When a mission becomes something more.
"And make sure the fruit stays dry."
- The Best Cook of Royal Navy, a book never read
The Zenahin Flower, Zenahin Bloom, Star Eye, Mood Flower, Little Judge, it has many names.
"Never forget the season if you want to defeat the plainsfolk."
The Stargate universe has revealed to humanity many of its secrets, and left more open. One of the most persistent mysteries stay the Furlings.
"That book?" sighed the librarian. "That one is hard to find. The priests say it is heretical. But," he continued more quietly "word is they have a few copies, and study them very carefully. That even they consider it true."
Elementals have been around for a long time. In many games they unveiled their impressive powers, and reflected their mystical origin no one cared about. It is time for a remake.
Of fire, but not elementals. Short-lived, yet intelligent. Bound to this world they are, more than most of its mortal inhabitants.
"Some creatures are simply hard to talk with. Take the Krys for example…"
“I… I only wished to help. But… I had nothing to give… save me… and this… unclean thing took advantage of it. And now I have given birth to another of the creatures. I cannot take care of it. My family would… I just can’t.
May gods have mercy with it.”
The peasant girl puts the little bundle to the convent’s door, rings the bell, and flees.
On his own, a Telgard demon worships the concept of individuum - to be solitary, resourceful, and hardy.
A smaller cousin of the typical fox, closer to trees.
The most disgusting fungus in the world.
Not quite a race of its own, not quite the mortals they are so close to.
Too many are the spirits of the Spirit World, these are only a few better known types.
“The Welcoming Ones” are the first contact many people will have with the spirit world. Actually, for many they are the first creatures they meet after death.
A race of little peoples, that have found the key to immortality. Sadly, it has evolved to more of a curse than of a blessing.
Many of the Undead face this terrible fate for mistakes of their own. Dark sins, or conscience heavy for the criminal deeds they have commited, they cannot pass on and linger in this world. But some do not deserve this curse…
Quote from an idea of Strolen: “A series of trees drop super spiny seeds to the ground. Only the most durable shoes can keep the spines from stabbing through.”
A very rare spider, combines a certain degree of inteligence and wickedness. Living in underground locales, it can survive for long periods of time without fresh food. Even a rat is good, but it likes bigger prey, even humanoids.
An adventuress, Semma, has returned to her home village, but something has gone badly wrong: it's the furtive glances, the conversations that stop when she approaches, the childhood friends who now have no time for her. She returns to the town or city and enlists your party to help her find out what's going on.
The party must find out what is wrong: something (perhaps a Cthulhoid monster, perhaps a gang of vampires, perhaps just a bunch of bandits) is extorting obedience from the villagers by threatening their loved ones with at least death. Once the source is discovered, Semma and the party and a few brave yeomen (and women) must deal with the threat by finding its base and defeating it, and then deal with the remnant corrupted villagers who willingly served the Evil Force. These may prove to be the most difficult foe...