These weapons destroys characters, you know. Once they find one, it makes them go into a psychotic rage against whatever the blade was quenched in. The character instantly becomes an NPC. Not much fun for the player as thier character goes off on a madman's quest for bloodlust.
This is much better. Calm, intelligent discussion of ideas, thats the stuff I really like to see here.
Personally, I think flashpoints and other more scientific properties of items is a bit overkill. If a game uses those in the gameplay, I would try to avoid playing that myself. Although luster is always cool 8)
The cure for "Red Insanity" good too, because it 'dulls' the benefits of the blade while taking away the drawback. Keeps it on the balance it's at.
If you have a group of skilled players who can roleplay the psychosis, then the drawback of the sword can be fairly implemented. If they are newbies or munchkins, then the GM would have to step in and make the player an NPC. And I personally know more of the latter types than the skilled ones. Go to Comment
I believe the gauntlets would have little effect on the spores, since they are likely to be airborne, although they would have to have a short lifespan or it would cause an epidemic of rage when the weilder entered a town. Although that could be interesting. Go to Comment
1: Resin wiped with a damp cloth will become sticky once more and pull fiber from the cloth, rather than become clean.
2: The masterwork quality (a D&D 3ed term btw) weighs more and works worse, and so hardly seems worthy of the term masterwork.
3: Tradionally, blackboards were made of slate. It quarries into sheets easily and can be planed smooth with little effort. If it could be lightened and made stronger, it would serve as more of a masterwork piece. Go to Comment
Well done. Ok, with a hardener, the learners are feasible. And with the non-D&D use of masterwork, the "masterwork" learner makes a sort of sense, especially if it accented with finery, like precious metals or stones.
This is a good and simple item that cen help flesh out a society. Good work. Go to Comment
This item sounds more like something for an avatar of a god to carry, and the story presented here seems to reflect that. For this purpose, it is fine and good; For something an adventurer to carry, it is overpowerful.
This item can be easily tuned down to a more reasonable state for an adventurer. It currently allows anything from an armoured glove to a small polearm, and a shield of indeterminate size as well, and that is too powerful. If it were scaled back to a point where it could manifest a longsword with ease, and then weapons as small as a short sword or as large as a two handed sword with some concentration, that would be more appropriate.
Two other things. First carven should be carved. Second braclets are narrow bands of leather or metal, or whatnot, and bracers are forearm length armour coverings of leather or metal. Think of the stuff Zena and Hercules wear as bracers. Go to Comment
Is there anything special about an archmage's taff other than it is used by an archmage? I hope when you said the warhammer head was two and a half foot, you meant that to include the straps along the sides of the staff to strengthen it, a two and a half foot long hammer head on a five foot long staff would be most unwieldy.
You've done a very good job of describing what it looks like, could you add some more description to it's effects? Something more detailed than "enhances, intensifies, conducts, amplifies". Go to Comment
Ok, I'm not against modern games, so this idea is fine and good, but it needs to be more than 4 sentances long.
Firstly, for the ink to hit the pilot, he would have to be in an exposed cockpit and flying slow and low enough for that. Even in that case, the missile would have to be able to explode infront of the plane to hit him, but that can be done with a computer as smart as an everyday calculator. But then to cover the plane, it has to be gallons and gallons of ink, at least 10 or twenty, and that is going to make it's flight characteristics all messed up, so a real missile will behave completely differently. And even when flying low and slow enought for an open cockpit, most any liquid will be blown away by the force of the wind, so for the ink to stick it would have to be very viscious and sticky as well, like a mucus or snot.
Aside from the physics of the thing, Why will the pilot go into a blind rage? Who uses it, who invented it, why not just use a lock on training system so they don't waste potentially useful ammunitions? What's the story? Go to Comment
The PCs are sent with a diplomat to another country to protect him and do his bidding. There may be some espionage, rescuing, downright bullying, etc. Could make a nice medieval, special operations background.