Obsessions rarely work out for the best, but chaos makes them interesting… -Anonymous
A book of unique and interesting recipes for health.
Ã¢??Staring too long may prove to be your undoing, George…
donÃ¢??t say I didnÃ¢??t warn you.Ã¢?Â
Just a few annoying items to spice up your games. Equipment, although needed, is rarely thought of as cursed. So I thought of a few annoying, and not too dangerous ones.
As any adventure seeking traveler who is worth his salt will admit, magic is sometimes a necessity. Many a quest has been in search of powerful magic items. To this end, many a life has been cut short in a wide variety of ways.
Every hero during the course of their career collects items to help them along the way to greatness, and Taran is no different. Listed here are the items gifted or Ã¢??foundÃ¢?Â by him over the years. Each played an important role in his many adventures.
Culture/Religion: based on fear and respect. Gods are very dangerous creatures, sometimes friendly, often not. Temples are the way to make contact with them... if not easier, then at least more concentrated in one place. Were it not for the temples, gods could be running amok among the people. Therefore, mortals have to keep the gods close to temples, entertained and worshipped. It doesn't make the bad ones any friendlier, though (and is no guarantee some won't go on trips now and then). Still, there have to be priests that are hardy men, able to survive the rigours of their position, get a sufficient number of worshippers to make the gods feel important enough, and mediate the contact between mortals and immortals.