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meteorit
January 15, 2013
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The Sorcerer's Knot    Dungeons  (Any)   (Puzzles)

"We followed the map as best we could, periodically checking our bearings using the chronograph and the sextants that the seer had given us. Eventually we found the deserted location that corresponded to the coordinates on the rapidly disintegrating map. And we began digging...

"We started a trench that went down about fifteen feet into the baking sand and headed due South. After a few hours our spades rang with the sound of steel on stone and as it did so the group gathered round to see what we had hit. Some hand digging revealed a dark black stone that had been carved with a strange texture on it's surface like a series of overlapping layers of petrified tendrils frozen for perhaps a thousand years. It looked and felt utterly alien, and yet our goal lay in the centre of this forbidding artefact.

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       By: tinypoisonousfish

Bag on a Stick

Very simple gag but a great one, since it can be used multiple times over, even in the same adventure. Great for tribal natives gone restless and humanoids, but anyone can have set this up. Just what the header says, a simple bag over a stick stuck in the ground or floor.

As GM you can place the bag on a stick anywhere, in a floor crack the heroes have passed before, outdoors in a clearing or path, or at the edge of the PCs' encampment the following morning, what have you. Place anything on the stick - a coiled yellow viper angered by the bag removal, mini crossbow w/poison, transdermal hallucinatory drug dusted on the bag, yellow mold colony, an NPC ally's head, a weapon, scroll tube or satchel, what have you.

The idea is to build tension and/or stall for time/distract the party. Provided it's used properly, you'll be amazed at how paranoid players will get from this simple gag.

Ideas  ( Items ) | December 31, 2009 | View | UpVote 5xp


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