The Tsgara, commonly known by non-Rephatians as ‘Shark-Warriors’ carry that name for both skill in battle, and their appearance. They are the dominate member of the Warrior caste in the Tshaal and Tynarma Nations of Rephatia.
A people of systematic inhumanity - beyond bloodthirsty.
Lost Technology of the Giants of Stoneholt
The city of Stoneholt is generally considered one of the Wonders of the World, but it conceals a second wonder - a labyrinth of massive sewers and storm drains greater then anything man has built.
The Spires of Stoneholt are tremendous needle-like structures visible for many miles before the rest of the city.
Tales of the Phantom Ship
From Top to keel ablaze
It sails the wide northumbrian strait
No-one knows her name.
Tales of the Phantom Ship
It’s a ship afire they cry
Hard against the wind it sails
No-one can say why
Lennie Gallant (Breakwater, 1988)
30 Mostly Maddening Merchants
Standing at the prow of the ship, Ashala rejoiced at the strong winds catching her midnight-black hair - flapping it like a pennant. The dark clouds ahead would have filled other seafarers with dread. Not Ashala. The dark clouds and wicked winds were an invitation, a challenge.
"Steady as she goes!" she shouted over her shoulder to the shipmaster, "To the Eye!"
In an age of sail, one of the most important of resources is a source of tall, straight and strong trees for use as masts. Mastwood island is one such location.
An assortment of magical, dangerous plants, derived from natural plants and steeped in odd magics.
Nothing like a slug to clean up a mess…
In the forests around the Unseen Fortress, there are numerous dangerous trees. Here are a few of them…
“Wait, is that the same Damn tree we’ve been seeing all day?”, Ured the strong demanded. “No… Yes, yes it is.” stammered Fenstill the mage.
“Well, I’m sorry, but I’ll have to kill you now…” said Ured, drawing his sword. “I understand,” said the mage, wondering why he got into the magic business anyway…
With apologies to Monty Python…
In the realms, not all fortifications are walls of wood, stone and iron.
A great supernatural serpant - Wise yet mercurial
“Yarun slipped into the pit - his curses suddenly converted into screams of mortal agony. Looking down into the pit, all we saw was a mass of writhing serpents and frothing blood….”
Sometimes an item can be a little too effective…
Forty worlds, only linked by the Rules of Engagement
Forty Worlds - held together by the Rules of Engagement
A stub, very much in development…
MUL-FS550 Fire Support Robot
Variant of Mobile U Logistic Robot
SeaClans: The six seaclans are Dolphin, Gull, Ray, Kraken, Shark, and SeaDragon. These totem animals serve as mascots rather than any deep symbol of the clan. These seafaring organizations are filled with land based saliors and fishermen. They ply the seas and deeper waterways. They function like guilds for ocean sailors
The clans have their own homeland. These people live on large floating rafts- human made islands, as well as vessels of all varieties docked to it. These wetfoots never set foot on land (or only do it for a few hours at most).
Rat Clan: This guild is nominally related to the seaclans. The Rats ply the rivers and marshes of the world, as well as do longshoreman work. The seaclans hold the self proclaimed "rat clan" in contempt and the officials see them as just a Guild of River saliors and longshoremen with a funny name. The Rats hold their title with pride and will take it out on anyone who gives them grief about it.