The Walking Mountains of the lands of Eternal Ice
Medicinal Plants Real world list
Gredil the Leech was the best healer in Szridhar, but no-one went to him with minor ailments. All of his cures were disgusting, and usually involved some type of bizarre creature. Take for example the Spirit Leech.
- First encountered during the Green War, leading to the loss of Castle Marcharin at the culmination of the Druid’s Seige
A flower from the gardens of the Divine…
Disagreements between the tribes are sometimes settled with Megamothoid battles, and during war they are almost always used.
The Shambler is not a subtle foe. It bursts onto the scene like an elephant-sized lion to trample and smash it’s foes…
A powerful golem of Tar and Sand, ideal for pulverizing one’s foes.
What if one were to abandon the classical 4-6 element universe and instead view things in a more ‘modern’ light?
Death be not proud.
Beware these shrub-sized gaurdians of the forest.
Representing a primal force of nature which wants to strangle and slay all humanity, to bury their works beneath the roots of trees and their bodies as fertilizer.
The Ky’iish are greatly advanced in the arts of magic and created many strange and powerful materials and items. Some of their weapons were the most formidible artifacts found on Neyathis, dwarfing both physically and magically virtually all the works of man.
A list of freshwater creature encounters.
Drawn out from the scrolls in The Unseen Fortress..
The Caretakers of the Vast City - Stoneholt, a race of great skill, persistence, and antiquity…
Now was to be the Third such invasion, and who knows who would be writing the records….
The Tsgara, commonly known by non-Rephatians as ‘Shark-Warriors’ carry that name for both skill in battle, and their appearance. They are the dominate member of the Warrior caste in the Tshaal and Tynarma Nations of Rephatia.
An assortment of magical, dangerous plants, derived from natural plants and steeped in odd magics.
"Look, lad! You see the streak of glowing green off the larboard bow? Them's the bright waters!"
While the lad peered intently at the eerie glow, the old salt continued. "Entire ships have been lost to the Bright, lad, for once you let it surround you, you'll never touch land again!"