A wonderous weapon bearing the power and grace of the elvish people…
A magical, multi-dimensional crystal that damages all it touches, even reality.
Not all magic is pretty, or fair. Some is cold and exploitive. This is that kind of magic.
The icy lands of Sagaris are cold and unforgiving, and the Frost Owl is a manifestation of the dangers of that frigid realm. Of all the fantastic beasts that roam the Sagarian tundra, the Frost Owl is the greatest threat to man.
The Walking Mountains of the lands of Eternal Ice
Medicinal Plants Real world list
Gredil the Leech was the best healer in Szridhar, but no-one went to him with minor ailments. All of his cures were disgusting, and usually involved some type of bizarre creature. Take for example the Spirit Leech.
An assortment of cures scattered to all ends of Strolen’s domain!
An item to increase the comfort of the dreaded Cold Camp.
- First encountered during the Green War, leading to the loss of Castle Marcharin at the culmination of the Druid’s Seige
A flower from the gardens of the Divine…
Disagreements between the tribes are sometimes settled with Megamothoid battles, and during war they are almost always used.
The greatest city on Neyathis - not built by the hand of man, but by long-gone giants. It is a city of superlatives and place of new beginnings.
A vast tome of knowlege that literally gives you the creeps…
Spare parts of the Fantasy sort.
Nooo!!! Don’t… touch that….
"Tired of lugging about heavy quivers full of arrows?"
A beacon of brilliant white stone surrounded by black, clutching death..
"Yes, there are some unusual patterns to these - her patients, but we have nothing to prove anything other than statistical anomalies."
The Shambler is not a subtle foe. It bursts onto the scene like an elephant-sized lion to trample and smash it’s foes…
The PCs are walking along the road, when suddenly a bunch of bandits attacks. The player's dismiss it has just a random encounter, when they find an ornate ring on the leader, obviously out of place with the seemingly poor bandits, who could only afford cheap leather and weapons. This ring has a symbol on it, which, if researched, sets the PCs on a quest. And from then on, the players don't look at random encounters the same way...