Strolen\s Citadel content. 
30 Thieve's Items
Items  (Equipment Listing)   (Villanous)
Agar's comment on 2011-04-19 01:18 AM


I like the list. Along with nobody's comment, I could easily see a post for 30 torches, they are so ubiquitous and versatile. The shoes also strike me as being problematic though, as they either need to be a) used by specially trained personnel or b) magical. 



The entry about the urn also set off a spark in my head for a creative and quick disguise, so good work on that one too.



Overall good work!


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Agar's comment on 2012-10-30 03:38 AM
A great piece of literature. Makes me want to think of the other things tank parts could be used for besides to solar sheet, and other engines for tanks, including ones run on willpower. The story definitely conveys the authors regard for his tank, and in that, the reason for their existence and proliferation. Very good work. Go to Comment
Potion of Euphemisms
Items  (Potion)   (Magical)
Agar's comment on 2012-10-06 11:52 PM
Of course I would love this submission! Imitation is the most sincere form of flattery, your mother knows what I'm talking about. These are all great evolutions of the original potion, with butter. The flavor text for the potions and the background for their creation definitely help set each one up wonderfully, as the prophesies had foretold. Go to Comment
101 Useless or Trivial Super/Mutant Powers
Articles  (Character)   (Players)
Agar's comment on 2012-09-30 12:34 AM
108: Actually know the song someone is thinking of when they say "You know, it's that one song .. that goes ... "
109: Cure headaches by slapping people's foreheads.
110: Know the combination to anyone's high school locker once they are no long in high school.
111: Bleed Ketchup (He's faking! It's just ketchup! Shoot him again!)
112: Correct eyeglass prescriptions with your bare hands. (still need to know what prescription they need...)
113: Sing with your mouth closed/full
114: Always find exact change for the bus one minute before it arrives at the bus stop.
115: Inflate anything to the correct pressure by blowing on it one time. Balloons, footballs, bike tires, weather balloons, Big Rig Tires, bounce houses, etc ... Go to Comment
101 Useless or Trivial Super/Mutant Powers
Articles  (Character)   (Players)
Agar's comment on 2012-09-30 12:39 AM
Silly, of which I am a fan, my only gripe is that I actually created a Mutants and Masterminds character whose power was #76. Spun controlling time for himself into eidetic memory, improved awareness and reactions, and planning things out. He was always the calm good guy. Good sub none the less, and I added a few. Go to Comment
Four Forges: A simple board game played by Dwarves
Items  (Home/ Personal)   (Non-Magical)
Agar's comment on 2012-09-25 04:26 PM
Definitely a game I need to try out for myself, but a solid and wonderful sub. I like the descriptions of how dwarves of different ages/eras view the game. Great work! Go to Comment
The Walk
Dungeons  (Water)   (Rooms/ Halls)
Agar's comment on 2012-08-29 03:33 AM
As a general concept, it's ok. The name and air around it are catchy. One thing that is buggin the heck out of me are the guards funds. All that poker playing, but no one has any money? A bit of copper and a couple silvers is believable, but no cash at all? My orcs don't play "Friendly" games, maybe if they were wagering services, like duty shifts, latrine cleaning, I could understand.

Room2 Issues: Wizard high enough to block fireballs + competent and well supplied catapult crew = pain. There are just too many good spells to not make that encounter more dangerous. Invisible boulders alone are terrifying enough.

The traps on the way out slowing the orcs down is a real nagging point with me too. Their traps, their home, and they suffer? What kind of trap could that be? Pit traps would only slow the orcs down if they are less agile than the PCs and don't have a second way around. Also, where are the orcs at the docks? They apparently have expendable impoverish poker playing guards a plenty, no one thought to protect thier ride? Go to Comment
30 Saints Relics
Items  (Other)   (Heroic)
Agar's comment on 2012-06-27 02:26 PM
A nice complete set of 30 saintly artifacts, good and varied backstories, and all useful for just about any setting. Good sub! Go to Comment
30 Saints Relics
Items  (Other)   (Heroic)
Agar's comment on 2012-06-27 02:28 PM
A nice complete set of 30 saintly artifacts, good and varied backstories, and all useful for just about any setting. Good sub! Go to Comment
30 Saints Relics
Items  (Other)   (Heroic)
Agar's comment on 2012-06-27 02:28 PM
A nice complete set of 30 saintly artifacts, good and varied backstories, and all useful for just about any setting. Good sub! Go to Comment
30 Saints Relics
Items  (Other)   (Heroic)
Agar's comment on 2012-06-27 02:28 PM
A nice complete set of 30 saintly artifacts, good and varied backstories, and all useful for just about any setting. Good sub! Go to Comment
30 Saints Relics
Items  (Other)   (Heroic)
Agar's comment on 2012-06-27 02:28 PM
A nice complete set of 30 saintly artifacts, good and varied backstories, and all useful for just about any setting. Good sub! Go to Comment
How I Vote
Articles  (Rules and Advice)   (Citadel Help)
Agar's comment on 2012-06-17 02:12 AM
I do enjoy seeing someone's logic on how they make decisions and it certainly caught my eye when one of my own posts is a suggestion. I will resolve to put more up. And thank you. Go to Comment
Time Zombie
Lifeforms  (Fauna)   (City/ Ruin)
Agar's comment on 2012-06-17 02:19 AM
They are a powerful undead being lost in time, more powerful than I'd like my mindless shamblers to be. I am more intrigued by the "Time Lich" idea than the zombie, but the idea itself is fleshed out well, for certain views of time. Go to Comment
Bucket of Waterbreathing
Items  (Tools)   (Magical)
Agar's comment on 2012-04-21 12:02 PM
The "spirit" of the item is to be a difficult to use magic item that has more flaws than benefits, so I wouldn't let players make it into something more useful. Besides, hacking holes into any magic item usually does not have good results... Go to Comment
Casa de Vulva
Locations  (Establishment)   (Mountains)
Agar's comment on 2012-03-10 03:02 AM


It is silly, if a bit juvenile. Makes me wonder if they also have a mexican themed night with pink tacos. "The best place in town to eat out!" Maybe a honeymooners special platter for $69 so they can both eat out. Is the mascot a little man in a pink boat?


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Nose Neighbor
Lifeforms  (Fauna)   (Any)
Agar's comment on 2012-02-21 04:05 PM


Random Guest requests a magical moustach, and a magical moustache appears! You're Welcome!


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Nose Neighbor
Lifeforms  (Fauna)   (Any)
Agar's comment on 2012-02-21 07:38 PM
The Charlatan's Beard, certainly, and the Whiskers of Doom closely resemble a Fu Manchu, but the other ones are symbiotes and will be seen for what they are. Grey-green moustaches are uncommon, and other varieties may be any color. Go to Comment
Gentlemens' Rings of Fortitude
Items  (Jewelry)   (Magical)
Agar's comment on 2012-02-21 02:41 PM


I echo OmegaDraco's comments. Magic items that are not game breaking are ones I prefer, and the backstory presented does a great job of setting them up as having a reason for existing. Well done.


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The Walls of Brightblade Keep
Locations  (City)   (Forest/ Jungle)
Agar's comment on 2011-12-16 03:12 AM


Great submission. Very evocotive descriptions of its creation and purpose, the dedication of the people's very being into it's existance. Only critique would be that is would be almost too powerful to put into the same scene as the players. If this was to fall into the plot the pc's were in, what purpose could it serve either for or against them?


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Total Comments:
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