Magic that really gets under your skin.
To fly. One of man's oldest and fondest dreams. To soar above like a bird, for the joy of it, to explore, or to strike at one's enemies. It is only natural that magic would be turned towards granting this wish.
Equipment lists for Therafter
The grudging gift of thankful mermen, a fine blade with a bit of baggage.
Dentures, magic dentures.
Also known as the Equalizer.
The perfect ring for those who seek to make the most dramatic of entrances.
Six powerful substances as described by Hachnar the Alchemist
A set of 30 Dwarven Treasures, for finding, or stealing.
A fine cloak that allows the wearer to see from a statue's eyes.
"Make sure you wing it before the Emperor draws back his arrow son, a few times if you can, but try not to be too obvious..."
A simple metal bucket, capable of holding a bucket of water, or as it happens, a lifetime of effort.
A simple way to a fate most dreadful.
A magical Salt, a dangerous bane against ice and snow…
A malaign substance that can bring a lingering, horrible end.
A tough alternative to the common Quiver.
This relic, while of little value against the living, is a formidable tool against the beasts from beyond.
A tool for Diviners, a toy for children. These little orbs have many uses.
30 Different Bullet Types, some classic, some really out there…
On a location with numerous webs, and at least one big spider, there is a something inside a cocoon. It is humanoid in shape, still moving. If the heroes free it (not before they kill or drive away the spiders), they meet a ... zombie!
The poor zombie wandered the dungeon alone, and tried to kill a big living creature (= a spider). The spider used the usual treatment, even if this victim did not look tasty. The zombie can be easily killed as any other zombie. It got but several doses of spider-poison, so can be something worth if it is extracted. You can mention to a druid or ranger the fact the spider had no poison anymore.