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By: valadaar
2010-01-20 06:41 PM
Hits: 892
Comments: 9
Ideas: 0

Votes: 7 / 4.000000
A bucket of Time Items  (Other)   (Magical)

A simple metal bucket, capable of holding a bucket of water, or as it happens, a lifetime of effort.

By: valadaar
2009-06-25 07:09 PM
Hits: 1374
Comments: 8
Ideas: 0

Votes: 6 / 4.333333
An Adventurer's best Friend Lifeforms  (Fauna)   (Other)

One of man's most successful domestications has been that of the dog.  Even in our world, the variation that has been bred is truly astonishing.  It only seems natural that a world filled with magic and the supernatural could yield even greater variety.  This is a collection of some of these possibilities.

 

By: valadaar
2009-03-25 10:44 AM
Hits: 1562
Comments: 12
Ideas: 0

Votes: 7 / 3.500000
The Damning Sack Items  (Other)   (Villanous)

A simple way to a fate most dreadful.

By: valadaar
2009-01-13 10:57 AM
Hits: 1214
Comments: 4
Ideas: 0

Votes: 3 / 4.000000
Lechiers Salt Items  (Materials)   (Magical)

A magical Salt, a dangerous bane against ice and snow…

By: valadaar
2009-01-12 06:34 PM
Hits: 2269
Comments: 10
Ideas: 0

Votes: 6 / 4.000000
Sorcerghul Lifeforms  (Third Kingdom)   (Any)

Beware this wizardly cadaver! His spells might not kill you, but you will wish they had…

By: valadaar
2009-01-06 11:14 AM
Hits: 1235
Comments: 4
Ideas: 0

Votes: 3 / 4.166667
The Temples of Stoneholt Locations  (Area)   (Underground)

Great, mysterious chambers hidden deep in the earth beneath that enigmatic city of Stoneholt!

By: valadaar
2008-12-08 08:45 AM
Hits: 1462
Comments: 6
Ideas: 0

Votes: 5 / 4.100000
Arachniwerk Lifeforms  (Constructed)   (City/ Ruin)

"...I’ll be damned if I go within a league of the Girders. Death is there on eight damn legs clicking and chugging away." Ex-salvager Tim McClanny

By: valadaar
2008-11-06 10:48 AM
Hits: 1663
Comments: 6
Ideas: 0

Votes: 5 / 4.000000
The Twelve Locations  (Ruins)   (Plains)

11 great statues of lost gods being chipped away by the condemned.

By: valadaar
2008-11-04 11:11 AM
Hits: 1679
Comments: 4
Ideas: 7

Votes: 1 / 3.500000
Hanaset Society/ Organizations  (Ethnic/Cultural)   (Regional)

The Hanset are a sleeping giant of a race. Once the owners of an empire of Alexandrian proportions, they new reside in their hidden sub-tropical home, living the simple lives of tribesmen. Though bereft of metal tools, they have adapted to their forest home and it to them. Though their empire is long gone, they still hold onto the seed of its greatness.

By: valadaar
2008-10-03 12:52 PM
Hits: 4186
Comments: 9
Ideas: 7

Votes: 5 / 4.800000
The Magic of Food Articles  (Resource)   (Gaming - In General)

Ruminations on the role of Magic and Food.

By: valadaar
2008-10-02 11:08 AM
Hits: 878
Comments: 2
Ideas: 0

Votes: 2 / 4.250000
Methranar Lifeforms  (Fauna)   (Tundra/ Arctic)

The Methranar
The remnent of a much older time, the Methranar, the Icerender, the Lurker, is a figure prominant in the Megamoth Hunter’s legends.

By: valadaar
2008-05-15 08:23 PM
Hits: 1314
Comments: 6
Ideas: 0

Votes: 3 / 3.333333
Meyurk the Egoyo NPCs  (Major)   (Mystical)

Meyurk is a Egoyo, a hermit with dangerous friends, and a mystic home..

By: valadaar
2008-05-15 08:21 PM
Hits: 1884
Comments: 3
Ideas: 0

Votes: 2 / 3.750000
Clock Tower of Elmwood Locations  (Fortification)   (Plains)

Clock Tower of Elmwood - It appears ready to topple, but it has always appeared that way as far back as any living could remember.

By: valadaar
2008-05-03 08:13 PM
Hits: 2379
Comments: 13
Ideas: 0

Votes: 10 / 3.650000
Creeping Wax Items  (Other)   (Villanous)

A malaign substance that can bring a lingering, horrible end.

By: valadaar
2008-04-27 07:30 PM
Hits: 11962
Comments: 18
Ideas: 4

Votes: 11 / 4.454545
30+ Burial Customs Articles  (Campaign)   (Game Mastering)

30+ Burial Customs for building cultures

By: valadaar
2008-04-24 08:03 PM
Hits: 1896
Comments: 14
Ideas: 0

Votes: 10 / 3.300000
Mulavian Arrow Bags Items  (Ranged Weapons)   (Magical)

A tough alternative to the common Quiver.

By: valadaar
2008-03-31 01:36 PM
Hits: 1330
Comments: 6
Ideas: 0

Votes: 6 / 4.083333
Lash of Saint Cyinso Items  (Melee Weapons)   (Heroic)

This relic, while of little value against the living, is a formidable tool against the beasts from beyond.

By: valadaar
2008-03-07 06:39 PM
Hits: 2731
Comments: 10
Ideas: 0

Votes: 3 / 4.000000
Malitazum one-eyed Lifeforms  (Unique)   (Swamp)

The Yang to Lutazum’s Ying, the grand totem of the Maletanalu, the 5th tribe of the Hanaset.

By: valadaar
2008-02-29 09:43 AM
Hits: 7257
Comments: 12
Ideas: 6

Votes: 6 / 4.500000
At The Foot of the World Plots  (Travel)   (Mini-Campaign)

At the foot of the World can be found both great treasure and danger! Adventure Awaits!

By: valadaar
2008-02-12 07:12 PM
Hits: 1440
Comments: 4
Ideas: 0

Votes: 3 / 3.333333
The Salwar Lifeforms  (Fauna)   (Water)

"When the dolphins and whales propel themselves into the air, it is a great spectacle and joy to watch. When the Salwar launch themselves, it is a terror."

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valadaar

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Random Idea Seed View All Idea Seeds

THE COVEN When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women. To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to. It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner. The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee. It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush. GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).
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