Magic that really gets under your skin.
To fly. One of man's oldest and fondest dreams. To soar above like a bird, for the joy of it, to explore, or to strike at one's enemies. It is only natural that magic would be turned towards granting this wish.
Equipment lists for Therafter
The grudging gift of thankful mermen, a fine blade with a bit of baggage.
Dentures, magic dentures.
Also known as the Equalizer.
The perfect ring for those who seek to make the most dramatic of entrances.
Six powerful substances as described by Hachnar the Alchemist
A set of 30 Dwarven Treasures, for finding, or stealing.
A fine cloak that allows the wearer to see from a statue's eyes.
"Make sure you wing it before the Emperor draws back his arrow son, a few times if you can, but try not to be too obvious..."
A simple metal bucket, capable of holding a bucket of water, or as it happens, a lifetime of effort.
A simple way to a fate most dreadful.
A magical Salt, a dangerous bane against ice and snow…
A malaign substance that can bring a lingering, horrible end.
A tough alternative to the common Quiver.
This relic, while of little value against the living, is a formidable tool against the beasts from beyond.
A tool for Diviners, a toy for children. These little orbs have many uses.
30 Different Bullet Types, some classic, some really out there…
I was in a game with a GM that had a Masters in History, who made is a point to mention that the local peasants didn't have wheelbarrows. The rest of the players just shrugged that off but I knew that the GM was trying to tell us the peasants were on the knife edge of starvation.
All that from wheelbarrows? Yes, because before the invention of the wheelbarrow it took two men to carry that load. In it's time the wheelbarrow was the most explosive production multiplier that the peasantry could get their hands on.
This is worth two tips: One about the power of the Wheelbarrow and the other is the moral of the story...that people need to know the point you are trying to make.