Strolen\s Citadel content. 
Dragon's Blade
Items  (Melee Weapons)   (Magical)
Agar's comment on 2004-04-03 08:47 PM
I do like the improvments to the clarity, but like Capt said, what does it do? How does the elemental earth, pure or tainted, affect the creatures it is used against, or the wielder?

You don't "so completely suck" at writing. We just need a little more to understand what you're trying to get across.

Although breaking your post into a couple of paragraphs would help.

4/5 Go to Comment
Items  (Melee Weapons)   (Magical)
Agar's comment on 2004-03-31 09:17 PM
The most powerful power of Hoodwink is the Closet. To tune it down to a more managable level while still leaving it a useful item, simply omit the closet. Go to Comment
Imuricum Weapons (aka Scorpion's Tail)
Items  (Melee Weapons)   (Combat)
Agar's comment on 2004-03-20 03:50 PM
And not modestly I note.

These weapons destroys characters, you know. Once they find one, it makes them go into a psychotic rage against whatever the blade was quenched in. The character instantly becomes an NPC. Not much fun for the player as thier character goes off on a madman's quest for bloodlust.

3/5 Go to Comment
Imuricum Weapons (aka Scorpion's Tail)
Items  (Melee Weapons)   (Combat)
Agar's comment on 2004-03-22 04:24 AM
Read my post "The Devil's Footsteps" to see more of the bad side weapons you can't find.

Your post is not incomplete, it is unbalanced. It gives more power than most G/DM's are willing to let thier PCs run loose with.

The other memebers that wanted to hear more about the background of your items were interested in them and thier ideas, and that is something we do around here as a mark of respect.

Take a deep breath, learn to sue constructive critisism constructivly, and chill. Go to Comment
Imuricum Weapons (aka Scorpion's Tail)
Items  (Melee Weapons)   (Combat)
Agar's comment on 2004-03-24 01:55 AM
This is much better. Calm, intelligent discussion of ideas, thats the stuff I really like to see here.

Personally, I think flashpoints and other more scientific properties of items is a bit overkill. If a game uses those in the gameplay, I would try to avoid playing that myself. Although luster is always cool 8)

The cure for "Red Insanity" good too, because it 'dulls' the benefits of the blade while taking away the drawback. Keeps it on the balance it's at.

If you have a group of skilled players who can roleplay the psychosis, then the drawback of the sword can be fairly implemented. If they are newbies or munchkins, then the GM would have to step in and make the player an NPC. And I personally know more of the latter types than the skilled ones. Go to Comment
Imuricum Weapons (aka Scorpion's Tail)
Items  (Melee Weapons)   (Combat)
Agar's comment on 2004-03-24 11:27 PM
I believe the gauntlets would have little effect on the spores, since they are likely to be airborne, although they would have to have a short lifespan or it would cause an epidemic of rage when the weilder entered a town. Although that could be interesting. Go to Comment
Literacy Learner
Items  (Other)   (Non-Magical)
Agar's comment on 2004-03-10 12:40 AM
Just some notes to point out.

1: Resin wiped with a damp cloth will become sticky once more and pull fiber from the cloth, rather than become clean.

2: The masterwork quality (a D&D 3ed term btw) weighs more and works worse, and so hardly seems worthy of the term masterwork.

3: Tradionally, blackboards were made of slate. It quarries into sheets easily and can be planed smooth with little effort. If it could be lightened and made stronger, it would serve as more of a masterwork piece. Go to Comment
Literacy Learner
Items  (Other)   (Non-Magical)
Agar's comment on 2004-03-10 01:46 PM
Well done. Ok, with a hardener, the learners are feasible. And with the non-D&D use of masterwork, the "masterwork" learner makes a sort of sense, especially if it accented with finery, like precious metals or stones.

This is a good and simple item that cen help flesh out a society. Good work. Go to Comment
The Jester's Loot
Items  (Transports)   (Magical)
Agar's comment on 2004-03-10 12:34 AM
I only made up the spell while looking outside at the sorry @$$ ballons that were on my sign. Take the concept and apply whatever number work out as balanced in your system. Go to Comment
Cloak of Wailing Misery
Items  (Clothes)   (Cursed)
Agar's comment on 2004-03-03 03:44 PM
Just reading this item makes me feel as if I am wearing it. Boo Hooo Hooo! Why must such badly planned items be submitted?!?

*Sob* Go to Comment
Wvyrn Claw
Items  (Melee Weapons)   (Combat)
Agar's comment on 2004-03-02 12:10 AM
Oddly difficult to read for Moonhunter, but the idea is a good one. I feel the need to brainstorm some of my own... Go to Comment
Elenus, The Sword of Truth
Items  (Melee Weapons)   (Magical)
Agar's comment on 2004-02-05 10:04 AM
Good work Capt, keep it up. Go to Comment
Frost Thorn
Items  (Melee Weapons)   (Magical)
Agar's comment on 2004-02-18 05:03 AM
This item sounds more like something for an avatar of a god to carry, and the story presented here seems to reflect that. For this purpose, it is fine and good; For something an adventurer to carry, it is overpowerful.

This item can be easily tuned down to a more reasonable state for an adventurer. It currently allows anything from an armoured glove to a small polearm, and a shield of indeterminate size as well, and that is too powerful. If it were scaled back to a point where it could manifest a longsword with ease, and then weapons as small as a short sword or as large as a two handed sword with some concentration, that would be more appropriate.

Two other things. First carven should be carved. Second braclets are narrow bands of leather or metal, or whatnot, and bracers are forearm length armour coverings of leather or metal. Think of the stuff Zena and Hercules wear as bracers. Go to Comment
Warhammer of Thodar
Items  (Melee Weapons)   (Magical)
Agar's comment on 2004-01-16 03:14 PM
Good first submission, I don't think it's awful at all.

You've made a well rounded item, not over powerful, with reasons for it's creation and effects, and none of it system specific. Great job. Go to Comment
War Paint of Dothkar
Items  (Other)   (Non-Magical)
Agar's comment on 2004-01-14 09:34 PM
Now we just need professional sports teams and fans that paint thier faces, and voila, great gag gift.

"Nice face paint bob!"

"I did this 2 years ago..." Go to Comment
Call of the Storm
Items  (Wand/Staff/ Arcane)   (Magical)
Agar's comment on 2003-12-30 06:15 PM
Is there anything special about an archmage's taff other than it is used by an archmage? I hope when you said the warhammer head was two and a half foot, you meant that to include the straps along the sides of the staff to strengthen it, a two and a half foot long hammer head on a five foot long staff would be most unwieldy.

You've done a very good job of describing what it looks like, could you add some more description to it's effects? Something more detailed than "enhances, intensifies, conducts, amplifies". Go to Comment
Animated Gauntlet of Thunder
Items  (Armor)   (Combat)
Agar's comment on 2003-12-27 11:08 PM
After a drought of good items, finally.

I really like this one. Superb job. Why it was made, what it can do, wonderful. It's not too powerful, well balanced, and inspired.

I would have the prospective user lose thier arm in service to the appropriate god. I think that would be a fitting reason for replacement.

One question. Can the wearer invoke the silent bolt of lightning on himself to charge the arm for either the chain or ball lightning? Or would he need to strike himself more? Go to Comment
Ink Training Missle
Items  (Ranged Weapons)   (Non-Magical)
Agar's comment on 2003-12-13 04:40 AM
Ok, I'm not against modern games, so this idea is fine and good, but it needs to be more than 4 sentances long.

Firstly, for the ink to hit the pilot, he would have to be in an exposed cockpit and flying slow and low enough for that. Even in that case, the missile would have to be able to explode infront of the plane to hit him, but that can be done with a computer as smart as an everyday calculator. But then to cover the plane, it has to be gallons and gallons of ink, at least 10 or twenty, and that is going to make it's flight characteristics all messed up, so a real missile will behave completely differently. And even when flying low and slow enought for an open cockpit, most any liquid will be blown away by the force of the wind, so for the ink to stick it would have to be very viscious and sticky as well, like a mucus or snot.

Aside from the physics of the thing, Why will the pilot go into a blind rage? Who uses it, who invented it, why not just use a lock on training system so they don't waste potentially useful ammunitions? What's the story? Go to Comment
Coat of Teeth
Items  (Armor)   (Heroic)
Agar's comment on 2003-12-04 06:51 PM
Well, mandibles then. They do the same thing. Feel free to use any kind of random chart for generating the monster type, that is more of a guideline.

Also, I have edited my submission for two things I'd forgoten to consider.

How many times can you use a tooth?

Why can't you have a temporary varmit army? Go to Comment
Coat of Teeth
Items  (Armor)   (Heroic)
Agar's comment on 2003-12-05 03:47 PM
No, Coolio is above animal intelligence, so his teeth would not be found on the cloak. ;) Go to Comment
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"...the city was built on many levels, linked by stone bridges. But with the improvements in diet and corresponding increase in stature and strength of the populace, these bridges became too low, and the people would hit their heads. The bridges were eventually done away with in 1764, but the scars on the walls where they once jutted out remain, and in Low Bridge Street there is still one extant bridge, measuring about 6' high." - Chronicler Rasill, Mondopedia, Vol II (The Lands of Hyellia)

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