The city of Stoneholt is generally considered one of the Wonders of the World, but it conceals a second wonder - a labyrinth of massive sewers and storm drains greater then anything man has built.
The Spires of Stoneholt are tremendous needle-like structures visible for many miles before the rest of the city.
Tales of the Phantom Ship
From Top to keel ablaze
It sails the wide northumbrian strait
No-one knows her name.
Tales of the Phantom Ship
It’s a ship afire they cry
Hard against the wind it sails
No-one can say why
Lennie Gallant (Breakwater, 1988)
30 Mostly Maddening Merchants
Standing at the prow of the ship, Ashala rejoiced at the strong winds catching her midnight-black hair - flapping it like a pennant. The dark clouds ahead would have filled other seafarers with dread. Not Ashala. The dark clouds and wicked winds were an invitation, a challenge.
"Steady as she goes!" she shouted over her shoulder to the shipmaster, "To the Eye!"
In an age of sail, one of the most important of resources is a source of tall, straight and strong trees for use as masts. Mastwood island is one such location.
An assortment of magical, dangerous plants, derived from natural plants and steeped in odd magics.
Nothing like a slug to clean up a mess…
In the forests around the Unseen Fortress, there are numerous dangerous trees. Here are a few of them…
“Wait, is that the same Damn tree we’ve been seeing all day?”, Ured the strong demanded. “No… Yes, yes it is.” stammered Fenstill the mage.
“Well, I’m sorry, but I’ll have to kill you now…” said Ured, drawing his sword. “I understand,” said the mage, wondering why he got into the magic business anyway…
With apologies to Monty Python…
In the realms, not all fortifications are walls of wood, stone and iron.
A great supernatural serpant - Wise yet mercurial
“Yarun slipped into the pit - his curses suddenly converted into screams of mortal agony. Looking down into the pit, all we saw was a mass of writhing serpents and frothing blood….”
Sometimes an item can be a little too effective…
Forty worlds, only linked by the Rules of Engagement
Forty Worlds - held together by the Rules of Engagement
A stub, very much in development…
MUL-FS550 Fire Support Robot
Variant of Mobile U Logistic Robot
RR80 Corpsman(TM) - Battlefield Casualty Recovery Robot
What follows is an passage from the journal of the famous Beastiographer Laans Torier
“Many have said the Old Men of the mountain were mere myths, or had been wiped out by the Theosians many years ago, but I am staking my reputation on the fact that they do in fact still exist!”
While one cannot deny the beauty of the Giant Foxglove, it is tempered by the knowlage that the beauty hides its deadly nature.
The creation of intelligent magical weapons is not an exact science and there are occasional failures, as such think of causing a little more stress to your players by "rewarding" them with an insane magical weapon
Agrophobic, refuses to come out of the scabbard without a strength check to draw it.
Haemaphobic: afraid of blood, fight at a penalty against any blooded creatures but really good against undead, elementals etc
Schizophrenic, not just one mind in your sword, lets have half a dozen minds in there, all different and bound to cause confusion
the possibilities are endless