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valadaar's SubmissionsReset Sort

valadaar
October 17, 2012
Hits: 513
Comments: 7
Ideas: 0
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Dwarven Heraldry    Systems  (Combat/ Warfare)   (General)

In the dark underground realms where Dwarves dwell, the colourful heraldy of humans is of less value.  Dwarven heraldry focuses more on the silhouette of the warrior, the shape of his shield, and in some cases, sound.

valadaar
February 8, 2008
Hits: 438
Comments: 0
Ideas: 0
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Shipborne Icestorm Events    Systems  ()   (Specific)

Possible Events while clearing Ice on ship deck

valadaar
December 18, 2007
Hits: 1071
Comments: 0
Ideas: 1
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Valadaars Hall of Shame    Systems  (Knowledge/Lore)   (Defining)

A collection of my substandard subs as they were before being redone…

valadaar
November 21, 2007
Hits: 5866
Comments: 7
Ideas: 1
Votes: 5 / 4.200000
School of Parasitism    Systems  (Mystical)   (General)

Not all magic is pretty, or fair. Some is cold and exploitive.  This is that kind of magic.

valadaar
June 8, 2007
Hits: 689
Comments: 6
Ideas: 0
No votes
Sci Fi Rating System    Systems  (Technical/ Mechanical)   (General)

Given the difference between fantasy and sci fie subs, I am proposing a voluntary Rating system

valadaar
June 4, 2007
Hits: 2774
Comments: 8
Ideas: 0
Votes: 7 / 3.785714
School of Midwifery    Systems  (Mystical)   (Specific)

Not all magic is focused on war or power. Some magic is used to ease some of the hazards of normal life. The school of Midwifery is one such school.

valadaar
June 3, 2007
Hits: 15192
Comments: 11
Ideas: 4
Votes: 4 / 4.625000
Zoimorphisits School of Magic    Systems  (Mystical)   (Defining)

The Zoimorph School of Magic is a school of magic specialized in altering and creating variants of life, sometimes referred to as Arcanaeugenics.

valadaar
December 16, 2006
Hits: 9123
Comments: 30
Ideas: 5
Votes: 7 / 4.142857
School of Entwiners    Systems  (Mystical)   (General)

The school of Entwiners is formed around the art of creating magic with rope and knots.

valadaar

Selected Count ( 8 )

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Random Idea Seed View All Idea Seeds

       By: Incarnadine

Stormbound, the ship rolls hard over to once side. All that is not strapped down is tossed violently overboard in a splash of freezing water.

There, on the horizon- a tower. Squat, it stands alone on a tiny island. However, it's the only land in sight, and any more of this ferocious storm will crush the boat to splinters.

Taking shelter within the ornate entryway of the squat tor, the party notes with interest that no signs of life break the silence of the stone tower. As they take another step forward, they realise why.

Traps.

This is the fabled tower of Brenji, a rich merchant who wished none to share his enormous wealth. He constructed this tower to store his gold- trapped and ready for any potential thieves. But the ingenious pitfalls and scything walls are not the only dangers within the silent walls of the building. A guardian, left behind by Brenji, still stalks these very halls.

A rattling hiss echoes somewhere from below...

Encounter  ( Water ) | May 20, 2005 | View | UpVote 1xp


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