As any adventure seeking traveler who is worth his salt will admit, magic is sometimes a necessity. Many a quest has been in search of powerful magic items. To this end, many a life has been cut short in a wide variety of ways.
As promised, the continuing tale…
Ã¢??IÃ¢??m not telling that story againÃ¢?Â the bard protested, leaning on the hearth of the inn with his arms crossed in defiance Ã¢??everyone has heard it over and overÃ¢?Â¦why not something else?Ã¢?Â
Every hero during the course of their career collects items to help them along the way to greatness, and Taran is no different. Listed here are the items gifted or Ã¢??foundÃ¢?Â by him over the years. Each played an important role in his many adventures.
Thoughts of the true Bard…
Ã¢??Come now, children, and gather round the hearth. I have a story to tell of love and sorrow and a death, and the things left behindÃ¢?Â¦Ã¢?Â the old crone said.
The wizard Wodan the Red craves power and will perform almost any atrocity to reach his goals. Here are some of the many minions bred for such a dark purpose…
SeaClans: The six seaclans are Dolphin, Gull, Ray, Kraken, Shark, and SeaDragon. These totem animals serve as mascots rather than any deep symbol of the clan. These seafaring organizations are filled with land based saliors and fishermen. They ply the seas and deeper waterways. They function like guilds for ocean sailors
The clans have their own homeland. These people live on large floating rafts- human made islands, as well as vessels of all varieties docked to it. These wetfoots never set foot on land (or only do it for a few hours at most).
Rat Clan: This guild is nominally related to the seaclans. The Rats ply the rivers and marshes of the world, as well as do longshoreman work. The seaclans hold the self proclaimed "rat clan" in contempt and the officials see them as just a Guild of River saliors and longshoremen with a funny name. The Rats hold their title with pride and will take it out on anyone who gives them grief about it.