A fine cloak that allows the wearer to see from a statue's eyes.
The manifestation of the Queen of Avarice, the Eye of Avarice is a worthy herald of that fell being.
A 100 word Location
"Make sure you wing it before the Emperor draws back his arrow son, a few times if you can, but try not to be too obvious..."
A not-so-subtle means to send PCs on adventures.
I did not think there was a crime heinous enough to deserve this place as a sentence..
A simple metal bucket, capable of holding a bucket of water, or as it happens, a lifetime of effort.
One of man's most successful domestications has been that of the dog. Even in our world, the variation that has been bred is truly astonishing. It only seems natural that a world filled with magic and the supernatural could yield even greater variety. This is a collection of some of these possibilities.
A powerful empire, macabre and violent. Now gone, a victim of their own folly.
A simple way to a fate most dreadful.
A magical Salt, a dangerous bane against ice and snow…
Beware this wizardly cadaver! His spells might not kill you, but you will wish they had…
Great, mysterious chambers hidden deep in the earth beneath that enigmatic city of Stoneholt!
"...I’ll be damned if I go within a league of the Girders. Death is there on eight damn legs clicking and chugging away." Ex-salvager Tim McClanny
11 great statues of lost gods being chipped away by the condemned.
The Hanset are a sleeping giant of a race. Once the owners of an empire of Alexandrian proportions, they new reside in their hidden sub-tropical home, living the simple lives of tribesmen. Though bereft of metal tools, they have adapted to their forest home and it to them. Though their empire is long gone, they still hold onto the seed of its greatness.
A tool-using monkey of great dexterity.
Ruminations on the role of Magic and Food.
The remnent of a much older time, the Methranar, the Icerender, the Lurker, is a figure prominant in the Megamoth Hunter’s legends.
If you want to add a "supernatural" touch to your campaign, define the rules of magic and the universe. Make your players comfortable with those rules. Then your new supernatural creatures must then break those rules.