A simple way to a fate most dreadful.
A magical Salt, a dangerous bane against ice and snow…
A malaign substance that can bring a lingering, horrible end.
A tough alternative to the common Quiver.
This relic, while of little value against the living, is a formidable tool against the beasts from beyond.
A tool for Diviners, a toy for children. These little orbs have many uses.
30 Different Bullet Types, some classic, some really out there…
New Takes on Classic Magic Items
A magical rope with many useful properties.
A wonderous weapon bearing the power and grace of the elvish people…
A magical, multi-dimensional crystal that damages all it touches, even reality.
An assortment of cures scattered to all ends of Strolen’s domain!
An item to increase the comfort of the dreaded Cold Camp.
A vast tome of knowlege that literally gives you the creeps…
Spare parts of the Fantasy sort.
"Tired of lugging about heavy quivers full of arrows?"
Sometimes the simple solutions are best..
Think of it as a nuclear machine-gun…
An elemental substance of tremendous purity and power.
Yet another use for the ubiquitous Iron Spike.
A vicious murder happens in a town that the party happens to pop in at. Under heavy suspicion as they are strangers, the party is forced to discover the perpetrator or have their reputations blackened, especially as more and more murders occur in the town, and mysteriously stop and restart when the party leaves to go kill off that evil necromancer who kidnapped the princess.
The only problem is that a demon, possessing one of the party, is the perpetrator. And the demon makes no signs that its living in the PC's head.
In fact, for all the party knows (except for the possessed person's), their companion is an evil murderer.
Do they try and execute their friend as he's a vicious murderer, and no evidence points to demonic posession? Or do they flee town with him, trusting him, and have their reputations destroyed?