These are not, in spite of their name, the eggs of actual Doppelgangers...
Youth passes quickly for this race of elves, though middle age lingers for millennia. They have no love for the forests or other natural places, preferring their carefully crafted and tended walled cities.
A collection of Ophidian weapons for your perusal.
Some times an unruly spell needs to be taught a lesson...
The Hydra Anemone is a powerful ambush predator found off the hidden Isle of Manjoo. The sorcerous energies there undoubtedly spawning this submarine horror.
Herin are a number of ways your magic item might come into being, apart from something you order from your local wizard.
An item to aid those who seek to be hidden in the shadows...
Possession is never as simple as you may think....
Look up! Look Waaaay up!
"Seriously, how many books does he have?"
"Again? Okay, where the hell did that come from? He's cut off, damnit!."
A means to deliver a pointed message...
Although you may understand my reluctance at providing these details, my friends, I understand also how important this information is to your vetting of my character.
I have the pleasure of working with a small cabal of motivated - partners.
“No! I didn’t steal those! It was the bleedin’ cloak I tell you!”
A fine brass ring adorned with the figures of pigeons and doves.
A very useful tool for a worker of magic.
Those fancy robes are not just for show.
Few know of this place, and far fewer know of its location. This is a good thing, for nothing wholesome comes from here.
They appear to be very dark, overly large worms - perhaps a handspan in length and half as thick as a finger. That and their matt, dull skin marks them as something other than a typical earthworm.
Ildran is a cold blooded murderer who prefers fire over all other methods. He immolates his victims by trapping them inside wooden structures and then torching them. He is also meticulous about eliminating witnesses quickly and finally.
Molk Peruda is encountered by the PCs on the second day of their journey west from the salt-choked port of Quyn, as they prepare to explore the jungle.
He appears a gaunt, wolfish man, with matted, dark hair that sprouts from his head in dreadlocks, contrasting with his well-oiled, blue-black, conical beard. His eyes are hidden ebon shards beneath thick arching brows, his nose, crooked, long, and reminiscent of a snout. His mouth is a thin, dark line, his teeth unseen even when he parts his lips to speak.
His skin is the color of tallow, surprising perhaps for a renowned jungle guide, yet his natural helm of dreads and the jungle's canopy keeps the sun from bronzing his originally pale flesh. On his back are tattooed three women from the waist up, side-by-side, each resembling the other but of different ages. This is a tattoo of Molk's mother, sister, and daughter. His wife (don't bring her up to him!) was killed by marauding Qullan years ago, and appears as her own tattoo on his broad but sunken chest.
His feet shockingly are turned around 180 degrees at the ankle, facing towards his back! A curse from a pernicious shaman. Molk walks feet backwards (he's used to it) and walks backwards, forwards. This can be very disconcerting and outright creepy to the PCs as he guides them through the rainforest.
Slung from his back is an archer's quarrel of treated wood carved to resemble a stalking leopard, in his hand a re-curved composite bow of horn and sinew, with a pair of vivid, red eyes, each one painted on the opposite side of the hand-grip. In a leather sheath at his belt, hangs a falchion, its pommel adorned with a curved bird's head and beak.