A powerful, maritime people, brought down by the foulest Necromancy.
New Takes on Classic Magic Items
A magical rope with many useful properties.
A tree of somewhat macabre aspect - its coconut-sized fruit have hair-like fronds hanging down, suggesting decapitated heads dangling from the tree.
"Yeeah!" the old man shouted as he made a dramatic flurry with his chalk - the mounted knight now bearing a stylized lance as it bore down on the many-headed dragon before it.
A wonderous weapon bearing the power and grace of the elvish people…
A magical, multi-dimensional crystal that damages all it touches, even reality.
Not all magic is pretty, or fair. Some is cold and exploitive. This is that kind of magic.
The icy lands of Sagaris are cold and unforgiving, and the Frost Owl is a manifestation of the dangers of that frigid realm. Of all the fantastic beasts that roam the Sagarian tundra, the Frost Owl is the greatest threat to man.
The Walking Mountains of the lands of Eternal Ice
Medicinal Plants Real world list
Gredil the Leech was the best healer in Szridhar, but no-one went to him with minor ailments. All of his cures were disgusting, and usually involved some type of bizarre creature. Take for example the Spirit Leech.
An assortment of cures scattered to all ends of Strolen’s domain!
An item to increase the comfort of the dreaded Cold Camp.
- First encountered during the Green War, leading to the loss of Castle Marcharin at the culmination of the Druid’s Seige
A flower from the gardens of the Divine…
Disagreements between the tribes are sometimes settled with Megamothoid battles, and during war they are almost always used.
The greatest city on Neyathis - not built by the hand of man, but by long-gone giants. It is a city of superlatives and place of new beginnings.
A vast tome of knowlege that literally gives you the creeps…
Spare parts of the Fantasy sort.
Many games draw moral lines in bold colors, where the real world is not so easy to categorize. Suppose that the player characters are faced with an overwhelming foe? Even unsavory allies such as orcish barbarians may be better than no allies at all. More disturbing, these allies may be honestly friendly to the PCs when all is done, overcoming barriers of race and religion. Will the PCs remain friendly with the bloodthirsty humanoid tribesmen when their mutual foes are defeated? Some would expect the tribes to betray them, but after the characters have honestly won their respect, even orcs may not be all bad.