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Strolen's Citadel: Browsing 's Comments
Strolen\s Citadel content. 
falling empires
Plots  (Crisis)   (Campaign)
Barbarian Horde's comment on 2008-04-24 10:23 PM
Hi, Brutus. Welcome to the citadel.

You've got a nice submission here. I like how you added in the part about a lack of prophecies. It keeps it nice and open-ended, which can be nice. Like Dozus has already said, though, it might be better with some sort of more specific plot, so players have something to build on.

I'd recommend splitting up the submission into paragraphs that all dwell on the same subject, like MoonHunter said. It makes submissions easier to read.

Also, I think the name "Azerath" might be very similar to one used in a video game (Warcraft III, or something). While it is perfectly exceptable to make derivative names out of place names in video games, it's sort of disliked here. It's not very creative, and it can get confusing and annoying if enough people do it. Personally, I suggest you make up a more unique name. Go to Comment
NPCs  (Scenario Based)   (Mercantile)
Barbarian Horde's comment on 2009-05-19 06:07 PM
Just saying, having her have that needle that's automatically unfindable is a pretty bad idea. It's like playing favorites with imaginary characters. If you're running a game with other people and they find out that the needle is just always wherever they happened not to search, they won't be impressed. I think that you'd be better off saying that it's just very well hidden in her clothes, or just taking another step and making it a magical needle. Go to Comment
Character Background
Systems  (Technical/ Mechanical)   (General)
Barbarian Horde's comment on 2006-09-07 12:05 PM
wont let me vote btw. Go to Comment
Continuous Plot
Plots  (Mystical)   (Multi-Storyline)
Barbarian Horde's comment on 2006-06-14 06:50 AM
This has potential I think. Just hope it caches on quicker. Go to Comment
Continuous Plot
Plots  (Mystical)   (Multi-Storyline)
Barbarian Horde's comment on 2006-07-13 09:13 AM
How come this has not taken off? if I were more skilled in ideas I would put more up. good job to the guys who thought this Go to Comment
The Brave People
Society/ Organizations  (Ethnic/Cultural)   (Regional)
Barbarian Horde's comment on 2006-11-27 09:12 PM
What they said.

("smaller chunks" with lots and lots of Maggotesque details in each!)

Interesting aside: I initially wanted to loathe the name "The Brave People", but it grew on me as I read the piece and I now find it perfect! Go to Comment
30 Servants
NPCs  (Extras)   (Domestic/ Craft)
Barbarian Horde's comment on 2008-08-02 06:39 PM
WOW! I think Anne would make a good roleplaying character. Can I write about her? Go to Comment
You've GOT to play it in character!
Articles  (Rules and Advice)   (Game Mastering)
Barbarian Horde's comment on 2009-05-15 03:37 PM
This is Grey on a remote terminal.
Just wanted to say that I quite like this, and although I may not be able to get QUITE as much cooperation out of my players, this definetly inspires me to try more. Go to Comment
Chapter 3: The Ivanvil
Society/ Organizations  (Ethnic/Cultural)   (Regional)
Barbarian Horde's comment on 2009-04-25 01:32 AM
"Is it only not illegal amongst these people to murder strangers?"

Dude that question broke my brain. Go to Comment
Pinker and Strotz
Society/ Organizations  (Mercantile)   (Regional)
Barbarian Horde's comment on 2009-05-17 12:15 PM
Two of Pinker's research assistants are working on ways to make the effect switch off after three days of continuous use or project a warning to others that the ring bearer may be infectious. Go to Comment
Pinker and Strotz
Society/ Organizations  (Mercantile)   (Regional)
Barbarian Horde's comment on 2009-05-17 12:20 PM
Local low class prostitutes have taken to advertising services that will 'Blow your socks off'. Go to Comment
Clean Slate
Dungeons  (Underground)   (Rooms/ Halls)
Barbarian Horde's comment on 2009-05-22 08:16 AM
very good really thanks Go to Comment
Video Killed the Character
Articles  (Humor/ Editorial)   (Gaming - In General)
Barbarian Horde's comment on 2009-04-23 08:54 PM
While I do understand where you are coming from and I can appreciate your points, I must say that my DnD group is keeping the dream alive. Yes, we do have 1.5 players who think nothing of their characterization, but the other 3.5 of us nearly sacrifice making balanced characters in favor of making them more interesting and quirky (generally settling for underpowered). Anyway, I hope that other people see this and think more about concepts and think more about making a slightly retarded half-orc cleric dedicated to Pelor than a tricked out rogue made up purely of stats and skill points. Go to Comment
The other white meat
Plots  (Travel)   (Single-Storyline)
Barbarian Horde's comment on 2009-05-12 08:00 AM
The first plot in here I actually feel like running for my group. Very good work. Go to Comment
The Island and Firth of Crueloar
Locations  (City)   (Water)
Barbarian Horde's comment on 2009-03-18 09:16 PM
I was looking for information on Sweden. Go to Comment
Brothels and Intrigues
Plots  (Coincidence)   (Encounter)
Barbarian Horde's comment on 2009-03-12 10:40 AM
suggested titles, slightly sexier than "the second encounter"

1. Second Time Around
2. Brothels and Betrayals
3. Second Chances
4. Brothel Blues

-Muro :) Go to Comment
Brothels and Intrigues
Plots  (Coincidence)   (Encounter)
Barbarian Horde's comment on 2009-04-29 11:19 PM
Ummm forgive me if I'm wrong but if the attempted kidnapping were a prank, isn't there a very realistic chance it could turn fatal, as the PCs proceed to kill the thugs with the intention of rescuing the girl? Isn't there a ridiculously high likely hood of that in fact? It seems like that sort of situation would be instantly suspicious, because given the propensity for Adventurers on the road to use "Crossbow Diplomacy" no one would pull such a high risk low reward prank. Go to Comment
Bacon Elemental
Lifeforms  (Constructed)   (City/ Ruin)
Barbarian Horde's comment on 2009-04-16 08:17 PM

http://www.boingboing.net/2009/04/15/bb-video-the-flaming.html Go to Comment
Silt Sea
Locations  (TransWorld)   (Desert)
Barbarian Horde's comment on 2009-02-15 03:03 PM
Would a human be able to walk on the silt? Go to Comment
Iron-Shod Boots
Items  (Armor)   (Combat)
Barbarian Horde's comment on 2009-03-04 02:32 PM
I sense a distinct lack of use among naval types... Go to Comment
Total Comments:

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       By: Raptyr

Nine times out of ten, it’s the undead that do the running.

Not strictly animal or vegetable, the Corpse bud is a peculiar individual that shares characteristics from multiple kingdoms and species. In appearance, all corpse buds bear a shape of a large rounded top bud divided into four lateral segments, and a much longer, narrower bottom bud, also divided into four segments. Between the two halves are a set of four radial limbs, rounded on top and flat on the bottom, covered with tiny serrated hooks facing towards the body. In overall size, it’s limbs reach as wide as a spread hand, with the body being as thick as a fist. It is as long as a human hand from top to bottom.

Internally, the top bud of the corpse bud contains a bacteria filled membrane that produces the hydrogen that the corpse bud uses to stay aloft, and a series of fungal gills for the dispersal of spores for reproduction. The lower half of the bud contains a number of fine filaments, as well as a sharp barbed stinger containing a powerful local anaesthesia.

The Corpse Bud mobilizes by inflating its top bud, and steers by rotating its arms rapidly about its body. The corpse bud ordinarily drifts with the wind, orienting towards the scent of recent decay and death. It preys on the recently dead, burrowing the lower bud into the victim, using the anaesthesia in case the victim is dying, and not truly deceased. Once embedded, it releases its filaments into the body, replacing the current nervous system. This gives it full animation of the body, and allows the corpse bud to direct it.

Corpse buds are not a malevolent species, being primarily concerned with breaking down the host body for food, and infecting the reproductive cycle with spores in order to mate with other corpse-bud bodies. To preserve the corpse for this purpose, Corpse buds will seek out dry locations to prevent bacteria from destroying the corpses. This often causes a large number of corpse buds to gather in a single location.

In culture, Corpse buds are used to repair broken spines or degenerative diseases, as the sentient mind will easily overcome the mind of the non-sentient corpse bud. Once infected by a corpse bud, however, removal is usually fatal, and the infected individual cannot reproduce, or risk infecting another. Thus, it is a technique often reserved for the elderly, or a last resort.

Necromancers and other dark sorcerers will often preserve the corpses of their victims magically, and infect them with corpse buds, creating traditional undead as well, so as to seed their lairs with undead both offensive and non, in order to throw their enemies off balance. They will also enslave the rudimentary minds of the corpse buds, and transform the docile things into a plague. There have also been accounts of magically transformed corpse buds with stronger minds and a taste for living flesh, but thus far all accounts are unproven rumors.

Ideas  ( Lifeforms ) | October 12, 2011 | View | UpVote 3xp