Player 5's Pc's
Player 4's Pc's
Player 3's Pc's In a nut shell
Player 2's three pc's for The Guild Game
Last two PC's to complete one players group of three for The Guild Game.
This orc rides into battle with the same ferocity as the Horseman of War.
An Introduction and look at Pc's, plots, and plans
When S.I.E.G. Just is not strong enough, upgrade to S.I.E.G.E!
When your in trouble and need a quick escape, S.I.E.G. IT !!
Made for a brave adventurer by a spurned lover, every chain was lovingly crafted with iron and locks of her hair. The finished armor was polished with tears and blood till her final days...
BEWARE all who dare wear this chainmail...
An open room lay before them, occupied only by a few cobwebs and dust. Upon entering, a phrase is seen on one wall. One of them utters the phrase out of wonder for its meaning, unknowingly activating the room. An eye opens on the wall in front of the poor souls and with a quick flash of light, the last thing heard from the room is heart retching screams... then silence.
"They're many names given to the things of this vast consciousness that we don't understand, are afraid of, or otherwise just don't want to be associated with. These creatures, though familiar in appearance to many common races, have no name for themselves, but have been appropriately named "Concordare Iram", Translated: Harmonized Rage."
In some regions, various occupations might be exclusively staffed by members of a particular race or ethnic group. As examples, a city's butchers might tradtionally have orcish blood, or all the dwarves in an area could be expected to join the miners' guild (even if they personally have nothing to do with mining). Those who violate these stereotypes may find themselves in conflict with local customs or idiosyncratic laws.