A dashing Bard, who also happens to be a shared drug experience.
A sinister book that forces the reader to relive painful memories by presenting idealized versions of their outcomes.
Thoral’s grim brigade is a mercenary unit under curse. They are led by Thoral, a half-undead half-realdead reanimated barbarian who negotiates the brigades affairs in a terse and direct whisper.
A Magic ring, made from the storm shards. It can transform the morality of a person and contain them until the world has forgotten them. In effect it renews a person after their own personal storm.
With the application of kinetic energy, this shard radiates the aura of worry, fear, and doubt that the fiercest storms bring.
Magical gem that scrys storms, and allows the wielder to “walk” them.
The PCs are setting up camp at the end of their first day of walking through the Esh-Inel Mountains, when they hear in the distance a low rumbling, like thunder. It grows progressively louder until it echoes off the mountainous bowls around them, then dies away again. At its worst the ground starts trembling. It happens every day at this time, and it is the noise of the Great Carts on the dwarfish underways returning home after a day mining, laden with many tons of ore.