An assortment of cures scattered to all ends of Strolen’s domain!
An item to increase the comfort of the dreaded Cold Camp.
- First encountered during the Green War, leading to the loss of Castle Marcharin at the culmination of the Druid’s Seige
A flower from the gardens of the Divine…
Disagreements between the tribes are sometimes settled with Megamothoid battles, and during war they are almost always used.
The greatest city on Neyathis - not built by the hand of man, but by long-gone giants. It is a city of superlatives and place of new beginnings.
A vast tome of knowlege that literally gives you the creeps…
Spare parts of the Fantasy sort.
Nooo!!! Don’t… touch that….
"Tired of lugging about heavy quivers full of arrows?"
A beacon of brilliant white stone surrounded by black, clutching death..
"Yes, there are some unusual patterns to these - her patients, but we have nothing to prove anything other than statistical anomalies."
The Shambler is not a subtle foe. It bursts onto the scene like an elephant-sized lion to trample and smash it’s foes…
A powerful golem of Tar and Sand, ideal for pulverizing one’s foes.
There are scummy dives, and then there is The Rotten Bastard.
Sometimes the simple solutions are best..
Gartheia - the flower-pot Island
What if one were to abandon the classical 4-6 element universe and instead view things in a more ‘modern’ light?
The father of the Hanaset society, who to this day watches his people through reptilian eyes…
Death be not proud.
Pick up a pathology/microbiology book, and add the diseases/syndroms to your game. Your players will freak out.
Coughed at? Diphteria. or tuberculosis?
Drunk from a muddy stream? Or just walked through? Well, let us introduce you to schistosomiasis...
Hit by a stream of energy? Too moch mana is ust like too much radioactivity - perhaps all mages could develop cancer early if too powerful...