Strolen\s Citadel content. 
By: manfred

2011-02-14 05:39 PM
Hits: 390
Comments: 7
Ideas: 0

Votes: 7 / 4.000000
The Visit Articles  (Fiction)   (Gaming - Genre)

How we finally made the First Contact.

By: manfred

2009-12-21 02:07 PM
Hits: 771
Comments: 5
Ideas: 0

Votes: 1 / 3.000000
The many ways to intelligence Articles  (Resource)   (Gaming - In General)

How does a given species become intelligent? Why does one turn from somewhat smart to actually sentient, and another doesn't? What is the magic formula, if there is one?

By: manfred

2007-10-27 04:54 PM
Hits: 4495
Comments: 17
Ideas: 8

Votes: 9 / 4.611111
The Art of Linking Articles  (Rules and Advice)   (Citadel Help)

The many ways of the Citadel to bind ideas together.

By: manfred

2007-08-23 07:53 AM
Hits: 2599
Comments: 1
Ideas: 3

Votes: 1 / 3.500000
Kung-Fu Training Techniques Articles  (Humor/ Editorial)   (Gaming - Genre)

"Yes, my kung-fu is strong. You wouldn’t believe how hard it is to learn this style…"

By: manfred

2007-06-18 05:24 PM
Hits: 5736
Comments: 29
Ideas: 10

Votes: 4 / 4.500000
Terraforming Articles  (Resource)   (Gaming - Genre)

"...a process of planetary engineering, specifically directed at enhancing the capacity of an extra-terrestrial planetary environment to support life. The ultimate in terraforming would be to create an uncontained planetary biosphere emulating all the functions of the biosphere of the Earth, one that would be fully habitable for human beings."

By: manfred

2007-05-17 01:52 PM
Hits: 4126
Comments: 16
Ideas: 8

Votes: 7 / 4.357143
So my characters have a pile of gold... Articles  (Resource)   (Game Mastering)

Was the treasure horde too large? Or the employer too generous? Ohhh, there are so many ways of depriving heroes of their more or less deserved wealth.

By: manfred

2007-05-04 03:45 PM
Hits: 6434
Comments: 15
Ideas: 21

Votes: 5 / 4.700000
Undead Economy Articles  (Resource)   (Gaming - In General)

The lowly Undead cannot be a true replacement for a living well-motivated workforce. But Undead do not tire, they do not have moods (well none worth marking), they do not require pay or lunchbreaks, and can work 24/7, if properly controled. So until activists start to fight for Undead rights, they are an interesting option.

By: manfred

2006-10-09 04:31 PM
Hits: 5795
Comments: 10
Ideas: 8

Votes: 7 / 4.500000
Afterlife Articles  (Setting Building)   (Gaming - In General)

What kind of interesting Afterlife(s) do the people have in your game world(s), whether they believe in it or for real? Is there hell(s), or paradise(s), or something in-between? What happens when people die?

By: manfred

2006-09-09 01:55 PM
Hits: 6184
Comments: 14
Ideas: 12

Votes: 8 / 4.500000
Magic of the Lesser Creatures Articles  (Resource)   (Gaming - In General)

In a fantastic world of magic, it can be assumed magic is in all living creatures to some degree, and a part of it is with concentration usable for magical purposes - humanoids are typically such users.

It is only logical, that for instance animals should have this magic, too.

By: manfred

2006-09-08 06:00 AM
Hits: 4275
Comments: 10
Ideas: 5

Votes: 7 / 4.500000
Philosophies of the future Articles  (Resource)   (Gaming - In General)

Where will we be one day, and what will we believe? How will we consider the world around us, and the people? How will we treat the known and the unknown, and possibly other intelligent lifeforms?

Whether close or distant future, something will be similar, and something… is very likely to be different.

By: manfred

2006-06-09 03:18 PM
Hits: 31545
Comments: 11
Ideas: 0

Votes: 4 / 4.125000
Red Herrings Articles  (Resource)   (Game Mastering)

Are you a friend of adventures that bring you closer to the ultimate truth, that help you to learn your world, and teach you a valuable lesson? Or at least provide you with useful means upon your further journey? Then, my friend, better stay clear of the following things…

Codex Codex
By: manfred

2006-02-07 11:40 AM
Hits: 16030
Comments: 12
Ideas: 31

Votes: 9 / 4.277778
Character Secrets Articles  (Character)   (Game Mastering)

Players want their characters to be special, and a secret is one way to do it. It is also a way to better connect the character with the game world.

By: manfred

2006-01-01 02:48 PM
Hits: 13256
Comments: 10
Ideas: 32

Votes: 4 / 4.125000
Curses Articles  (Resource)   (Gaming - In General)

Sometimes it is necessary. Sometimes it just happens. Whether to a PC or NPC, a curse is something nasty that changes their life significantly, and not for the better. You were warned.

By: manfred

2005-12-30 05:49 AM
Hits: 11016
Comments: 10
Ideas: 19

Votes: 5 / 4.200000
Dreams Articles  (Fiction)   (Game Mastering)

Dreams are another way to announce the future, to add colour, to guide the characters or even mislead them. This is a scroll of various dreams.

By: manfred

2005-12-25 03:54 PM
Hits: 7515
Comments: 9
Ideas: 5

Votes: 5 / 4.400000
One player campaigns Articles  (Campaign)   (Game Mastering)

One player. One Game Master. Roleplaying in this way is slightly different than with a group.

By: manfred

2005-12-11 05:03 PM
Hits: 3190
Comments: 4
Ideas: 0

Votes: 3 / 3.333333
Pottery Articles  (Resource)   (Game Mastering)

This is more an overview of the subject, than a complete article. As one of my PCs had pottery in background, I tried to research it a bit, but given up after seeing way too much data.

By: manfred

2005-11-09 02:46 PM
Hits: 2954
Comments: 7
Ideas: 0

Votes: 3 / 3.500000
Comprehending warfare Articles  (Resource)   (Gaming - In General)

The research reported on in this essay seeks to understand more about the judgment that there is “the time for war” in the belief that only such understanding will enable us to more effectively constrain the use of warfare.

By: manfred

2005-11-09 12:12 PM
Hits: 6081
Comments: 9
Ideas: 6

Votes: 8 / 4.562500
War is coming! Articles  (Resource)   (Game Mastering)

Thinking about my game world and what should happen in it in the not so close future, I came to a simple decision: WAR. This is an article on the topic of war.

By: manfred

2005-11-04 03:28 PM
Hits: 5940
Comments: 10
Ideas: 0

Votes: 8 / 3.812500
How A Trap Should Really Be Put Into An Adventure Articles  (Scenario)   (Game Mastering)

Traps need to make sense. Somebody must of made it for a specific purpose.


manfred

Total Subs
(19)









Village has a nearby natural substance that comes from the ground and burns well when lit. They use it only locally and try not to let the secret get out.
By: Strolen | UpVote