"Who would make such a thing?"
Meyurk is a Egoyo, a hermit with dangerous friends, and a mystic home..
The Lord of Agony, He of Corpulent Pain
30 Assassins, both great and pathetic. - Die, by our hands…
"Yeeah!" the old man shouted as he made a dramatic flurry with his chalk - the mounted knight now bearing a stylized lance as it bore down on the many-headed dragon before it.
"Yes, there are some unusual patterns to these - her patients, but we have nothing to prove anything other than statistical anomalies."
The father of the Hanaset society, who to this day watches his people through reptilian eyes…
The kingdom of Shyvora is known for its inclusion of non-humans. One of their best fighting Dukes is a tree…
"You may have wondered what lead me down this path? It was the simple observation I made while escavating the tomb of an ancient chieftan If only these bones could talk…"
From the personal account of Meridah Onware, in discussion with Professor Siana Tamar.
30 Mostly Maddening Merchants
Standing at the prow of the ship, Ashala rejoiced at the strong winds catching her midnight-black hair - flapping it like a pennant. The dark clouds ahead would have filled other seafarers with dread. Not Ashala. The dark clouds and wicked winds were an invitation, a challenge.
"Steady as she goes!" she shouted over her shoulder to the shipmaster, "To the Eye!"
I would have never had thought one could come to like a rattling pile of walking bones, but Tohm simply grew on me. Watching him play checkers with Formuro was always amusing - whenever he took one of Formuro’s pieces he would rattle his jaw in joy.. From the diary of Professor Ethric, faculty of Divination.
Hachnar T’ Velstrad
An insular alchemist walking two paths..
They had thought him a crank, an eccentric, not practicing a real form of magic. How wrong they were.
“Seizing this one was far easier then I expected,” thought Yuther the devil, ” he puts up no fight!
“No my lord!” cried Herithi. “Have Mercy! Take my eyes instead!” Why did I say that?! thought Herithi, shock registering through him.My eyes? Shalali protect me…
Once a decorated Theosian Soldier, now a wanted deserter.
Even 20 years of service was not enough for them - still they taunt me. Will I ever be free?
The price was high - and it may be higher. But is all worth it for the magic…
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.
To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.
It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.
The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.
It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.
GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).