strom's SubmissionsReset Sort

March 4, 2006
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Comments: 2
Ideas: 0
Votes: 1 / 2.500000
Rise of the Fallen (1st campaign)    Systems  (Knowledge/Lore)   (Defining)

This is the first overview of two or three campaigns I call, Lords of the Fallen. Within this first installment the players will take part in the forging of the first Kingdoms of Earthen. They will witness the beginnings of slavery; join the ranks of the world’s first armies; be jolted by the anger of the Almighty Lord.

This is the time when the first legends are born. A Character could, perhaps, even become one themselves. The classes of magicians and warriors are very basic and limited. Socities, being in their infancy, are being created, and influenced, by them (intentionally, or accidentally). Life is hard, but endurable.

From this I will expand these ideas into quests, and races that dwell within this campaign. I will try to leave these overviews and quests as generic as possible, but with historical suggestions.

February 5, 2006
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Comments: 3
Ideas: 0
Votes: 2 / 4.000000
Crystal Goblet of Maddening Storms    Items  (Other)   (Cursed)

A goblet created with the pommel of the sword of storms.

November 16, 2005
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Comments: 9
Ideas: 0
Votes: 4 / 3.500000
Gods will    Society/ Organizations  (Criminal/Espionage)   (World Wide)

We are not mere assassins, we are Gods will.

August 6, 2003
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Comments: 3
Ideas: 0
Votes: 6 / 2.833333
Barak 'The Beast' Gohern    NPCs  (Minor)   (Combative)

Angry, insane, or just plain beastial; Barak is beyond healing.

June 7, 2003
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Comments: 4
Ideas: 0
Votes: 6 / 3.333333
Niandra    NPCs  (Minor)   (Criminal/Espionage)

Paranoid of the future; longing for the past, Niandra needs a new master.

March 6, 2003
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Comments: 4
Ideas: 0
Votes: 4 / 3.000000
Dark Tides    Plots  (Discovery)   (Single-Storyline)

A mad necromancer is bent on enslaving the world.

February 28, 2003
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Ideas: 0
Votes: 7 / 2.500000
Ur'Jund    NPCs  (Mythic/ Historical)   (Mystical)

After 100 years of imprisonment he will be free. Free to stalk the enemy, and to satisfy a consuming impulse to kill dark elves.


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The Mad Pope

       By: Scrasamax

The Mad Pope is a wandering mercenary. He is very well deranged as he considers himself to be the pontiff of the dominant faith. His robes are tattered, his mitre has seen better days and there are surely lice in his long ratty beard. What sets him apart from most addle-pated would be holy men is that he has armor under his robes and carries a large crossbow and several one-handed swords. While many would discout him as just another lunatic, for some reason, he inspires others around him and has demonstrated the ability to lay on hands and heal the wounded.

Ideas  ( NPCs ) | December 22, 2008 | View | UpVote 4xp

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