A fine cloak that allows the wearer to see from a statue's eyes.
"Make sure you wing it before the Emperor draws back his arrow son, a few times if you can, but try not to be too obvious..."
A not-so-subtle means to send PCs on adventures.
A simple metal bucket, capable of holding a bucket of water, or as it happens, a lifetime of effort.
A simple way to a fate most dreadful.
A magical Salt, a dangerous bane against ice and snow…
A malaign substance that can bring a lingering, horrible end.
A tough alternative to the common Quiver.
This relic, while of little value against the living, is a formidable tool against the beasts from beyond.
A tool for Diviners, a toy for children. These little orbs have many uses.
30 Different Bullet Types, some classic, some really out there…
New Takes on Classic Magic Items
A magical rope with many useful properties.
A wonderous weapon bearing the power and grace of the elvish people…
A magical, multi-dimensional crystal that damages all it touches, even reality.
An assortment of cures scattered to all ends of Strolen’s domain!
An item to increase the comfort of the dreaded Cold Camp.
A vast tome of knowlege that literally gives you the creeps…
Spare parts of the Fantasy sort.
"Tired of lugging about heavy quivers full of arrows?"
The adventure can take place in a slightly shifted reality, where everybody has a totem (an animal guardian). The totem should be chosen randomly and not by the player, it is ok if "Gorflin the Large," a gigantic and aggressive barbarian, has a mouse for a totem.
These totems will assist the characters in small way. It is up to the characters to determine how to get the assistance; the animals won't solve mysteries for the characters only supply the clues. The character may even have a dream where his or her totem actually speaks to them and reveals some sort of clue.