Strolen\s Citadel content. 
Minon's Spear
Items  (Melee Weapons)   (Magical)
Agar's comment on 2003-12-03 03:53 AM
Btw, before anyone asks, a lugged pike has the spear tip and also the bars that stick out of the sides to keep things, like dead dragons, from sliding all the way up the shaft to get at you. Handy thing that. Go to Comment
Boots of The Fowl
Items  (Clothes)   (Cursed)
Agar's comment on 2003-12-02 01:17 AM
So ... Ducks cursed the farmer's soul? Original.

I like this item because it is VERY original. Totally thinking outside the box. Good work. Could you have put the effects of the curse in the cursed section, just to make that clear?

You've decribed the boots appearance, do you have some backgroud to go with the creative premise? I'm dying to know what the farmer did to deserve cursing, and where the ducks found the magic to do it. Looks great. Go to Comment
Guise of the Dead
Items  (Clothes)   (Magical)
Agar's comment on 2003-12-02 01:24 AM
I love where this item can lead. For example, this allows some desperate hero who needs to rescue some maiden from the clutches of an evil necromancer to slip among his minons, provided he don the thing and can deal with someone who can make the thing as well.

Also, a cursed, or even more cursed version, that the soul of the being skinned still inhabits it and consumes/ fights for the soul of the wearer to take his body for his own.

Or reverse it. A skin that lets the undead seem as the living for a time. What a lovely new friend you have. Here, he seems to have dropped this finger... Go to Comment
Items  (Melee Weapons)   (Sentient)
Agar's comment on 2003-11-30 02:56 AM
I like this item. A strong background to make it real for the players, they could even hear bards telling tales of Rhian on late nights at an inn. I really like the well thought out and not over powerful effect for the sword. Definatly useful and helpful without being so powerful the player can never need to adventure with this character again. Excellent work.

Only a couple knit-picky things to say about this. Firstly, this isn't a game system specific site, even though many of us are familiar with D&D. I would really enjoy this item more if you could give a general kind of effect, then explain it in the system the item was designed for, so like "The sword is faster and more agile, responding to the wielder's actions faster than an ordinary sword - The sword's speed factor will decrease by one with every two levels the wielder gains to the minimum of 4."

The even smaller knit picky thing is: I assume the bonding doesn't work through a scabbard, otherwise, how coudl the mages have buried it with Rhian? Go to Comment
Sadist Dagger
Items  (Melee Weapons)   (Villanous)
Agar's comment on 2003-11-30 02:42 AM
This is a real nice item with a great story line behind it. The pacifist blacksmith being abused and murdered makes for a great reason the dagger does the things it does. Were the blacksmith's wife and brother having an affair, or was it just convienant to off him for the money? And how long do the victims stay in agonizing pain, and do the possesed people suffer the pain when they cut themselves, or is that just to feel some pain? Go to Comment
The Devil's footsteps
Items  (Other)   (Combat)
Agar's comment on 2003-11-27 02:50 AM
Any sort of evil things can come from this catapult, it is only up to the negotiations with the force that possesses it. Go to Comment
Gnomeish Multifunction Bow
Items  (Melee Weapons)   (Magical)
Agar's comment on 2003-11-25 12:59 AM
Spell it however you like, each gaming world can be different. The idea gets across fine.

This pulling of different sets of strings makes me have flashbacks to my binary. The only combination I see missing is strings one and three ... any thoughts on that? Maybe the arrow ignores or passes through non-magical armor?

A good item, it makes me want to over do it by adding a Balista (seige weapon crossbow) Go to Comment
Gnomeish Multifunction Bow
Items  (Melee Weapons)   (Magical)
Agar's comment on 2003-11-27 03:11 AM
Ahhh, you had envisioned the strings being pulled by hand or some kind of hook device, I see. I was thinking of things like a cluster of 3 hooks, one for each string, but I could see how that could lead to problems releasing said strings.

Still a good item. :) Go to Comment
Flask of Wiblië
Items  (Potion)   (Magical)
Agar's comment on 2003-11-24 04:35 PM
Spell check, please.

Why did Dranor take a sip if he wasn't near death? Why is the exchange of broze to gold 3.111 bronze to 1 gold? Don't merchants find that inconvienant? How can Dranor and his coleagues keep the Halefas rangers in steady supply of this when merchants from all over Hamset want some too? Go to Comment
Flask of Wiblië
Items  (Potion)   (Magical)
Agar's comment on 2003-11-25 04:13 PM
If it isn't hard to make, why do only Dranor and his closest colleagues know how to make it? It's nice to have a healing potion that isn't foul tasting, but this is still something I'd expect to see out of Final Fantasy. Go to Comment
Flask of Wiblië
Items  (Potion)   (Magical)
Agar's comment on 2003-11-27 02:57 AM
Plagiarism. It's called plagiarism. You should look it up right after spell check.

I didn't accuse you of plagiarism any more than Strolen, I restated what he said.

You've explained that it can be easily made, but you haven't explained Why Dranor sipped some when he wasn't near death, your bad math from exchange rates, or why only Dranor and his closest colleagues know how to make it.

You only see my critisim as negative, even when I only repeat what others say, and choose not to adress it at all, so, I will bother you no further. Go to Comment
Chome's Necklace
Items  (Jewelry)   (Magical)
Agar's comment on 2003-11-22 09:46 PM
Great idea. Now DM's can maim their players and offer this as compensation. The players will be grateful of the maiming and may even wish for more... Go to Comment
Chome's Necklace
Items  (Jewelry)   (Magical)
Agar's comment on 2003-11-27 08:38 PM
Ewwwwww! That is evil. We've all heard of stone golems, and flesh and bone golems, what about an air golem? Creepy. Go to Comment
Don't drink the water
Plots  (Hired)   (Single-Storyline)
Agar's comment on 2003-11-22 09:48 PM
And here I thought I was being original. Now I find I'm channeling old Kung Fu movies. Maybe I can make up for it in a new plot titled "Enter the Dragon" That one should be original. ;) Go to Comment
Don't drink the water
Plots  (Hired)   (Single-Storyline)
Agar's comment on 2003-11-23 12:45 PM
Anything that eats the dead fish is a thrall of the horror. Might lead to a flock of marauding seagulls... Go to Comment
Shori (The Land of the Stepped Lakes)
Locations  (Forest/ Jungle)   (Regional)
Agar's comment on 2003-11-22 09:50 PM
Because I posted the setting and then the plot. I will now edit and link to the plot.

Yeesh. Critic. ;) Go to Comment
Shori (The Land of the Stepped Lakes)
Locations  (Forest/ Jungle)   (Regional)
Agar's comment on 2004-08-30 01:17 AM
Your game, your call. Have fun with it your way. Go to Comment
Flask of Many Liquids
Items  (Tools)   (Magical)
Agar's comment on 2003-11-21 08:50 PM
Perhaps the liquid can be magical, but it draws the power neccesary to make it magical from the user. So, you're hurting, you pour in some handy fluid, write "big time healing potion" on the tag and poof, you have big time healing potion, but you lost 3d6 hit points to the magical enpowering. Oops.

I really like this item because it reminds me of one of my more challenged wizards. The most offensive spell he had was trasmutate liquids, similar to this item, but the liquid to be made had to be tasted. While on watch on the tower's second floor, he looked out to see a giant crab eye peering at him. He took out some pickle juice, placed a drop on his tounge, reached out and turned the crab's eye's fluids to pickle juice. The rest of the party was soon alerted to the crab's presence. Go to Comment
Flask of Many Liquids
Items  (Tools)   (Magical)
Agar's comment on 2003-11-25 12:54 AM
Hey, it was good the first time around, we were just adding constructive critisim and opinions, but I do like the editing you've done. Good work! Go to Comment
Dungeoneer's flashlight
Items  (Tools)   (Magical)
Agar's comment on 2003-11-20 01:56 PM
Aside from keeping this site a non-system site, when I post spells, they are from 2nd Ed. AD&D. Mine says 60 ft, so there ;p

This is one of many abuses of modern technology in a fantasy setting. Go to Comment
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       By: MoonHunter

"Binding the Life Coil" is an ancient quasi-mystical technique rediscovered to prolong one's life at the expense of one reproductive ability. It is a simple magikal technique that anyone can learn (a skill or feat). The promise of near immortality or a lifespan of a thousand years or more makes everyone want to learn it.

This technique has a price though, the amount of immortality is in direct response to the strength of ones reproductive spirit. Those that have never breed will live longer than those that have. The use of the technique makes conception difficult, if not impossible. So you trade the future of your society for the chance for you to see much of that future.

Ideas  ( System ) | May 28, 2003 | View | UpVote 0xp