Maybe the well is really a slurpie fountain and they both have an extended case of brain freeze.... :lol:
A more serious possibility is that a spirit of dreams, at the very least, if not a god, is trapped in the well and desperatly wants to be free, but it's powers are such that anyone gazing at it is stricken into a dream state, like a kinda coma. So everyone else who's seen it was stuck there and died of starvation and/or exposure. So why did the prince and dancer return?
Maybe the prince's dreams showed him the dancer's love for him and the strength of it left him to dream walk. But, since he is still dreaming, he can not find in reality what has trapped him in his dreams. The dancer could be likewise afflicted, both of them lost to wander the dream world, searching for the object of thier desire to wake them from thier fantasy.
Sounds like the PC's need to go on an astral quest. Maybe when the prince and dancer unite and wake, that intteruption in the spirit's powers will free it from it's prison. Go to Comment
Nice item, although a bit more powerful than I'd like. One way I might scale it back a tiny touch would be to give it a healing abliity. What? Yeah, a healing ability. When a character takes a large amount of damage or otherwise acquires a "bleeding" wound, the ring caduarizes (sp?) it for them to stop the bleeding. It deals another point or two in the healing process, but does stop that blood loss. To make it a drawback, the ring will heal EVERY wound inflicted, no matter how small, if the ring is NOT placed over the wearers heart when he draws his weapon.
This would be something innocuous to help give the players a hint about the true nature of the orbs. They enter the library and are compelled to not just read, but write thier own thoughts. A perfect way to gain new knowledge and find out the current abilities of any who could quest for the knowledge the orbs seek.
Also, with such an unparalleled filing system, other libraries would want to research how it works, especially the more extensive libraries wizards can gather. When all research can't explain it, some other answer must be found.
Why five lights? Perhaps they can only access the knowledge their light shines on and the knowledge of their fellows. Since intelligent items rarely every can be reproduced exactly, each light might have it's own quirks. One light might have a slight pink tinge and like romantic stories. A bluish light might have an especial interest in the sea or sky. These quirks might lead to the general sorting of the libraries contents. Go to Comment
C. A crafty merchant hires the PC's to try and talk to the leaders of the Midwessels and the Balgrains and reach a peaceful soulution. What the PCs don't know is his brother by marriage leads a weapons trading guild, and stand to profit alot from sales to both sides of the conflict. Go to Comment
You could add a bit of a moral diemma as well. The illegal goods could simply be drugs intended to deal to orks that would make them physically dependent on the dealers, or a more sinister and twisted version, some nobles could believe that since orks are so hardy and strong, eating select parts of the orcs will give them vitality they lack. A sick underground could develop, adding herb and other things to the ork parts to give the stupid nobles a bit of a buzz.
So now not only is your mentor a killer, he's a scam artist and a bit of sociological scavenger. The orks could have been quite justified in attacking the shipment. Do you help the savages, or use it to blackmail your old boss? Go to Comment
Is there a codpiece of holding to act as counter part?
Considering the generaly historically acruate dress of the time, wouldn't a brazier of easy breath have been more marketable? The upper class women could have a 4 inch waist and still been able to jog. Go to Comment
Good for players working out of a base, a bed isn't something I'd like to try and transport while I was out dungeon crawling.
Fine silk can be hard to find, but goose feather down? With the ability to cure disease, blindness and insanity, I would have to make the stuffing harder to come by. Molting feathers of a pegasus, or feathers plucked from a gryphon chick. or whatever you call a baby gryphon. Go to Comment
I like the idea of special preperations giving the ability to draw a certain spirit. Say, add a piece of the intended spirit or have or use one of thier possesions. That would work great into a story line of a warrior tribe with ancestor worship. They would have a ritual of cutting the hair or pulling toenails when one of them dies and then mixing it in when taking the beast weed, to try to call on the skills and might of their ancestors. They would probally have a good sized patch of beast weed they were tending to. Go to Comment
Perhaps he has been marked by a creature from another plane and as that creature grows more powerful, he plagues the mad prince even more. The creature may have attacked or destoyed where ever the mad prince came from, leaving him the only survivor, and it will soon attack where the mad prince resides once again.
The prophetic visions may be the workings of the creature that has a hold on the mad prince. He could be tormenting the prince with whispers of his plans, then when it acts on them, the plans could lead to the creature appearing in the village. Of course, the villiagers, worried about the mad prince's increasingly erratic behavior, start finding mutilated livestock or people come up missing, are likely to suspect the prince himself first, rather than any strange voice no one else can hear. Go to Comment
An excellent discription. Also, an excellent place to look for crossword puzzles. What a vocabulary!!!
This character sounds like a person the players would be likely to meet on the way into a strange desert and/or when they need a druid type person. The laran trait also sounds like it would be commonly associated with a royal or noble house, is she perhaps a decendant of someone in power? If so, what do they think of her traipsing about? Go to Comment
Perhaps also the way they are crafted has as much to do with their effectivness as the feather. A craftsman might only be able to use a knife made from an exotic steel or forged in an exotic manner or shape to cut the quill. Or only at certain times, like when the birds are getting ready to migrate. Their feathers may be getting stronger and more effective in the last few days before the migration, after that, they've migrated to who knows where and are no longer available. Go to Comment
Invariably, in any persecution/genocide, some escape. Could this small band of decendants be the ones motavating the excavations or even the purpetraitors?
The Lamezzites likely had thier own beliefs and had at least one spiritual leader with them, perhaps they beseeched thier gods as they were being slaughtered and now are acting to avenge thier murder. Go to Comment
Option 3: Providing the character has spent some time among the Kastag, as a spy for example, perhaps the character can discover that they aren't as evil as they thought. Maybe the character can find some way to lead the two countries to a peaceful union, and become the king of not one kingdom, but two.
An interesting option for the brother betraying you and trapping you in the Kastagian capital would be to have the player be polymorphed into a Kastagian, with the intent of having him polymorphed back when he returns. While he's away, the younger brother kills the wizard that polymorphed the elder brother and now he's stuck. Go to Comment
The tower could be a new development in the isolated area, the necromancer having it built by undead workers, perhaps from a mine in the mountains.
The Necromancer might also have agents in whatever passes for local authority. He could be extorting thier cooperation after turning a few of the less important family members into undead and leaving them to watch over thier families affairs.
If the necromancer is related to the ruler, one wonderful twist could be to make him enslaved or enchanted by some other power or figure, then, when he is defeated, the players get clues he was merely a servant or puppet of a greater power. Great for recurring villians Go to Comment
A great item with only one small point to iron out. There should be some kind of magic holding the sword's edge sharp and true or at least keeping it from wear. Using the sword point for the tip of a walking stick tends to wear the point out. Go to Comment
Teenagers who run away from home to live in the wilderness may become feral. As they become more and more feral, they gain some supernatural powers (a la Peter Pan - ability to fly, things they imagine come true - possibly quite powerful), but at the expense of their humanity and ability to speak, comprehend complex subjects, etc. Maybe they have a leader: the most feral of them all.