A simple way to a fate most dreadful.
A magical Salt, a dangerous bane against ice and snow…
A malaign substance that can bring a lingering, horrible end.
A tough alternative to the common Quiver.
This relic, while of little value against the living, is a formidable tool against the beasts from beyond.
A tool for Diviners, a toy for children. These little orbs have many uses.
30 Different Bullet Types, some classic, some really out there…
New Takes on Classic Magic Items
A magical rope with many useful properties.
A wonderous weapon bearing the power and grace of the elvish people…
A magical, multi-dimensional crystal that damages all it touches, even reality.
An assortment of cures scattered to all ends of Strolen’s domain!
An item to increase the comfort of the dreaded Cold Camp.
A vast tome of knowlege that literally gives you the creeps…
Spare parts of the Fantasy sort.
"Tired of lugging about heavy quivers full of arrows?"
Sometimes the simple solutions are best..
Think of it as a nuclear machine-gun…
An elemental substance of tremendous purity and power.
Yet another use for the ubiquitous Iron Spike.
An adventuress, Semma, has returned to her home village, but something has gone badly wrong: it's the furtive glances, the conversations that stop when she approaches, the childhood friends who now have no time for her. She returns to the town or city and enlists your party to help her find out what's going on.
The party must find out what is wrong: something (perhaps a Cthulhoid monster, perhaps a gang of vampires, perhaps just a bunch of bandits) is extorting obedience from the villagers by threatening their loved ones with at least death. Once the source is discovered, Semma and the party and a few brave yeomen (and women) must deal with the threat by finding its base and defeating it, and then deal with the remnant corrupted villagers who willingly served the Evil Force. These may prove to be the most difficult foe...