Strolen\s Citadel content. 
Man's best friend: Part One
Plots  (Hired)   (Multi-Storyline)
Agar's comment on 2005-05-13 08:25 PM
The prince that "played stud"

He's not really that important. If you read more carefully, you can see these things. Go to Comment
The Pilgrim's Torch
Items  (Melee Weapons)   (Heroic)
Agar's comment on 2005-05-11 09:54 AM
5/5

For the others of you who are voting 5's and not commenting, shame on you. If it's that good, you should leave a comment, even just "Wow".

Wow.

Seriously though, this is a great item with a great story. It's almost too much story. Almost. I almost voted 4 because the sword is more like a plot device than a weapon, just something to move the story along than an item with it's own worth, but it's a really good story.

Good work! Go to Comment
Beet
NPCs  (Minor)   (Travelers)
Agar's comment on 2005-05-05 08:57 AM
I have found some of the posts that I enjoyed making the best are from other peoples posts that pissed me off. My muse is angst, aparently.

As for personality: Watch Hitchhickers guide to the galaxy, then get 4 hours of sleep or drink 4 beers, which ever doesn't make you surly. That's him.

I personally get rather loopy when I get less sleep. As shown above. Go to Comment
Ahal Paste
Items  (Materials)   (Non-Magical)
Agar's comment on 2005-05-03 01:11 PM
4/5

Saw it after the editing, it looks much better now.

It'd be interesting for the players to walk into a villiage that looks like a paper wasp nest and find the people there not evil. I like it. Go to Comment
Emma's Choker
Items  (Jewelry)   (Non-Magical)
Agar's comment on 2005-04-20 10:27 PM
Ever seen or used a cable saw? Attatch to clockwork uber spring... You could just take the head clean off if you want.

4/5 Go to Comment
Goryen's Key Stones
Items  (Other)   (Magical)
Agar's comment on 2005-04-14 08:43 PM
Which Anne McAffrey series is it? I usually read her Pern novels, sometimes her other works.

Good item, not to powerful, doesn't really need a backstory. Not terribly interesting but a solid item none the less.

4/5 Go to Comment
Spirit Beacons
Items  (Other)   (Magical)
Agar's comment on 2005-04-11 10:12 AM
5/5

too drowsey to review properly, but enjoyed it thouraghly

good work Go to Comment
The Everlasting Cantine
Items  (Home/ Personal)   (Magical)
Agar's comment on 2005-04-07 01:48 AM
2/5

Short, but solid backstory.

A bit munchkin. A vampire with one of these looses any villian background and becomes a superpowered junkie. Pouring out lava, acid, or molten gold is way too powerful. Imagine a never ending canteen of spider poision. Yikes!

If it was limited to potable fluids, juices, wines, milk and of course, water, it would be less over powerful.

You could balance it by letting each user only have access to a limited portion each day. Say about 3 gallons of whatever's inside. It's still never ending, because you can pour out more tomorrow, and you'll have enough to survive if it's water, but it won't be an instant artificial volcano.

Brace canteen in place, top down, un cork, vacate premisies. Go to Comment
Ligia's Justice or Iron Fist Bracelet
Items  (Clothes)   (Magical)
Agar's comment on 2005-04-03 08:37 PM
3 hits, one vote for 3 ...

I'd like it more if we knew if you could still use your hand or not.

Basic item, no backstory, description ripped right off of hercules.

4/5 Go to Comment
Withholding Cup
Items  (Home/ Personal)   (Magical)
Agar's comment on 2005-03-31 09:45 PM
3/5

*Looks at his own "Second Skin" and "Bag of other people's stuff" and keeps quiet*

I'm a little confused on how to access the various dimensions within the cup, but that's nothing I can't just figure out my own way of doing it.

And I've only been horibally critisised on my items that are labeled, by myself, as silly, so I've always taken such critisism as people not getting the joke. Go to Comment
Amshan's Grasp
Items  (Clothes)   (Cursed)
Agar's comment on 2004-11-27 11:47 PM
Must make Drinking difficult. Can't turn it after you pick it up, can't grasp it, can't remove the gloves...

Except for minor, nit picky things, a good item overall. 4/5 Go to Comment
The Wheezing Dragon
Plots  (Discovery)   (Side-Quest)
Agar's comment on 2004-11-27 11:51 PM
"You need a nice cup of Chicken noodle soup!"

"I hear YOU taste like chicken..."

Love it. Go to Comment
Mermaid's Toe Ring
Items  (Jewelry)   (Magical)
Agar's comment on 2004-09-04 03:02 AM
No no, the sunken ship wasn't the one from the Doomsday item.

The point of this was to point out how useless an item is when it gives you power overwhelming but let's you die a simple and ordinary death. Go to Comment
Mermaid's Toe Ring
Items  (Jewelry)   (Magical)
Agar's comment on 2004-09-04 12:47 PM
...

A ring of water breathing isn't power overwhelming.

...

but if "evil wizard" had been wearing one with the uber-necklace, things might have turned out differently. Go to Comment
Mermaid's Toe Ring
Items  (Jewelry)   (Magical)
Agar's comment on 2004-09-20 05:52 PM
No, they don't. It's part of the subtly of the joke. I'm poking fun at the doomsday item. :) Go to Comment
Doomsday Item
Items  (Jewelry)   (Campaign Defining)
Agar's comment on 2004-09-03 11:12 PM
You gave it 2/5? What?

Grammar errors, the freagmented intro, for example. Power overwhelming, but you don't get to use it. It destroys the PC and turns them into an unstoppable NPC.

The back story is "Bad wizard wants all power, dies in shipwreck!" Film at 11?

So...............

1/5 Go to Comment
Scroll of mute
Items  (Books and Scrolls)   (Magical)
Agar's comment on 2004-08-21 05:04 PM
I plan on plastering a few of these on both sides of m shield. Can't be cut. Woot!

3/5 Go to Comment
Alteisenhalm
Items  (Melee Weapons)   (Combat)
Agar's comment on 2004-07-14 09:40 PM
I love this item. A sword, simply durable, but has history attached to it. Wonderful Go to Comment
The Staff of Random Magic
Items  (Wand/Staff/ Arcane)   (Magical)
Agar's comment on 2004-06-26 08:00 PM
This is another take on the Wand of Wonder, as mentioned but with the nice backstory, I would use this rather than the regular wand. Sometimes a new take yeilds new ideas, like The Deck of Fate, but this one is the same as any other.

3/5 - good work, could be better. Go to Comment
Child-Eyed Fluffy
Items  (Other)   (Cursed)
Agar's comment on 2004-06-15 05:52 AM
I really like these items! Much better than my cork gun that shot walls of force.

5/5 - but really creepy Go to Comment
Total Comments:
380

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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp