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Barbarian Horde
December 28, 2005
Hits: 1984
Comments: 8
Ideas: 0
Votes: 3 / 1.500000
play: Bad Example Dissection    Items  (Armor)   (Heroic)

the ‘‘genjist’’ armor is a powerful armor used by a legendary hero. it provides a subtle yet comforting feel.
raises defence by 200

Barbarian Horde
September 11, 2002
Hits: 1495
Comments: 4
Ideas: 0
Votes: 6 / 2.166667
Evil mischief with gremlins    Locations  (City)   (Any)

My group had to locate the hidden entrance to an abandoned Gnomish city.  They searched for two days before they found what they thought was the entrance.  It was the entrance…., to Kiddieland, the Gnomish equivalent of a modern funhouse for children.  Evil, nasty super-gremlins had infested the place and had warped much of the magic there to terrorize suckers, er, characters who found the way in.

Barbarian Horde
May 15, 2002
Hits: 2414
Comments: 7
Ideas: 0
Votes: 10 / 3.600000
Babysitting    Plots  (Hired)   (Side-Quest)

A members of a very powerful magic-using family would like to go on a short vaction.

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Fear the Gods

       By: manfred

Culture/Religion: based on fear and respect. Gods are very dangerous creatures, sometimes friendly, often not. Temples are the way to make contact with them... if not easier, then at least more concentrated in one place. Were it not for the temples, gods could be running amok among the people. Therefore, mortals have to keep the gods close to temples, entertained and worshipped. It doesn't make the bad ones any friendlier, though (and is no guarantee some won't go on trips now and then). Still, there have to be priests that are hardy men, able to survive the rigours of their position, get a sufficient number of worshippers to make the gods feel important enough, and mediate the contact between mortals and immortals.

Ideas  ( Society/ Organization ) | December 15, 2006 | View | UpVote 0xp


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