Login or register. (You can now login/register with your social networks.)

necromancer's SubmissionsReset Sort

necromancer
March 1, 2006
Hits: 2650
Comments: 3
Ideas: 0
Votes: 1 / 3.000000
The scroll of secrets    Items  (Books and Scrolls)   (Campaign Defining)

This scroll contains secrets and conspiricies that would shock the most frequent schemers. Compiled by an order of ‘scholars’ that compiled dirt and furtive information of kings and emperors to use in order to control powerful people. However they eventually paid with the lives of the entire order, but their secrets live on. Secrets that could destroy an empire.

necromancer
February 11, 2006
Hits: 2603
Comments: 3
Ideas: 0
Votes: 2 / 2.250000
manacles of fury    Items  (Wand/Staff/ Arcane)   (Cursed)

Three manacles created by a devout priest of the Storm Queen. Connected to the storm queen via one of the shards of the storm they are used to take control of any person who wears one.

necromancer
January 27, 2006
Hits: 3480
Comments: 4
Ideas: 0
Votes: 2 / 2.750000
Ivory armor    Items  (Armor)   (Combat)

This is a light armor developed by a smart -now master- alchemist. It is a light, gives decent protection, is of high quaility and thin enough to not be noticable in public. In short the perfect armor for travellers that don’t want draw attention to themselves.

necromancer
January 17, 2006
Hits: 4404
Comments: 16
Ideas: 0
Votes: 7 / 2.500000
Charstone    Items  (Tools)   (Magical)

A stone that sustains fire might not seem like a rare object but men have died because of it and a stone that keeps a fire going could be a handy tool for adventurers.

necromancer

Selected Count ( 4 )

Category Selection




Random Idea Seed View All Idea Seeds

       By: Agar

Weapons or equipment that is heavily relied on can be "named". Then the equipment begins to gain abilities beyond those of normal equipment. They might siphon off some of the experiances of their owners (1 to 5%) and level up on thier own. Could be an unintenitional way of creating artifacts. Ships could become sturdier or seem to just barely outrun the worse of a storm that would have surely sunk another vessle, swords could fumble less or resist dulling more, a farmers plow could turn stones aside easier. Anything that is depended on as much as an inividual can depend on as much as another individual could be "named".

Ideas  ( System ) | November 5, 2002 | View | UpVote 1xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0150