Also known as the Equalizer.
The perfect ring for those who seek to make the most dramatic of entrances.
A summary of the various Freetext Friday Freetexts, in one spot.
Rumors of gold and more, spoken on the wind draw the greedy to their doom.
Come forth, the world weary, be assured that the blessed steel will guide you into the Green Vales! The wondrous Sting will herald your entry into the blessed realm.
Bring out your Names!
Six powerful substances as described by Hachnar the Alchemist
In the dark underground realms where Dwarves dwell, the colourful heraldy of humans is of less value. Dwarven heraldry focuses more on the silhouette of the warrior, the shape of his shield, and in some cases, sound.
Seven wonders of the Dwarven World
A set of 30 Dwarven Treasures, for finding, or stealing.
A fine cloak that allows the wearer to see from a statue's eyes.
The manifestation of the Queen of Avarice, the Eye of Avarice is a worthy herald of that fell being.
A 100 word Location
"Make sure you wing it before the Emperor draws back his arrow son, a few times if you can, but try not to be too obvious..."
A not-so-subtle means to send PCs on adventures.
I did not think there was a crime heinous enough to deserve this place as a sentence..
A simple metal bucket, capable of holding a bucket of water, or as it happens, a lifetime of effort.
One of man's most successful domestications has been that of the dog. Even in our world, the variation that has been bred is truly astonishing. It only seems natural that a world filled with magic and the supernatural could yield even greater variety. This is a collection of some of these possibilities.
A powerful empire, macabre and violent. Now gone, a victim of their own folly.
It seemed like a great place to camp. The clearing was good sized and sheltered from the wind. The brook just a few feet away. There is a natural hallow to keep the horses.
Then the night came.
It was like it became a different place. The temperature dropped. The wind, which does not seem to disturb cloth, almost cuts through you like an arctic wind. No one can sleep, as the soft ground has turned hard. The horses are uneasy. The Bats are flying over and stopping in the trees.
And then there is the eyes. There are glowing eyes just inside the tree line watching your group. The mages and clerics can detect nothing, but there is still something there.
(yet there is nothing at all... The Darkness will do nothing unless the players do something to it. And even then it will all seem to be a conincidence.)
Of course, in the morning, it all becomes sweet and light.