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By: manfred
2011-02-14 04:39 PM
Hits: 694
Comments: 7
Ideas: 0

Votes: 7 / 4.000000
The Visit Articles  (Fiction)   (Gaming - Genre)

How we finally made the First Contact.

By: manfred
2009-12-21 01:07 PM
Hits: 991
Comments: 5
Ideas: 0

Votes: 1 / 3.000000
The many ways to intelligence Articles  (Resource)   (Gaming - In General)

How does a given species become intelligent? Why does one turn from somewhat smart to actually sentient, and another doesn't? What is the magic formula, if there is one?

By: manfred
2007-10-27 04:54 PM
Hits: 4970
Comments: 17
Ideas: 8

Votes: 9 / 4.611111
The Art of Linking Articles  (Rules and Advice)   (Citadel Help)

The many ways of the Citadel to bind ideas together.

By: manfred
2007-08-23 07:53 AM
Hits: 2782
Comments: 1
Ideas: 3

Votes: 1 / 3.500000
Kung-Fu Training Techniques Articles  (Humor/ Editorial)   (Gaming - Genre)

"Yes, my kung-fu is strong. You wouldn’t believe how hard it is to learn this style…"

By: manfred
2007-06-18 05:24 PM
Hits: 6149
Comments: 29
Ideas: 10

Votes: 4 / 4.500000
Terraforming Articles  (Resource)   (Gaming - Genre)

"...a process of planetary engineering, specifically directed at enhancing the capacity of an extra-terrestrial planetary environment to support life. The ultimate in terraforming would be to create an uncontained planetary biosphere emulating all the functions of the biosphere of the Earth, one that would be fully habitable for human beings."

By: manfred
2007-05-17 01:52 PM
Hits: 4437
Comments: 16
Ideas: 8

Votes: 7 / 4.357143
So my characters have a pile of gold... Articles  (Resource)   (Game Mastering)

Was the treasure horde too large? Or the employer too generous? Ohhh, there are so many ways of depriving heroes of their more or less deserved wealth.

By: manfred
2007-05-04 03:45 PM
Hits: 6812
Comments: 18
Ideas: 21

Votes: 6 / 4.500000
Undead Economy Articles  (Resource)   (Gaming - In General)

The lowly Undead cannot be a true replacement for a living well-motivated workforce. But Undead do not tire, they do not have moods (well none worth marking), they do not require pay or lunchbreaks, and can work 24/7, if properly controled. So until activists start to fight for Undead rights, they are an interesting option.

By: manfred
2006-10-09 04:31 PM
Hits: 6190
Comments: 10
Ideas: 8

Votes: 7 / 4.500000
Afterlife Articles  (Setting Building)   (Gaming - In General)

What kind of interesting Afterlife(s) do the people have in your game world(s), whether they believe in it or for real? Is there hell(s), or paradise(s), or something in-between? What happens when people die?

By: manfred
2006-09-09 01:55 PM
Hits: 6502
Comments: 14
Ideas: 12

Votes: 8 / 4.500000
Magic of the Lesser Creatures Articles  (Resource)   (Gaming - In General)

In a fantastic world of magic, it can be assumed magic is in all living creatures to some degree, and a part of it is with concentration usable for magical purposes - humanoids are typically such users.

It is only logical, that for instance animals should have this magic, too.

By: manfred
2006-09-08 06:00 AM
Hits: 4519
Comments: 10
Ideas: 5

Votes: 7 / 4.500000
Philosophies of the future Articles  (Resource)   (Gaming - In General)

Where will we be one day, and what will we believe? How will we consider the world around us, and the people? How will we treat the known and the unknown, and possibly other intelligent lifeforms?

Whether close or distant future, something will be similar, and something… is very likely to be different.

By: manfred
2006-06-09 03:18 PM
Hits: 31841
Comments: 11
Ideas: 0

Votes: 4 / 4.125000
Red Herrings Articles  (Resource)   (Game Mastering)

Are you a friend of adventures that bring you closer to the ultimate truth, that help you to learn your world, and teach you a valuable lesson? Or at least provide you with useful means upon your further journey? Then, my friend, better stay clear of the following things…

By: manfred
2006-02-07 10:40 AM
Hits: 16915
Comments: 13
Ideas: 31

Votes: 10 / 4.300000
Character Secrets Articles  (Character)   (Game Mastering)

Players want their characters to be special, and a secret is one way to do it. It is also a way to better connect the character with the game world.

By: manfred
2006-01-01 01:48 PM
Hits: 13692
Comments: 11
Ideas: 32

Votes: 5 / 4.200000
Curses Articles  (Resource)   (Gaming - In General)

Sometimes it is necessary. Sometimes it just happens. Whether to a PC or NPC, a curse is something nasty that changes their life significantly, and not for the better. You were warned.

By: manfred
2005-12-30 04:49 AM
Hits: 11322
Comments: 10
Ideas: 20

Votes: 5 / 4.200000
Dreams Articles  (Fiction)   (Game Mastering)

Dreams are another way to announce the future, to add colour, to guide the characters or even mislead them. This is a scroll of various dreams.

By: manfred
2005-12-25 02:54 PM
Hits: 7908
Comments: 10
Ideas: 5

Votes: 6 / 4.416667
One player campaigns Articles  (Campaign)   (Game Mastering)

One player. One Game Master. Roleplaying in this way is slightly different than with a group.

By: manfred
2005-12-11 04:03 PM
Hits: 3537
Comments: 4
Ideas: 0

Votes: 3 / 3.333333
Pottery Articles  (Resource)   (Game Mastering)

This is more an overview of the subject, than a complete article. As one of my PCs had pottery in background, I tried to research it a bit, but given up after seeing way too much data.

By: manfred
2005-11-09 01:46 PM
Hits: 3164
Comments: 7
Ideas: 0

Votes: 3 / 3.500000
Comprehending warfare Articles  (Resource)   (Gaming - In General)

The research reported on in this essay seeks to understand more about the judgment that there is “the time for war” in the belief that only such understanding will enable us to more effectively constrain the use of warfare.

By: manfred
2005-11-09 11:12 AM
Hits: 6412
Comments: 9
Ideas: 6

Votes: 8 / 4.562500
War is coming! Articles  (Resource)   (Game Mastering)

Thinking about my game world and what should happen in it in the not so close future, I came to a simple decision: WAR. This is an article on the topic of war.

By: manfred
2005-11-04 02:28 PM
Hits: 6312
Comments: 10
Ideas: 0

Votes: 8 / 3.812500
How A Trap Should Really Be Put Into An Adventure Articles  (Scenario)   (Game Mastering)

Traps need to make sense. Somebody must of made it for a specific purpose.

manfred

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Random Idea Seed View All Idea Seeds

Actually a real-world fungus, just heard about it. A fungus that tastes well and all, no ill effects. UNLESS you consume some beverage, even 3 (three) days after eating it. Then you become really sick, pains, vomiting, all the fancy stuff. Was really used to cure alcoholism. May be a joke or to make sure the heroes spend their time focused on the mission.
By: manfred | Visit | UpVote 0xp

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