"Again? Okay, where the hell did that come from? He's cut off, damnit!."
A means to deliver a pointed message...
“No! I didn’t steal those! It was the bleedin’ cloak I tell you!”
A fine brass ring adorned with the figures of pigeons and doves.
A very useful tool for a worker of magic.
Those fancy robes are not just for show.
This could have made Johnny Appleseed's job that much easier!
A wonderfully ornate wood and silk dragon suit of the kind used in the Chinese Dragon dance. Flawlessly crafted, it is a wonder to see.
Expertise on a tab? Of course! Sign me up!
The Advance of Technology seems unstoppable. Some things while possible are probably best not produced...
One of the most common healing devices found in the world of Therafter. Suitable for near future settings.
Just the thing for making your demon-infested two-handed sword from Hell!
A bag of enchanted beans. Dare you plant them?
Lightning steel is a miraculous metal formed from an alloy of iron, carbon, silver and pure captured lightning.
"That one, you might want to be careful with that. It doesn't like people..."
"A potion? "
Instrument or Monument? These blur that line.
Few know the secret behind the Flying Monks of Ka-zin is not entirely due to their remarkable skill at acrobatics, but also in the colorful belts they wore.
The product of the Entwiner’s art, this net is carefully crafted with nearly invisible knots in its fine mesh. These knots speak in the language of Entwining Magic, the words of keeping and holding.
Magic that really gets under your skin.
To fly. One of man's oldest and fondest dreams. To soar above like a bird, for the joy of it, to explore, or to strike at one's enemies. It is only natural that magic would be turned towards granting this wish.
A PC Conjurer or summoner, basically any mage whose sole purpose in life is summoning creatures to aid in battles and various situations, is cursed with a hex, and needs to find a way to undo the curse...before he goes mad, or his fellow PCs throw him out of the party, or worse.
Everything he/she summons, never goes away. So you'll have to figure out what the heck to do with that dire bear or fire elemental once it's done fighting the orcs for you. Eventually a caravan of bizarre creatures either annoyingly ends up following the summoner around, or they go off to cause mayhem elsewhere. Bad news for the poor spell-caster regardless.