Good posting, but I would like some details explained more.
What do you mean by "slam" attack? Is that a slap, or a ground pound or a body slam, or something else?
"serious penalty to anything effected by weight" - Does that mean the character can carry less equipment, or is more likely to snap part of an old bridge, or something else?
I also assume these gauntlets cannot be removed and are bonded to the wearer, otherwise, why would the character be considered a half golem? The inability to remove something might be considered by some to be a curse, but you might consider that to be a magical side effect.
This character is not really an original work. The character was mentioned breifly in the Earthdawn game, but never appeared in any scenerio I'd seen or was ever further fleshed out. This is my take on that character. Go to Comment
I also want to learn more, assuming your done posting what story you had.
What where the swords used for before? What makes them heirlooms? How did Hathil prove his fighting skills? If he's the head ranger, why doesn't he have some rangers under his command? Do both swords do the same thing or do they have seperate powers? Are the swords good? How can you tell and evil sword from a good one? Do swords that are good or evil have to be intelligent, have a soul, concience or otherwise; or can inanimate objects be good or evil? Will these swords scorch evil rocks or twigs? Go to Comment
I'm just happy these swords don't kill anything in one strike.
I just want to know more about the background of the item. Good submissions are thought out, they have stories surrounding them. They aren't something just smacked out on a keyboard in between classes. Take some time to develope ideas and the submissions will show how much better that time was spent. Go to Comment
Did anyone ever think to take the ring off, or did the mage live alone?
This might be a warning for players to check out magic items before just casting them about, but any party should be able to take care of anyone putting this on.
That doesn't mean it doesn't have uses. It'd be a great way to subdue a person for capture. Leave the ring for them to find, or as bait for pick pockets, or even present it to them as a token of respect. They put it on, and you have instant passivness from tweedle dum.
Great item manfred! Us vetrans showing how it should be done! Yhea!
Even if the player gives up on opening the box, they still have a one foot cube of unbreakable stuff. That could be put to use in remakable ways. They can't work it into anything more useful, mind you, but it has a purpose.
Some unintended uses could be:
Battering Ram head.
Jam the mechanism of a crushing trap.
Trebuche stone - if it's heavy enough.
Maul head. -mauls are big mallets Go to Comment
I wonder if other types of stones exist that would affect things besides water. It could be useful, at least in a puzzle solving sense, to have other stones affect other elements. Maybe an air stone to hold in winds, a fire stone to hold fire, and an earth stone to hold, well, earth. How would the players react to a stone that would ooze dirt when squeezed?
This is still a great item and has many more possibilities. Go to Comment
It's not too big, but could still be used to bash someone with. It's not made of anything too exotic or do anything to powerful, but it always of use to any character. It has plenty of possibilities that a creative DM could talior to his game.
One thing that I'd like to be cleared up though. The stone does not need to be immersed in a liquid to absorb it, just be in contact with it, so does it draw the liquid in like a vacume cleaner?
Some things DM's might consider doing could be alter how much the canteen stone can hold by a factor of what it's made out of. Ordinary rock would be the one gallon, but slate might hold two or three, marble could hold five to ten, a fist-sized chunk of quartz would carry quite a bit, precious stones would be ridiculously huge and hold a ridculious amount.
If the stones don't need to be squeezed by hand they could be used to create a running water system. Also, some interesting and creative effects could take place if they are broken, making them possible siege weapons as well.
This is an good example of how items should be. They can be more powerful or less, but those of you posting items of late should take note of this submission and use it as a benchmark. Go to Comment
I agree with Strolen and Captian, and I have some of my own observations to point out.
How much of a threat could this dragon be if he can be killed with throwing stars?
How mortally wounded could the mercenary be if he was assumedly far away throwing shuriken?
How can a mercenary in possesion of throwing stars that never miss the heart ever be in such bad times he needs to sell said throwing stars?
How mortally wounded can a guy be when he can still manage to skin and masterfull carve a dragon's skull?
This is an interesting, but illogical and broken item. I do not like it, but I DO like the original thought put into it. A little less munchkin, and a little more thought into character's abilities, and you could make a great item. Go to Comment
Good item and a good way to get the players to go where you want them. Have somebody they'd believe tell them the marker stone is in some treasure or with someone they want found, and off they go. Go to Comment
How bad a riding check to they have to make to leave their horses saddled overnight? Does the fern still use sunlight for food or does it scavange food from travelers? If it is smart enough to make wrong turns on a map, can it write or communicate at all, and what would it have to say? Go to Comment
They do grow old and die of old age, how competent they are is up to you, as is their veiws on society and culture.
One small thing I considered but forgot to post: The mist effect only works on the way the cells interact with each other to heal each other. Otherwise, single celled oraganisims would also be as hard to destroy and the people would either have super immune systems or be carrying superpowered diseases to let loose when they leave their land. Either way it's not a good thing to have or encounter, so single celled organisms and bacteria get to die here just as they would anywhere else. Go to Comment
Don't forget getting rid of those incriminating notes and plans. Just wipe the paper and Presto! Could rather inconvienient, and maybe illegal to own them, in countries useing paper money.
Why stop at gloves? Larger versions could prove just as useful as the gloves. Like a travelling cloak, always appear at your destination looking fresh, or a saddle blanket, never worry about grooming your horse, not to mention the multiple versions that could find use in a house of ill repute. >:) Go to Comment
The PCs are invited to play in lumberjack games. They must see how quickly they can cut down a tree, how quickly they can use a great saw to cut a wheel from an already dropped tree, and must stay on top of a floating log while a lumberjack tries to roll the log to make them fall in the water. The winner gets beer and pancakes