- First encountered during the Green War, leading to the loss of Castle Marcharin at the culmination of the Druid’s Seige
A flower from the gardens of the Divine…
Disagreements between the tribes are sometimes settled with Megamothoid battles, and during war they are almost always used.
The greatest city on Neyathis - not built by the hand of man, but by long-gone giants. It is a city of superlatives and place of new beginnings.
A vast tome of knowlege that literally gives you the creeps…
Spare parts of the Fantasy sort.
Nooo!!! Don’t… touch that….
"Tired of lugging about heavy quivers full of arrows?"
A beacon of brilliant white stone surrounded by black, clutching death..
"Yes, there are some unusual patterns to these - her patients, but we have nothing to prove anything other than statistical anomalies."
The Shambler is not a subtle foe. It bursts onto the scene like an elephant-sized lion to trample and smash it’s foes…
A powerful golem of Tar and Sand, ideal for pulverizing one’s foes.
There are scummy dives, and then there is The Rotten Bastard.
Sometimes the simple solutions are best..
Gartheia - the flower-pot Island
What if one were to abandon the classical 4-6 element universe and instead view things in a more ‘modern’ light?
The father of the Hanaset society, who to this day watches his people through reptilian eyes…
Death be not proud.
Beware these shrub-sized gaurdians of the forest.
The kingdom of Shyvora is known for its inclusion of non-humans. One of their best fighting Dukes is a tree…
With regard to the plot "Sleeping Mines of Elathon":
You manage to get the water wheel in the mine working which operates a pump to clear the flooded lower levels. As you explore the dank tunnels of the lower galleries, you can hear the creaking of the wheel above. You enter a low-ceilinged passage and are crawling on your backs, when the creaking stops. The water starts seeping wetly around the back of your head...