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valadaar
February 5, 2007
Hits: 2576
Comments: 3
Ideas: 0
Votes: 3 / 4.166667
Hachnar Velstrad    NPCs  (Major)   (Mystical)

Hachnar T’ Velstrad

An insular alchemist walking two paths..

valadaar
February 5, 2007
Hits: 10733
Comments: 15
Ideas: 3
Votes: 6 / 4.833333
The Crystal Retort    Locations  (Establishment)   (Any)

This alchemy shop has two faces - its above ground establishment which serves the general public with the typical love potions, cure-alls and whatnote, and a ‘secret’ below-ground operation which is where the real action is…

valadaar
January 30, 2007
Hits: 3187
Comments: 12
Ideas: 0
Votes: 7 / 4.142857
Ring of Disappearance    Items  (Jewelry)   (Cursed)

Ring of Disappearance

A useful item, but overuse can make one ... Disappear

valadaar
January 28, 2007
Hits: 2083
Comments: 6
Ideas: 0
Votes: 4 / 4.500000
Elziphar of Saliadonia    NPCs  (Mythic/ Historical)   (Mystical)

They had thought him a crank, an eccentric, not practicing a real form of magic. How wrong they were.

valadaar
January 17, 2007
Hits: 3634
Comments: 10
Ideas: 0
Votes: 8 / 4.375000
Formuo Magi Savant    NPCs  (Major)   (Mystical)

“Seizing this one was far easier then I expected,” thought Yuther the devil, ” he puts up no fight!

valadaar
January 12, 2007
Hits: 5506
Comments: 11
Ideas: 1
Votes: 7 / 4.428571
Alun    Society/ Organizations  (Mystical)   (Country/ State)

Before the lands were colonised by the Modern Races, other intelligent beings called them home. One of these races was the Alun - a people much like and much unlike mankind

valadaar
January 12, 2007
Hits: 3112
Comments: 4
Ideas: 0
Votes: 3 / 3.833333
Haruun the Eternal    Plots  (Mystical)   (Encounter)

In the great lake of Ture are hundreds of islands of various sizes, and not all have been completely explored by the Modern Races.  One such island, with rough and craggy coastlines discouraging landing, is quite remarkable and worth a visit.

valadaar
January 5, 2007
Hits: 4301
Comments: 11
Ideas: 3
Votes: 6 / 4.000000
Twin Paper    Items  (Materials)   (Magical)

In the interplay between nations, espionage has always been a tool of statecraft. Those realms with magic have opened to them many more tools for application to spycraft.

valadaar
December 20, 2006
Hits: 4614
Comments: 10
Ideas: 0
Votes: 7 / 4.500000
The Scratching Stone    Locations  (Other)   (Other)

The Scratching Stone has always been an area of interest for the local people. A huge slab of granite with a top a couple of acres in area, it is out of place when compared with the other rock formations in the area. It has bore many names - Evenstone, the Great Altar, the Giant’s Dinnertable and others lost to time.

valadaar
December 18, 2006
Hits: 3711
Comments: 14
Ideas: 0
Votes: 11 / 4.454545
Herithi the Beggar    NPCs  (Major)   (Mystical)

“No my lord!” cried Herithi. “Have Mercy! Take my eyes instead!” Why did I say that?! thought Herithi, shock registering through him.My eyes? Shalali protect me…

valadaar
December 16, 2006
Hits: 8939
Comments: 30
Ideas: 5
Votes: 7 / 4.142857
School of Entwiners    Systems  (Mystical)   (General)

The school of Entwiners is formed around the art of creating magic with rope and knots.

valadaar
December 13, 2006
Hits: 1338
Comments: 1
Ideas: 0
No votes
Tarak    NPCs  (Minor)   (Combative)

Once a decorated Theosian Soldier, now a wanted deserter.

valadaar
December 11, 2006
Hits: 4720
Comments: 13
Ideas: 0
Votes: 8 / 4.375000
Boots of the Asrok    Items  (Clothes)   (Cursed)

Ruan was the first of Tarak’s troops to disappear. When it was time for him to take a turn at watch, his bedroll was empty, and tracks led away from the campsite.

valadaar
December 8, 2006
Hits: 3249
Comments: 9
Ideas: 0
Votes: 6 / 3.750000
Spirit Cord    Items  (Other)   (Magical)

A magic rope that can can bind two objects together, regardless of any intervening obstacles.

valadaar
December 4, 2006
Hits: 18120
Comments: 17
Ideas: 17
Votes: 10 / 4.000000
The city has a thousand stories    Plots  (Event)   (Encounter)

The city has a thousand stories - and here are a few of them..

valadaar
November 29, 2006
Hits: 3502
Comments: 10
Ideas: 0
Votes: 4 / 3.500000
Hachnars Demon Blood    Items  (Potion)   (Villanous)

..The inn was filled with the sounds of leather creaking and seams bursting, as muscles swelled and grew dramatically.  Then came shouts of fury and rage as the mob began charging outside, into what would be a very bloody night.

valadaar
November 27, 2006
Hits: 4060
Comments: 8
Ideas: 0
Votes: 4 / 4.125000
Hachnars Blade Venoms    Items  (Potion)   (Magical)

Hachnar’s Blade Venoms come in two varieties, Staying and Mouldering.  One is useful for monster-hunters, the other for assassins..

valadaar
November 27, 2006
Hits: 3766
Comments: 14
Ideas: 0
Votes: 10 / 4.200000
The Forge of Woe    Locations  (Area)   (Mountains)

The Grand Forge of Karak is known more generally as the Forge of Woe, for none can use it and remain untouched.

valadaar
November 24, 2006
Hits: 2780
Comments: 5
Ideas: 0
Votes: 5 / 3.800000
Tryvaard    NPCs  (Mythic/ Historical)   (Mystical)

Even 20 years of service was not enough for them - still they taunt me.  Will I ever be free?

valadaar
November 6, 2006
Hits: 4202
Comments: 16
Ideas: 3
Votes: 8 / 3.687500
Mirichromite    Items  (Materials)   (Non-Magical)

None save the gods know the origin of this unique metal.  It is found generally in the same ores as silver and until it’s special properties were discovered, was considered a poor byproduct.

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valadaar

Selected Count ( 203 )

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       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp


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