wars
Plots  (Discovery)   (Side-Quest)
Agar's comment on 2003-03-07 01:58 AM
I've always liked Golems and other animated artifacts. In Earthdawn, there are even wood, straw and wax Golems!

The Mini Adamantium Golem could be quite a troublesome amusment. Maybe it's mini in the sense of Mini Me from austin powers. Or even as small as a Ken doll. Regardless of size, an Adamantium Golem can pack a whollop! Of course, who says that raw physical power is it's real power. The evil guys might have trapped a soul inside it to make it alive, a thinking machine as the ultimate weapon.

It could be that it can only be deactivated by the one who activated it. Then they have to find the peasant who may or may not be being chased by the golem bent on freeing itself from it's master's controll. Go to Comment
Mana Orb
Items  (Wand/Staff/ Arcane)   (Magical)
Agar's comment on 2003-02-26 11:36 PM
Ever hear the saying "Don't put all your eggs in one basket"?

Infinite energy to cast spell is such a abuse of magic as to be ludicrous. How common are these things? Why play anything but a magic user if you can get ahold of one of these?

How about a version for fighters where they put a thin walled glass orb in thier mouth and gain infinite hp while it's in there?

Or a preistly version: A glass ball to balance on the back of thier hand and gives them all the power of their god while it's there.

Don't forget the thieves. Hold a glass ball inbetween your thighs and you're invisible, silenced, can pass through walls, kill with a touch and carry any amount of loot.

This item throws off every game balance it comes in contact with. Go to Comment
Doom Tea
Items  (Potion)   (Non-Magical)
Agar's comment on 2003-03-22 08:28 PM
Why exactly is it called "Doom" tea? Is the strength bonus signifigant, a clerk lifting a cart load of stone and tossing it away kind of bonus? or just a little bit?

How long does it last? Is it addictive, or at least more so than regular tea? Any after effects? Does it react with anything else in an unusual manner, say downing some doom tea and a shark steak provides an immediate laxitive?

Good start, wonder where we will take it... Go to Comment
Carpenter's Ring
Items  (Tools)   (Magical)
Agar's comment on 2005-08-27 01:07 PM
What more can be said? It's a full and complete item and posting and a great idea too. From siege engines to doors to putting holes in trees to gather sap, pretty much all facets of this has been discussed and praised.

It's a great item and should be a benchmark for all others. Go to Comment
Time to move on
Plots  (Duty)   (Multi-Storyline)
Agar's comment on 2003-01-28 11:47 AM
The characters are starting to become well known as champions of the weak. Well, as long as there is something in it for them.

The amount of money would have to be a delicate balance. Enough to buy land, but not enough to make the lord jealous. It's very diffcult to have a sum like that unless the degrees of wealth between the poor and the rich are vastly different. Like the cost of the lord's breakfast could buy one of the peasant's homes.

Depending on how greedy and/or evil the tax collector is, he might serve as a well timed complication to the exodus by having a small troop of guards show up with him at the village, bent on finding the other 3 or 4 golds he expects. Claim the villagers were trafficking with spys or traitors or such. Were would a serf get such wealth after all? Go to Comment
Sword of Unattainable Glory
Items  (Melee Weapons)   (Combat)
Agar's comment on 2003-01-27 03:41 AM
A doomday device as a sword. Why not a box or book or whatever? Is it just a simple activation, like flipping a switch, or does the sword only work for those who want the conflict to stop? A brute force artifact that acts like a kind of a-bomb is kinda blasie, but one that has purpose and drive is interesting.

Can the sword communicate? Is it's power always one hundred miles or is that a max range and it works on the need of the situation? Can the sword do anything else, like cut bread or poke a hole in an apple? Go to Comment
Painted Egg
Items  (Other)   (Magical)
Agar's comment on 2003-01-19 02:11 PM
Silly rabbit, eggs are for tricks!

Serpent Egg: Good - a snake pops out and will fight on the user's side for one battle before running off. Bad - a snake pops out and bites the user. Hope it wasn't posionous.

Fire Egg: Good - can be placed under the wetest firewood and tinder and it will keep a good blaze going the whole night through. Bad - when tapped, bursts into flame and burns user kinda bad.

Stone Egg: Good - can be thrown at some one or thing and turn them to stone. Bad - turns the user's arm to unmoving stone.

Spider Egg: Good - lets the user climb walls like a spider for a day. Bad - spider bites user and lets him live for a day.

Extra-dimensional Egg: Good - Egg can now be used like a bag of holding capable of holding 60lbs and objects up to 8 feet long. Only has a inch and a half (4cm) square opening though. Bad - The user is sucked into an extra-dimensional space inside the egg and can only be freed by having a hen hatch the egg.

"Sorry to hear about your unusual lyacanthropy, Matilida, but as long as you cas still spell eggs, you're welcome to hop alongside us, pink bunny and all." Go to Comment
The Family Cohrron
NPCs  (Minor)   (Combative)
Agar's comment on 2003-01-14 08:53 PM
Horrible thought. Trilah is so grouchy because on one of her nights of heavy drinking, she had too much of the good stuff, actually was in a good mood and wandered off with some drunk guy. Now, she's starting to see the signs of pregnancy.

What could be more traumatic than watching the disease claim your family around you? Knowing you are going to pass the pain and suffering to an innocent child.

Any curse can be lifted, any punishment served, and luck always seems to change, for good or bad. There should be some way to cure the disease, but what and how? Maybe Lukis actually knows the answer, and the horribleness or impossibilty of it is what's eating at him. Go to Comment
Thunderstrike
Items  (Melee Weapons)   (Magical)
Agar's comment on 2003-01-06 08:46 PM
This is a standard magical warhammer, the only thing that is absent is the names Thor, Odin or Zues.

One thing I would really like to have cleared up is what EXACTLY call lightning is. The spell is likely to be game specific and having the version of it associated with this item detailed would be quite helpful. Go to Comment
Killer Business
Plots  (Duty)   (Encounter)
Agar's comment on 2003-01-04 02:17 PM
The weaponsmith must be a wealthy fellow, to own one of the three weaponsmithys that have access to this metal. I wonder how the local government regulates this metal?

The metal is rare and therefore, likely to be a precious metal and have what people consider a decrotive property. Since it's ownership can't be traced, perhaps it is used as a sort of "bearer bond", a coin minted and said to be worth a set amount that is above it's normal value so that the wealthy can carry small fortunes around if neccesary. The bond is purchased and made good when cashed in at a cooperating bank. Since the bond is untracable by magic, whoever holds it, owns it. This might deflect some of the suspicions about the assassins onto some banks as well. Go to Comment
Magnus the Magnificent
NPCs  (Extras)   (Knowledge/Lore)
Agar's comment on 2003-01-06 08:42 PM
The life and times of a snake oil salesman.

Perhaps he has or once had a Decanter of Many Potions. The Decanter lets a person draw a named potion from it once a week or so, I forget the exact details. It could have benn lost or stolen and now he sells his placebo sham cures to try to raise the money he needs for the expedition to recover it.

With knowledge of rumors and legends he might be interested in seling information. If caught in the act of filling his sham potions, he offers the players information on a treasure, and only wants a small cut for the info, Then, after they prove themselves comeptent, offers a bigger haul, and another after that. But to prevent anyone selling information on him to, say, an angry mob of villigers, he sends them on another hunt for a relitivly easy treasure. He just forgets to mention the lich/dragon/vampire that is present and will utterly destroy the party. Go to Comment
The Great Gate of Calast
NPCs  (Minor)   (Combative)
Agar's comment on 2003-01-06 02:21 PM
Wow! This is truly a creature of high fantasy! I love it.

Perhaps the gate is merely the way the city communicates with mortals. The whole city could be a living entity and it's health dependant on the condition of the lands inside it's walls. With out city gaurds to prevent the goblins from scaling the walls, the goblins would soon see that trying to breech the wall would lead to their doom, but a grappling hook or makeshift ladder could provide access easily.

To restore the gate to a healthy life, they would need to clean the city of the filth, unclog the aquaducts, and maybe shore up some buildings. Convincing the goblins to do it would be an interesting solution, but it's more likely that the pc's will throw the squatters out. Go to Comment
The Great Gate of Calast
NPCs  (Minor)   (Combative)
Agar's comment on 2003-01-07 11:05 AM
Legends of "Living Cities" could date back to ancient times, and the Gate of Calast is but one of them. As living creatures, they can make mistakes, be misled, and if they have enough intelligence and free will, even decide to be evil.

Imagine a Gate being told to destroy all red carriages because a neighboring country that betrayed the city only has access to redwood for it's construction. Centuries pass, the neighboring country fall to ruin and it's works lost to revolution and destruction. The border moves back from the city with the Gate and again has peace and prosperity. The new prince comes to visit and his favorite color is red. Chomp, Chomp, Chrunchy, Shreek.

A Gate with free will may want to become more powerful and threaten and blackmail merchants and nobility for passage. "Bring more commerce to this city or you will not enter." Or worse yet, not let them out. If the Gate is aware of their political connections, it may tell them to send messengers to accomplish it's needs, and untill they are done, the person(s) are it's hostages. Could be quite awkward if an assembly of nobles was in town for a celebration. Go to Comment
The Great Gate of Calast
NPCs  (Minor)   (Combative)
Agar's comment on 2003-01-14 08:40 PM
Maybe the gate can be scaled up to be the locks and seawall of a coastal port. Yikes! Go to Comment
The Piecewise Librarian
NPCs  (Extras)   (Knowledge/Lore)
Agar's comment on 2003-01-05 10:43 PM
A particually tactile hand would be able to feel the letters indented on the spines. Brail may not be neccesary. Since the person whose hand was used had to be able to read in life, they were probally well to do and possibally some sort of royalty.

Another twist could be that a person in perfectly capable of surviving the loss of a hand and an ear, but will likely be a bit miffed by whoever took them. Perhaps the one-handed man with the scarred face has an alterior motive for telling them Manola's secrets. After all, he may have an "ear" for the wizard's private life. Go to Comment
Helping the Grazuul Tribe
Plots  (Discovery)   (Single-Storyline)
Agar's comment on 2002-12-20 12:06 AM
At the very least, the PC's will have the gratitude of an orc village. It never hurts to have a few extra strong hands to dig earthworks if the need arises.

Another possible reward is a bit more gruesome. The old shaman is gonna die, if the village respects the party so much, they might present them with the shamans shrunken head, a kind of spirtual talisman for wisdom. Could prove to be powerful. Go to Comment
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