valadaar's SubmissionsReset Sort

valadaar
April 2, 2013
Hits: 830
Comments: 8
Ideas: 0
Votes: 6 / 3.750000
The Church of the Exquisite Blade    Society/ Organizations  (Religious)   (Regional)

Come forth, the world weary, be assured that the blessed steel will guide you into the Green Vales! The wondrous Sting will herald your entry into the blessed realm.

valadaar
April 24, 2009
Hits: 1890
Comments: 6
Ideas: 0
No votes
Aldruku    Society/ Organizations  (Ethnic/Cultural)   (Country/ State)

A powerful empire, macabre and violent. Now gone, a victim of their own folly.

valadaar
November 4, 2008
Hits: 2389
Comments: 8
Ideas: 7
Votes: 2 / 4.000000
Hanaset    Society/ Organizations  (Ethnic/Cultural)   (Regional)

The Hanset are a sleeping giant of a race. Once the owners of an empire of Alexandrian proportions, they new reside in their hidden sub-tropical home, living the simple lives of tribesmen. Though bereft of metal tools, they have adapted to their forest home and it to them. Though their empire is long gone, they still hold onto the seed of its greatness.

valadaar
December 12, 2007
Hits: 2721
Comments: 9
Ideas: 0
Votes: 4 / 3.250000
Nyoria    Society/ Organizations  (Ethnic/Cultural)   (Country/ State)

A powerful, maritime people, brought down by the foulest Necromancy.

valadaar
May 10, 2007
Hits: 6803
Comments: 15
Ideas: 4
Votes: 6 / 4.333333
The Rephatians    Society/ Organizations  (Mystical)   (Local)

A people of systematic inhumanity - beyond bloodthirsty.

valadaar
January 12, 2007
Hits: 6072
Comments: 12
Ideas: 1
Votes: 8 / 4.375000
Alun    Society/ Organizations  (Mystical)   (Country/ State)

Before the lands were colonised by the Modern Races, other intelligent beings called them home. One of these races was the Alun - a people much like and much unlike mankind

valadaar

Selected Count ( 6 )

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Frozen in Time

       By: Spark

In a long-lost age, a party of adventurers are frozen into stone by the stare of some gorgon-like creature. An unscrupulous rogue, coming across the frozen party several centuries later, decides to haul off two of the statues to decorate his den. Upon his death, an artisan friend of his claims a statue and sells it to a rich merchant, passing it off as his own work. Years later, the merchant gilds the statue in bronze and re-sells it at a much higher price. After passing through the art markets for many decades, the statue ends up in the hallways of a mage academy. Imagine the chaos and confusion when a young mage's spell happens to break the curse of stone, returning the adventurer to life several centuries after his petrification! Is he interrogated by historians? Driven mad by the change of times? Or does he set off on a quest to find and liberate his other frozen party-members?

Ideas  ( Plots ) | January 12, 2008 | View | UpVote 4xp


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