Strolen\s Citadel content. 
Glass Mountain
Locations  (Desert)   (Country/ State)
Agar's comment on 2003-07-13 11:52 PM
My question is: What do they eat? The lake is newly formed, so there can't be too many fish in it, and it's rather hard to raise crops or the grains to feed livestock on glass soil. Go to Comment
Glass Mountain
Locations  (Desert)   (Country/ State)
Agar's comment on 2003-07-14 09:26 PM
Perhaps this giant splash of green glass also splashed outward to the side a bit, and put a glass ring around a valley filled with hot springs that was part of the volcano as well. The soil around the springs would be saturated with the minerals from the volvano and the ash might be high in nitrates or whatever makes plants grow good. What they would be short on is dirt. Imagine a farmer's surprise when a caravan of wagons asks if they can dig up one of his unused feilds in exchange for a basket full of this rare and beautiful green glass he's only heard of. Any landowning peasant would be thrilled to help they out.

As long as they get enough dirt to sustain themselves, they can grow thier own crops. If they rely on trade too much, the Waramachian Magocracy could cut off their supplies and cripple them. Go to Comment
The City of Asylum
Locations  (City)   (Any)
Agar's comment on 2003-07-13 11:48 PM
I wonder, what happened to the city guards that were off duty? Were they fine, or did they fall into madness as well? If they are well, could there be something in their rations that's making them immune? Go to Comment
The Mystery of Cicero Talaten
Plots  (Discovery)   (Encounter)
Agar's comment on 2003-07-12 10:56 PM
An excellent plot! Perhaps if anyone goes to the depths of Morilyn's castle, they might find a ghostly Talaten still dueling with a equally ghostly Morilyn over the soul of Erik. Go to Comment
Bag of Other People's Stuff
Items  (Other)   (Magical)
Agar's comment on 2003-07-08 09:30 PM
Provided the kidnapping victim can fit through a 6 inch opening, yes. On the other hand, you could just give somebody a handshake, then later pull their arm in and chain it to a wall and hold their arm ransom. You could poke it and stuff to remind them you've got it too. Go to Comment
Pouch of many (un) usefull things
Items  (Other)   (Magical)
Agar's comment on 2003-07-08 03:22 PM
I like this item. It's very true that some of these items could be useful in certain situations, but that can be changed. It gives me an idea for an item... Go to Comment
Pouch of many (un) usefull things
Items  (Other)   (Magical)
Agar's comment on 2003-07-09 06:54 PM
I think I'll start a thread for ideas for a d100 Bag of useless things. Everyone please feel free to come by and contribute. Go to Comment
Muzzled Mouse
Items  (Tools)   (Non-Magical)
Agar's comment on 2003-06-18 10:01 PM
This is a dark and slightly odd item. If this kind of non-humane treatment exists in the society as a whole, life could take a vicious turn unexpectedly. Warriors and city gaurds would keep starved dogs, nobles and wizards train hungry hawks, priests would be the only class that would be unlikely to keep a hunger crazed animal. If food shortages extend into the peoples lives, you could find yourself faced with an angry mob for bringing a goat into town. Go to Comment
A World of Mystery
Plots  (Discovery)   (Multi-Storyline)
Agar's comment on 2003-06-08 01:49 AM
This is a good idea. It could become a homebrewed world with a little work. Nice work. Go to Comment
Second Skin
Items  (Clothes)   (Magical)
Agar's comment on 2003-06-08 01:16 AM
I try to do what I can to satisfy people's requests. Hopfrog wanted something more like an average adventurer would carry rather than an ultimate weapon, I remember almost every established character I know carrying a bag of holding, so I just put a fresh spin on it.

Second skins can be useful to fighters for carrying concealed weapons, armour or items, more so for rouges, clerics and wizards could have concealed magic items and/or scrolls. I'm sure pc's will come up with even more inteteresting ideas. Go to Comment
Rings of Sound Sleeping
Items  (Jewelry)   (Magical)
Agar's comment on 2003-06-04 10:32 PM
Imagine the players stumbling in on what they think is a sarcaphogas and notice a book nearby. After repeated attempts to force the lid open, the settle down to decipher the book. They find the last page has only the words "Command Word: Vivrin" or whatever command word you want. If one of them says it, the 'statue', that was really the mage with the ring on covered in god only knows how much dust, sits up and says "What?" Go to Comment
Rings of Sound Sleeping
Items  (Jewelry)   (Magical)
Agar's comment on 2003-07-08 03:28 PM
You could just make the ring's effects work once a day. That way, only one person could gain the effects of a full nights sleep. Or maybe, after the ring's effects work, the user can't take it off for 8 or 12 hours. It's a side effect that limits its usefulness. Go to Comment
VonHorst's Harness
Items  (Clothes)   (Combat)
Agar's comment on 2003-06-15 11:39 PM
If the GM feels the player is getting abusive with his power, toss in a cursed axe that he can't put down. After a couple of those, the problem is solved. Go to Comment
Umbral Clot
Items  (Materials)   (Non-Magical)
Agar's comment on 2003-05-25 07:35 PM
I wonder if it has any other properties besides concealment. If you acquired enough and crafted a golem out of it, could you make a shadow golem? Go to Comment
Sushi anyone?
Plots  (Crisis)   (Single-Storyline)
Agar's comment on 2005-05-24 10:24 PM
So I ran this on my playtesters, a group of local yokels working on my 6th world game, and they came up with a different solution than I had ever imagined.

Players: "Prince is now a daddy? Babies will die if he leaves water? But King will kill merpeople if he doesn't?"

Me: "yup"

Players: "Let's go kill the king! Prince can play house and no one will kill the merpeople!"

It actually ended up that they convinced the king the siren was basically the queen of the waters so his son was forming an alliance... Go to Comment
Items  (Ranged Weapons)   (Magical)
Agar's comment on 2003-05-19 07:10 PM
Red - Stops non-magical missiles, inflicts 20 points of damage, save for half.
Orange - Stops magical missiles, inflicts 40 points of damage, save for half.
Yellow - Stops posions, gasses and petrification, inflicts 80 points of damage, save for half.
Green - Stops breath weapons, Save vs. posion or die, survivors suffer 20 points of damage.
Blue - Stops location/detection and mental attacks, save vs. petrifaction or turn to stone.
Indigo - Stops magical spells, save vs. wand or go insane.
Violet - Force feild protection, save vs. spell or be sent to another plane.

As per 2nd Ed.

Not really sure how an arrow will stop anything, but the damage effects could still work, although they would be extraordinarily powerful. Go to Comment
Items  (Ranged Weapons)   (Magical)
Agar's comment on 2003-05-20 11:30 PM
Plaid - Highland essence. Target must save vs. posion or become inebriated and begin reciting vulgar limiricks.

Bubble Gum - Curse of the Confectioner. Target must save vs. breath weapon or become entangled in a sugary pink web, per spell ( 8 - 10 by 10 cubes ). These strands may be set on fire, but do not break, merely carmalize around the intended rescuee. The target may eat their way out in 1d6+3 turns.

Clear - Unknowable purity. The target must save vs. wand or all of his items become invisible and effected by feather fall for 1d4+1 days. All targets suffer a blast of wind knocking them down and scattering any lightweight items (such as those effected by feather fall).

Pastel Yellow - Spongy non-lethal foam of doom. Target must save vs. petrification or become a light and soft solid statue of pastel yellow foam for 3d6 turns.

Black and white checkered - Stratigc limitations. Target must save vs. polymorph or only move in a manner dicitated by their root class. Warrior class characters must only move either forward or backward three steps and them over one, or over three steps and either forward or backward one. Clerical characters may only move diagonally. Mage charaters may only move forward or backward or side to side. Rouge character may begin by taking two steps forward, after that, they may only move one step forward unless they pass behind all foes, when they may move any way they like. Any NPC's or PC's somehow not falling into one of the above classes falls on thier side. Go to Comment
Desert of Death
Plots  (Nature)   (Encounter)
Agar's comment on 2003-05-13 06:34 PM
Yay, a race. The hero's way is sure to be frought with danger, while the elephant god will walk among his servants. Wonder who's gonna win? Go to Comment
Derivish Blade
Items  (Melee Weapons)   (Combat)
Agar's comment on 2005-08-11 01:34 AM
I'd say, I made one.

Non magical, of course. Go to Comment
Eris's Pool
Plots  (Hired)   (Side-Quest)
Agar's comment on 2003-05-07 05:04 PM
One of the ways raw sewage is processed is to simply areate it in running water. The waste seperates and what doesn't evaporate settles and decomposes. For the Ogres to pollute her pools so much would require LARGE amounts of ogres or a restriction of the water flow. If they've dammed up the streams feeding the water fall and reduced them to a trickle, then the waste wouldn't be areated enough to break down and would pollute the pools.

But the question then is: What have the Ogres engineered that makes them dam up streams? Go to Comment
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