This is the first overview of two or three campaigns I call, Lords of the Fallen. Within this first installment the players will take part in the forging of the first Kingdoms of Earthen. They will witness the beginnings of slavery; join the ranks of the world’s first armies; be jolted by the anger of the Almighty Lord.
This is the time when the first legends are born. A Character could, perhaps, even become one themselves. The classes of magicians and warriors are very basic and limited. Socities, being in their infancy, are being created, and influenced, by them (intentionally, or accidentally). Life is hard, but endurable.
From this I will expand these ideas into quests, and races that dwell within this campaign. I will try to leave these overviews and quests as generic as possible, but with historical suggestions.
A goblet created with the pommel of the sword of storms.
We are not mere assassins, we are Gods will.
Angry, insane, or just plain beastial; Barak is beyond healing.
Paranoid of the future; longing for the past, Niandra needs a new master.
A mad necromancer is bent on enslaving the world.
The PCs are making their way from village to village across a rural hinterland, when they spot a weird sign along a farmstead's fence, with an arrow pointing to the actual farmstead.
"CRAZY DANCING HOES!!"
If they investigate, a rather sedate local farmer, explains to them that for a mere two coppers, they can witness the show for themselves.
The show involves six ordinary, animated hoes "dancing" on a makeshift stage, as the farmer accompanies them by slapping his thighs to keep the beat, and playing on his flute.
If asked how the trick is accomplished the farmer demurs, not wanting to share his "secret".
"If you can get Old Man Purkiss to tell you how he gets his cows to spout poetry, I'll tell you how I make my hoes dance."
In reality, this minor encounter can lead to the PCs discovering that some localized, magical effect is active in the area. All kinds weird phenomena seem to occur in these parts.
Perhaps the PCs have finally found the ley-line of mana energy that they have been searching for! The party's wizard gets excited.