...or Lego Magic, if you will.
Vampires have strange powers indeed.
Priests of the god of agriculture.
The sum of all spellcasting traditions of one world - or most of them - in one place.
Deep forests hide many secrets, and traditions older and stranger than civilization itself.
What is the worship of knowledge for some, can be revenge for a few, and unwanted revelations for others.
A world of spirits, that exists alongside to ours.
Tell me, who wouldn’t want to see the stars? But laws of physics, as we know them, seem to put undesired constraints on extensive traveling through space. Can’t we just get around them? Seriously: how could a Faster-Than-Light drive work?
Mathom, the God of Delays, is an overlooked but powerful entity. Few worship him, but many remember him with word and deed.
An adventurer guild is a way to provide plot hooks, motivation and social context for such a weird and diverse group of people known as “adventurers”. It can can offer interesting options, in-game and out-of-game.
Magic is a strange power, that can be harnessed (or not?), but never fully understood. Magic should be unique. Magic could be REALLY unique on this one world…
It is said that dwarves have problems with using magic (maybe they cannot cast spells at all). This is an attempt to create a distinctly dwarwen school of magic. The way you use it is of course yours.
The Judge is the Ultimate Judge, who judges all beings after death. After death, you face The One. He measures your worth and determines your faith appropriately.
Those who have created the world. Those who are few but seem like many. Those who will be worshipped forever, if but in a different guise.
Do you Remember?
The followers of this school specialize in the control of the Fog phenomenon. In a world where most magical effects have only a short duration, theirs can stay active for hours, even days in some rare cases.
Here, fantasy meets science-fiction. Little green men have built automated outposts for the research of this planet.
A wild species, vinus homophagus, more akin to sea-grape rather than the terrestrial variety, is not a monster despite its fanciful name. The grapes, a deep purple color when in bloom, and oozing dewdrops of perspiration, like the most prized and delectable of drinking wine grapes, do however deserve their moniker. Wine made from this fruit, is deadly to most humanoids, as is the raw berry if plucked and eaten from the vine. It is the unnatural chemical concoction found within the fruit’s tart skin, which gives the man-eating grape its name. The chemical stew found inside each berry, functions as a necrotic agent, the same as found in some species of venomous snakes.
The grapes literally eat their victims from the inside out, via cell death, melting and destroying the organs in quick succession.
The tribes of Pra-Oohk Crater, of the jungles of Ghlush are known to sell the fermented “wine” of this grape to merchants of distant lands. Sadly, the taste of the concoction is divine when first quaffed, and even worse, the man-eating grape wine will never detect as poisonous via mundane means, its horrid natures somehow masking all attempts. Luckily the man-eating grapes are extremely rare, and endemic to humid jungles.